Dyson Sphere Program

Dyson Sphere Program Dev Tracker




20 Dec

Post
[Feature]
-Added an interactive indicator button for Dark Fog Communicator.
-Now game can be paused in Tech Tree.

[Balance]
-Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

[Bugfix]
-Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
-Fixed a bug where seed information UI may not display in outer space.
-Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
-Fixed a bug where a seed may not display health bar.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

Post
Feature
  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

Post
Feature
  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure], this upgrade can increase the durability of mecha, buildings and combat drones.

Change
  • Increased the acceleration of Supersonic Missiles and Gravity Missiles.
  • Now Icarus will be invincible for a while after redeployment or reassembly.

Bugfix
  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug whe...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

Post
Feature
  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.
Bugfix
  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

Post
[Change]
  • Optimized some projectile VFX.
  • Optimized some cargo effects.
  • Optimized LOD of Battlefield Analysis Base.


[Bugfix]
  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

Post
Hi engineers,

We have a small update, urgently addressing some BUGs that were frequently reported.

  • Fixed a bug that allowed constructing hovering multi-level buildings by using blueprint.
  • Fixed an error that may occur when reversing the Conveyor Belt.
  • Fixed the wreckage of [Destoryer].
  • Fixed some errors of localization.
  • Fixed some UI issues.
  • Fixed a bug where Icarus might not be attacked when it is too close to a Dark Fog Turret.
  • Fixed a bug where Icarus might aim a target which is on the other side of this planet.
  • Fixed a bug where the Space Hive Threat might be incorrect.
  • Fixed a bug that allowed access to Galaxy from Death Interface.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

Post
    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
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30 Sep

Post
Hi engineers,
We're about to start a holiday break, and we couldn't resist updating with some fixes before that. Have fun!

Features:
-Added new models (LOD 0/1/2) and textures that belong to [Quantum Chemical Plant]. Finally, no shared models! But the VFX is still in the making.
Changes:
- Modified the priority of Logistics Bot to put/collect items from Icarus. Now the priority to put/collect items from inventory is higher than before.
- Modified the priority of putting items in the Storage. Now items collected from Icarus inventory will be prioritized into the red compartment (the restricted ones) of the storage.
- When the mouse hovers over the logistics compartment of Icarus, the estimated delivery speed capability of the corresponding item will be displayed.
- The Logistics Distributor panel now can display the number of successfully matched delivery routes and the number of routes outside the delivery range.
- The operating distance of the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi Engineers,

The September update is here as promised! Today we bring you the promised new features of the logistics system, and *some performance optimization. Hope you enjoy them!

*If you haven't check out the latest trailer of Combat system, see it here: Youtube

[Version 0.9.27.14546]

Features:
  • A new distribution logistics system has been added. Its function is to distribute items between Storage ↔ Icarus / Storage ↔ Storage.
  • Added new items: [Logistics Distributor] and [Logistics Bot]. Technology and recipe have bee...
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