Dyson Sphere Program

Dyson Sphere Program Dev Tracker




04 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jan

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Hi everyone, we hope you had a wonderful Christmas holiday!

[Bugfix]
  • Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
  • Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
  • Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
  • Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower.
  • Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.

[Change]
  • Added starting-up animation for [Signal Tower].
  • Now clicking on the opened enemy information panel can make it pinned.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec

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[Feature]
  • Added 2 new Dark Fog themed in-game BGM tracks.
  • The Dark Fog drop filter now displays item drop rates and other related information.
  • Added new tab "Combat" in statistics panel, it will record the amount of total kills of Icarus forces and the amount of buildings and units destroyed by Dark Fog.
  • Added new checkbox in Combat Interface to set whether attack Relay Stations for Space Fleets.

[Change]
  • Added upgrade [Items from Debris] for [Vein Utilization], it can increase the amount of items collected from Dark Fog debris.
  • Slightly adjusted box colliders for turrets, allowing conveyor belts to string through turrets in high latitude regions (collision still occurs near the poles).
  • The area covered by Planetary Shiled can prevent Dark Fog from building Planetary Bases, it requires Planetary Shield (not Generator) is charged with pow...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Dec

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[Bugfix]
-Fixed a bug that caused the Missile Turret to attack the wrong enemy when the enemy was within the signal coverage of multiple Signal Towers.
-Fixed a bug where the Technology Tree UI position was incorrect under certain screen resolutions.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

Post
[Feature]
-Added an interactive indicator button for Dark Fog Communicator.
-Now game can be paused in Tech Tree.

[Balance]
-Adjusted the numbers related to combat upgrades, including the quantity of matrix consumption and the effects. (Unlocked upgrade saves are not affected)

[Bugfix]
-Fixed a bug where pasting blueprint to build a Logistics Distributor will cause an error.
-Fixed a bug where seed information UI may not display in outer space.
-Fixed a bug where a seed may not be deleted after it arriving at the designated planetary system.
-Fixed a bug where a seed may not display health bar.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Dec

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Feature
  • Added new cluster display filter in Milky Way. (now you can view peace mode and combat mode separately)
  • Added a button in Battlefield Analysis Base panel to set global Dark Fog Drop.
  • Now [Metaverse] (Metadata for Universe Matrix) can be instantiated as Dark Fog items.
  • Added new tips for "current recovery rate" and "max recovery rate" of Planetary Shield.
Bugfix
  • Fixed a bug where Icarus' energy shield cannot block projectiles when it is invincible.
  • Fixed a bug where errors could occur during overlapping construction.
  • Fixed a bug where fleet in Battlefield Analysis Base may cause an error.
  • Fixed a bug where dragging color palette in Envrionment Modification(9) will cause an error.
  • Fixed a bug where auto-recalled fleets will freeze if mecha's core energy is insufficient.
  • Fixed a bug where Lancer ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Dec

Post
Feature
  • Now Missile Turrets can connect to signal network and attack Dark Fog on other planets within a nearby range of 4200 meters
  • Added upgrade [Enhanced Structure], this upgrade can increase the durability of mecha, buildings and combat drones.

Change
  • Increased the acceleration of Supersonic Missiles and Gravity Missiles.
  • Now Icarus will be invincible for a while after redeployment or reassembly.

Bugfix
  • Fixed a bug when dismantling an engaging Battlefield Analysis Base will cause an error.
  • Fixed a bug where Dark Fog space units' cruise behavior is incorrect when they have to avoid planets.
  • Fixed a bug where construction drones' behavior is incorrect if [Drone Engine] is fully upgraded.
  • Fixed the frustum culling issue of the guidance lines in the Dark Fog Threat Monitor.
  • Fixed a bug whe...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

Post
Feature
  • Added space units outline in Combat Interface.
  • Added Warning Volume settings.
Bugfix
  • Fixed a bug where the core driller data incorrect when destroying the planetary base while Icarus is on other planets.
  • Fixed a bug where the defense range display is incorrect if the turrets are built near north pole or south pole.
  • Fixed a bug where the relay station behavior is incorrect when it cannot build a planetary base.
  • Fixed a bug where auto-replenishment of space fleet cannot be turn off.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Dec

Post
[Change]
  • Optimized some projectile VFX.
  • Optimized some cargo effects.
  • Optimized LOD of Battlefield Analysis Base.


[Bugfix]
  • Fixed a bug where the fleet indicator will not disappear even all the combat drones are destroyed.
  • Fixed a bug where the construction drones will return even there are task points left.
  • Fixed a bug where it will display "Need Support" when building multi-level buildings over 18m height by using blueprint.
  • Fixed a bug where a Logistics Distributor could be built on a Battlefield Analysis Base.
  • Fixed UI issues of Battlefield Analysis Base.
  • Fixed a bug where Logistics Distributor might delete remaining items.
  • Fixed a bug where the upgraded durability is not correct in item description of combat drones.
  • Fixed the transform of Icarus' laser projectile.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

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Hi engineers,

We have a small update, urgently addressing some BUGs that were frequently reported.

  • Fixed a bug that allowed constructing hovering multi-level buildings by using blueprint.
  • Fixed an error that may occur when reversing the Conveyor Belt.
  • Fixed the wreckage of [Destoryer].
  • Fixed some errors of localization.
  • Fixed some UI issues.
  • Fixed a bug where Icarus might not be attacked when it is too close to a Dark Fog Turret.
  • Fixed a bug where Icarus might aim a target which is on the other side of this planet.
  • Fixed a bug where the Space Hive Threat might be incorrect.
  • Fixed a bug that allowed access to Galaxy from Death Interface.

Youthcat Studio
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

Post
    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
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