I hope they have linux binaries so we can host them for cheap on a quality vps.
Yes, Linux dedicated server binaries are what we plan to make available, but likely Windows as well
https://i.imgur.com/vgw7i7E.png
From: https://discordapp.com/channels/94150352873472000/177191298141388802/211184737899905029
is it free? cuz i still have a beta key
Diabotical will be free
In the Diabotical universe, August has been extended to be a 34 day month, and Diabotical will be available on the last day of August.
In your calendar this date is equivalent to September 3, 2020
External link →Stream: https://www.twitch.tv/2gd
VOD: https://www.twitch.tv/videos/720109086
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Read more External link →duel
those are very high acc for duel. But QC is a lot easier to hit than any previous quake. 40 lg & 50 rg would be more normal. But Quake champs is more about trading blows. everyone hits
You tend to get higher acc for team modes.
Why do hitboxes feel easier and more intuitive to hit in QC, yet top pros still have around 40-50% lg and 60-70% rail?
are you comparing duel? or team?
Your feedback wasn't presented in a toxic way, I just used this thread to talk to Yames. I should have clarified that though.
Aye, Yeah there has been quite a few threads with feedback on fixes people would like to see. Unfortunately there is never a quick fix with a small team that's over worked and stressed. It's why its best to fix stuff people suggest post launch. And trust me there is a lot of little issues, so I don't really mind the threads.
If i was making threads with things that need to be fixed. I would be able to make 10x more than the community :D
The guns have x and y padding, so the hitbox is bigger than the hitbox you see in diabotical
That being said, we've done 2 other tests with 2 more types of chassis. But unfortunately they wont be ready for open beta. Though I do prefer them for gameplay.
The reason we have x & y padding per gun. Is so I can fine tune the gun play around competitive players. if I give pro players 2 x pixel padding on pncr, making the eggbot 34pixels in width instead of the 30 hitbox width you see. We hit about 80% pncr (myself,abso,winz). the gun should be around 60-70% for top pros in team games.
Same goes with shaft. Currently it had 2.2x padding. which means the absolute best hit about 50% (faye atm), winz for example hits around 40-42% which is where it should be for most pros in comp games. If i wanted to pad 3 x pixels. I would have to lower the dps of shaft to 100 instead of 125. So winz and most pros can hit 50% but achieve the same 50 dps they are currently putting out.
I don't pad Y much at all unless its the shotgun, or you have a huge peekers advantage f...
Read moreThe thing that's worth mentioning here the most is that, in most afps (and most fps in general), the model is COMPLETELY inside the hitbox, and the top and bottom parts are pretty balanced (there isn't a massive size discrepancy).
I hope Diabotical changes the model to do something like this. I know we're probably going to have the same discussion of "you just want DBT to be QL" all over again, but that's really not the case. People just want to have a good model to aim at.
The guns have x and y padding, so the hitbox is bigger than the hitbox you see in diabotical
They float.
The eggbots crouch with their legs on the ground which are animated https://streamable.com/23s4ix
If you use something else than 0.022 degrees yaw and pitch in Quake Live, instead of selecting Quake/Source in the Mouse Details Presets, you can select Custom and then type the custom value in degrees