Diabotical

Diabotical Dev Tracker




12 Sep

Comment

Originally posted by Rizzesockan

Thanks for the information! I just wanted to ask if you are aware of the issues with rocket launcher? I have noticed that sometimes my rockets go straight through my enemy even if they deal damage like a direct hit. Also I have seen enemy rockets go straight through me without dealing damage to me. I play on 20-30 ping.

I have noticed that sometimes my rockets go straight through my enemy even if they deal damage like a direct hit.

There is a known issue where the visuals of the rocket will keep going if that rocket kills the player. We'll fix this. This is a cosmetic issue with no logical side effects.

Also I have seen enemy rockets go straight through me without dealing damage to me. I play on 20-30 ping.

A lag episode may cause this. We are going to implement a lagometer component into the hud and it should allows us to understand and act upon feedback like this better.

Comment

There was an issue with the latest patch which has now been fixed with a server update

Post

To address all of the threads about this at once, there were serious netcode issues tonight due to a mistake during the release process, leading us to internally test a different thing than what was eventually released. Sorry for the inconvenience. We have made changes internally so that this specific type of issue doesn't reoccur.

The issue has been addressed with a server update, so there is no need to update the client, any game started after 9:30am CEST 12/09/2020 will work correctly.

External link →
Comment

There was an issue with the latest patch which has now been fixed with a server update

Comment

There was an issue with the latest patch which has now been fixed with a server update

Comment

There was an issue with the latest patch which has now been fixed with a server update

Comment

There was an issue with the latest patch which has now been fixed with a server update

Post

The last thread still has multiple things to address which are not forgotten, but I'll create this to separate some of the solved problems from last week and issues that players find during this week

Week 1- Bug Report Thread

Some known issues:

  • Doors not being openable by firing projectiles at them
  • Grenades going through doors, doing more than 100 damage
  • Nvidia Shadowplay not recognizing Diabotical, you can try using desktop capture or adding Diabotical as a game
  • Dodge getting stuck on repeat when you press it as you di...
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11 Sep

Post

Interface

  • In Profile-Matches it's now possible to click on the match id of a match to copy it

Masterserver and matches

  • Fixed an issue where a disconnected client could block a server slot preventing games from ever fully filling which was also causing an issue that prevented player from being able to queue

Stability

  • Tentative fix for issue resulting in the game temporarily freezing or permanently hanging on startup that affects users with an unordinarily large amount of contacts in their friend list - thanks to Duj2 for sending logs

Netcode

  • Various netcode fixes including tentative improvements for hitscan registration for players with medium to high ping

Audio

  • The hitsound ranges have been updated from 1–25, 26–50, 51–75, 76–100 to 1–25, 26–50, 51–69, 70–80, 81–100 featuring a new sound for the highest damage hitsound (unreported yesterday)he ...
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Comment

Originally posted by ninnu

bug: gameplay

description: fell off the map, died, respawned and died again in warmup,

https://streamable.com/plczbv

seen in the end of clip

bug2: gameplay

description: grenades dont often bounce, I already noticed it during closed betas but still seems to be thing.

https://streamable.com/shyyug @ 22 seconds

bug 3(not really, but........): if you change some settings and the game tells you to restart..how about offering up a button which does exactly that?

The issue about grenades not bouncing has been fixed for 344.


10 Sep

Comment

If you restart the game you should get 0.20.343b with a fix to the unintentional damage number size increase

Comment

0.20.343b

  • Fixed the damage numbers option not working
  • Fixed the damage numbers' size being larger than intended
Post

Interface

  • In Settings-More settings there is now an option to disable damage numbers completely and to disable damage numbers on weapons that have stable damage
  • The Join button is now hidden in the Match menu if it's not possible to switch teams according to the match's settings
  • Muting players (in the Match menu accessible by pressing Escape while in a match) will now mute their chat messages too

Masterserver and matches

  • Tentative fix for an issue that allows players to join an already full team

Performance

  • Fixed micro-stutter that could happen when shooting while having low ammo -thanks again to netborg
  • Warning: we have detected that old versions of Razer mouse drivers can result in stutters, please update your Razer drivers

Stability

  • Fixed crash in the anti-cheat causing games to be interrupted

Visual changes

  • Fixed ...
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Comment

Originally posted by dimwalker

-Bug type: Gameplay
-Description: melee hits not registering if too close to opponent
-Reproduction: instruction I gave was "get as close as you can to me and try to melee". Had this since stress tests, just noticed it is still present in live FFA match.
https://www.youtube.com/watch?v=38-Qwm7ob0Q

This is fixed on 342. Sorry, dumb bug that we should have fixed earlier.

Comment

Originally posted by plagueseason

-Bug type: UI

-Description: Unmapping Mouse Wheel Down from "Next Weapon" reverts on next launch of the game

-Reproduction: Unmap Mouse Wheel Down from "Next Weapon" in Control settings, then quit and re-launch game
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-Bug type: UI

-Description: Toggle Mute does not block incoming chat messages while in a match. This may be intended, and maybe it's only supposed to mute voice chat, in which case I would request it also block text chat messages. Does not seem to be a way to completely block people either.

-Reproduction: Toggle Mute on someone while in a match, then have them type something in the chat.

We've expanded the mute functionality to also mute chat, this will be on 343.

Comment

Originally posted by h4724

Michael Markie is the composer. He did the powerup tracks too.

Michael Markie (MarkieMusic) is the creator of most Powerup Tracks, Dennis Filatov of https://soundcloud.com/ghostwoodempire is who created the Menu music