Dyson Sphere Program

Dyson Sphere Program Dev Tracker




12 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5694225455751217729]here[/url].

04 Aug

Post
    Mien on Steam - Thread - Direct
Engineers,

We made some fixes today to help Icarus to build its assembly line more neat and tidy.

[Version 0.8.19.7863]

Changes:
  • Adjusted the mouse pivot position of the Blueprint mode from the center to the starting point of Blueprint.

BugFix:
  • Fixed the bug in Blueprint mode that if several Conveyor Belts were input to one Conveyor Belt may broke the connection.
  • Fixed the bug in Blueprint Mode that Conveyor Belt could not connect to "dead spots" when the belts were dragged and built in batches.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and G... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3003323945004772742]here[/url].

03 Aug

Post
    Mien on Steam - Thread - Direct
Hi engineers,

We brought a memo tag function for you in today's update. You can mark the Conveyor Belt in advance while planning for a new assembly line to manage your production more smoothly.
By the way, we have started a survey on Kickstarter for the backers who supported the tiers include a physic reward. Please don't forget to finish the survey.


[Version 0.8.19.7815]

Features:
  • Now you can add an icon tag on Conveyor Belt as a memo, and the memo icon tag can be replicated in Blueprint. Memo - your best friend for production line management.

Changes:
  • Now you can press the right mouse button to cancel the icon selection in the Blueprint/Blueprint set.
  • Now the space navigation obscured by planets won't be displayed when Icarus is standing on a planet surface.
  • Modified the collision detection in Blueprint build mode, in order to solve the problem occ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008953082466637078]here[/url].

28 Jul

Post
Hi engineers,

We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look:


[Version 0.8.19.7757]

Feature:
  • Now the Blueprint is able to snap to the pole automatically.
  • Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align the latitude and longitude.
  • Added the auxiliary line of tropics in Blueprint Mode.

Change:
  • Modified the Blueprint UI layout of the copy and paste interface.

BugFix:
  • Fixed the bug that the location of the building may kept changing when dragging in the Blueprint Paste Mode.
  • Fixed the bug that ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952810612869340]here[/url].

26 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

\A new update for Blueprint system!/

[Version 0.8.19.7715]

Feature:
  • Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix:
  • Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
  • Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
  • Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
  • Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
  • Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
  • Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.

Thank you... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177464009637]here[/url].

25 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!

Before the update log, here is some tips for BluePrint system:
How to use blueprints:
Double-click the saved blueprint to use it. We will add more prompt in future updates.

About the Tropic (details in previous Dev Progress):
The vicinity of the tropic can be divided into six situ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177457852349]here[/url].

23 Jul

Post
    Mien on Steam - Thread - Direct
Dear engineers,

\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord[discord.gg] or Google Form[forms.gle]!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.

REMINDER: You don't have to restart the game for the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177453034897]here[/url].

06 Jul

Post
Hi engineers,

Only a few days until the promised Blueprint System Day Wowww! We didn't forget! Here we bring some fixes and adjustments today.

[Version 0.7.18.7275]
Pick Up:
!Since the Splitter logic has been optimized in this patch, there will be slight changes in the logistics logic built with the Splitter.
!Since the stacking number is adjusted in this patch, the production line had reached its upper limit of manufacturing products in the previous patch may restart to the product.

[Version 0.7.18.7275]
Feature:
  • Added real-time data display on Fractionator panel
Change:
  • Optimized the input and output logic of Splitter, Storage Tank, and Logistic Station to solve the problem that the conveyor belt was not easy to work in full load. Conveyor belts are now easier to fulfilled by the cargo (work at full capacity).

    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3007823739880909105]here[/url].

18 Jun

Post
    Yomiya on Steam - Thread - Direct
Engineers!

We fixed some bugs today. Definitely had nothing to do with yesterday's patch!

[Version 0.7.18.7189]
Bugfix:
  • Fixed a bug that the mass copied Sorters may not connect correctly because of the optimized collision frame in [7178] update.
  • Fixed a bug that some conveyor belt intersections could not be connected.
  • Fixed a bug that when the maximum capacity of Logistic Station, the drone may still flied without any item with it.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3031467004848232624]here[/url].

17 Jun

Post
Hi engineers!

New updates, a step closer to the Blueprint! In addition, we are continuously optimizing the operation experience of the conveyor belt construction. In consideration of the coming system and its stability and balancing, please understand that some ‘good’ bugs that you are using may be fixed in the near future.

[Pickup: This update adjusted the recipe of battery, rare ore, and fuel rod. Check your assembly line if there's some!]

[Version 0.7.18.7178]
Feature:
  • Now the Accumulator's VFX of charging, discharging, and full charged status are different.
  • Now the conveyor belt will be highlighted when it is selected
  • Added LOD1 and LOD2 to Chemical Plant and optimized its GPU efficiency.

Changes:
  • Restored animation of the node when constructing the conveyor belt
  • Optimized the collision generating algorithm according to the actual ge...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3031467004844823507]here[/url].

08 Jun

Post
    Yomiya on Steam - Thread - Direct
Hello engineers!

We did a modification on [TAB] hotkey usage in the previous patch and saw plenty of engineer's feedback about it. We took the initiative to consider the problems that players may meet, and hope that every fine-tuning of the game operation can bring you a better experience, so we adjusted the [TAB] function again.

[Version 0.7.18.7103]
Changes:
  • Restored [Tab] as the hotkey of Logistic Station output filter, and the hotkey of Conveyer Belt path change is set as [R].
  • The production and consumption of manual work are added to the statistics panel's 'Total' tab.

BugFix:
  • Fixed the bug that the size of the Foundation cursor automatically changed back to 2x2 after restarted the game.
  • Fixed the bug that when quick coping Splitter by [Shift]+[Left Click], the Splitter style may be incorrect.

Thank you for your continuing support! You can se... Read more