Dyson Sphere Program

Dyson Sphere Program Dev Tracker




23 Aug

Post
    Mien on Steam - Thread - Direct
Hey engineers!
We have done some, hmmm, subsequent updates from the last update. Hope you Icarus have a happy Blueprint and a happy game!

[Version 0.8.20.8116]

Bugfix:
  • Fixed a bug that the Conveyor Belt could not be connected end to end in the Blueprint construction mode caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Logistics Station could not be connected in a specific location caused by the optimization of the Conveyor Belt collision in [8092] patch .
  • Fixed a bug that the Conveyor Belt and the Conveyor Belt near the pole could still be connected even though they are too far away from each other.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Post
    Mien on Steam - Thread - Direct
Hi engineers, how's going? We brought some new fixes to improve your operation experiences.

[version 0.8.20.8092]

Features:
  • Added the real-time calculation logic of the Conveyor Belt into the multi-threaded system.


Changes:
  • Optimized the length of savedata. Reduced the length of [Entity Data] by about 50%, and the length of [Conveyor Belt and Cargo] by about 10%. Please "Save" once after updating the version to enable this optimization.
  • Modified the collision detection of the Conveyor Belt in the Blueprint construction mode to solve collision problems that may occurred during the construction of the multi-layer Conveyor Belt in Blueprint.
  • Optimized the algorithm for controlling target frame rate and slightly improved the util...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Aug

Post
    Mien on Steam - Thread - Direct
Dyson Sphere Program engineers,

We gradually improved the blueprint system. From this version0.0.000, the new Blueprint generated by the new production line manually built by the engineers will no longer have the problem of Sorters mismatch.

However, Bugs in the old version or some early MODs such as "Sorter quick copy" caused abnormal game data, and these abnormalities may remain in the blueprint generated by the production line of the old version. An abnormal blueprint may also contain mismatched sorters, and so on.

Therefore, for future Blueprint dissemination considerations, we hope our engineers can use the newly built production line in the version 0.8.20.7996 (or higher) when making Blueprints, and not copy Blueprints built lower than 0.8.20.7996 In addition, please delete and do not spread the Blueprint that reports the sorter error to prevent data errors* from spreading through the Blueprint. We will continue to optimize related issues to make the g... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5694225455754950858]here[/url].

12 Aug

Post
    Mien on Steam - Thread - Direct
Hi engineers,

In addition to the optimization and fix of the Blueprint system, today we also bring you a brand new "Performance Test" tool. You can use it to detect how much computer performance each part of your production line consumes. The test results of this tool will further guide the next optimization work.

Besides, today we also want to make a statement about the source code of Dyson Sphere Program: We have published part of the code, which is intended to support players in making Mods, but does not mean that our code can be published or posted wherever, who want.

[Version 0.8.20.7962]


Features:
  • Added sand and dust VFX for Arid Desert.
  • Added the "Performance Test" function to the statistics panel. You can see real-time CPU consumption, GPU rendering works and savedata length analysis to optimize the production line.
  • Added the real-time path calculation logic of the Dyson Sphere ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/5694225455751217729]here[/url].

04 Aug

Post
    Mien on Steam - Thread - Direct
Engineers,

We made some fixes today to help Icarus to build its assembly line more neat and tidy.

[Version 0.8.19.7863]

Changes:
  • Adjusted the mouse pivot position of the Blueprint mode from the center to the starting point of Blueprint.

BugFix:
  • Fixed the bug in Blueprint mode that if several Conveyor Belts were input to one Conveyor Belt may broke the connection.
  • Fixed the bug in Blueprint Mode that Conveyor Belt could not connect to "dead spots" when the belts were dragged and built in batches.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and G... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3003323945004772742]here[/url].

03 Aug

Post
    Mien on Steam - Thread - Direct
Hi engineers,

We brought a memo tag function for you in today's update. You can mark the Conveyor Belt in advance while planning for a new assembly line to manage your production more smoothly.
By the way, we have started a survey on Kickstarter for the backers who supported the tiers include a physic reward. Please don't forget to finish the survey.


[Version 0.8.19.7815]

Features:
  • Now you can add an icon tag on Conveyor Belt as a memo, and the memo icon tag can be replicated in Blueprint. Memo - your best friend for production line management.

Changes:
  • Now you can press the right mouse button to cancel the icon selection in the Blueprint/Blueprint set.
  • Now the space navigation obscured by planets won't be displayed when Icarus is standing on a planet surface.
  • Modified the collision detection in Blueprint build mode, in order to solve the problem occ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008953082466637078]here[/url].

28 Jul

Post
Hi engineers,

We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look:


[Version 0.8.19.7757]

Feature:
  • Now the Blueprint is able to snap to the pole automatically.
  • Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align the latitude and longitude.
  • Added the auxiliary line of tropics in Blueprint Mode.

Change:
  • Modified the Blueprint UI layout of the copy and paste interface.

BugFix:
  • Fixed the bug that the location of the building may kept changing when dragging in the Blueprint Paste Mode.
  • Fixed the bug that ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952810612869340]here[/url].

26 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

\A new update for Blueprint system!/

[Version 0.8.19.7715]

Feature:
  • Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.
Bugfix:
  • Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
  • Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
  • Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
  • Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
  • Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
  • Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.

Thank you... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177464009637]here[/url].

25 Jul

Post
    Mien on Steam - Thread - Direct
Hi engineers,

We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!

Before the update log, here is some tips for BluePrint system:
How to use blueprints:
Double-click the saved blueprint to use it. We will add more prompt in future updates.

About the Tropic (details in previous Dev Progress):
The vicinity of the tropic can be divided into six situ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177457852349]here[/url].

23 Jul

Post
    Mien on Steam - Thread - Direct
Dear engineers,

\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord[discord.gg] or Google Form[forms.gle]!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.

REMINDER: You don't have to restart the game for the... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1366540/announcements/detail/3008952177453034897]here[/url].