[deleted]
It should good as of 0.20.347d from around 25 minutes ago
[deleted]
It should good as of 0.20.347d from around 25 minutes ago
An issue with /gg was brought to our attention so we disabled it temporarily, but we'll bring it back.
This is the final Top 8 of the first official Diabotical Tournament, featuring deathr0w, ballin, ddk, Pit, ZorakWar, rey, Julbars and davjs
Bracket: https://liquipedia.net/arenafps/Test_Tournament_Series/September_Duel/North_America
Congratulations to ZorakWar for winning the Diabotical TTS September Duel NA!
About the Diabotical Test Tournament Series: ...
Read moreBecause of the cloud save settings, it is using the same settings that you have on your other monitor, if you press Alt + Enter like you did and open the console, by pressing the button above tab, to the left of 1, and paste /video_resolution 1366x768
and then /quit
alternatively to use another video mode that's not exclusive fullscreen you can /video_mode 0
unless you're on windows 7/8 in that case paste /video_mode 2
then type /quit
and it will be Flip Fullscreen or Borderless Fullscreen occupying your full monitor
TY for reply. but srlsly i can see now how really sad things are.. you dont even understand the issue i was talking about. wow...
PLAYERS INTENTIONALLY SEND CONFUSING DATA TO SERVERS TO REFUSE HITS ! AS IT CANT REACH CONSENSUS! WHATS HARD TO UNDERSTAND?
to beat that you needed game code not to be compromised! really good encapsulation and anti-cheat. and really smart server side that will resist confusing data from client.
right now you have nothing. complete systemic fail of your side!!
you anti-cheat is a joke. checking files at game start is not anti-cheat ! facepalm!
TY for reply
You are welcome. And fair enough Mr_Picky, I see you are not ready to accept my theory that the package loss issue is making you think all that. Let's agree to disagree, and I will keep your advice in mind :)
it is heart-breaking! no, after last patch nothing changed! ppl send confusing info to servers and take zero damage! same thing killed QC as a competitive game for everyone. it's not a coincidence! in every such instance both had good ping!
Don't get heartbroken yet man :) We are gonna add a lagometer to the game, when we do if you haven't given up on the game feel free to drop me a screenshot on DM either on Reddit or on Discord. I think you must have some packet loss issues that are exacerbated by an issue that we are planning on fixing. Whatever the case, we'll get it fixed.
I think he's referring to this
Yeah I know the issue, just collecting evidence, that way when it's fixed we can go through all and check that they all match what has been fixed.
Pretty sure in most cases this is about the way we present projectiles/beams in 3rd person. They come from the actual muzzle of the rocket launcher in the case of the rockets as the weapon is animated at that moment. This makes it so that you can get rockets going through corners if the weapon of the shooting eggbot is occluded by the corner. The severity of this is exacerbated by the wide span of the eggbots and the way they pose for shooting. Then the severity can increase beyond that due to network conditions that make that position diverge from the position of the eggbot. The severity can also increase even further if there's a visibility problem when determining the position of the muzzle (as an optimisation we don't resolve joint positions in things that are not visible, in that case the logical position of the player is su...
Read moreHeya, just in case it isn't known: On someone else's stream today a rocket went through a wall and hit directly, dealing the standard 100 damage. The odd thing is that I don't believe the other player fired the rocket at all, although it did come from their position. Let me know if you want me to find it, I think someone clipped it on ttv.
I would like to see it if you can find it to add it to what we have, thanks.
what a joke. i see chaeter after chaeting in duels in EU. theu can do whatever they want... speedhacks map force location jittering
Regarding anticheat, the person that is in charge of that was swamped this week and we haven't been able to process all cheat reports during the week. These reports take time to process because we want to avoid banning people wrongly. We are doing some changes to our backend so that this process is more efficient. Enforcement of anti-cheating should be way better in the future than what you've experienced. Really sorry that you had such a bad experience.
About the netcode issues that you mentioned in your DM, the netcode as you experienced it last night is not a true representation of the game, in case that weighs into your negative impressions. There are other general issues with the netcode that we know about and we have a few fixes coming that should give you, at the very least, a sense of progress.
We'll win you over some day Mr_Picky. Appreciate your passion for the genre.
still feels really really bad, ghost rockets, shaft not hitting. 25-58 ping server dependent.
Consensus seems to be that the particular issue this thread is about is fixed, so I'm assuming you have older issues. Regarding the shaft, we have identified a potential problem that would make hit registration specially bad with shaft among other things if you are having some lag/packet loss to a server. Look for a patch note mentioning shaft in the next versions.
Regarding the ghost rocket, there is a known ghost rocket issue about rockets that kill somebody then continue on but it's purely cosmetic and it's not a real rocket at that point (we'll still fix it as soon as we can anyway, of course). Lag could also potentially cause some other issues described as "ghost rockets". We are going to add a lagometer and you should be able to see if you are having lag episodes to our server or packet loss.
Thanks for the information! I just wanted to ask if you are aware of the issues with rocket launcher? I have noticed that sometimes my rockets go straight through my enemy even if they deal damage like a direct hit. Also I have seen enemy rockets go straight through me without dealing damage to me. I play on 20-30 ping.
I have noticed that sometimes my rockets go straight through my enemy even if they deal damage like a direct hit.
There is a known issue where the visuals of the rocket will keep going if that rocket kills the player. We'll fix this. This is a cosmetic issue with no logical side effects.
Also I have seen enemy rockets go straight through me without dealing damage to me. I play on 20-30 ping.
A lag episode may cause this. We are going to implement a lagometer component into the hud and it should allows us to understand and act upon feedback like this better.
There was an issue with the latest patch which has now been fixed with a server update
To address all of the threads about this at once, there were serious netcode issues tonight due to a mistake during the release process, leading us to internally test a different thing than what was eventually released. Sorry for the inconvenience. We have made changes internally so that this specific type of issue doesn't reoccur.
The issue has been addressed with a server update, so there is no need to update the client, any game started after 9:30am CEST 12/09/2020 will work correctly.
External link βThere was an issue with the latest patch which has now been fixed with a server update