Dyson Sphere Program

Dyson Sphere Program Dev Tracker




05 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
Read more

30 Sep

Post
Hi engineers,
We're about to start a holiday break, and we couldn't resist updating with some fixes before that. Have fun!

Features:
-Added new models (LOD 0/1/2) and textures that belong to [Quantum Chemical Plant]. Finally, no shared models! But the VFX is still in the making.
Changes:
- Modified the priority of Logistics Bot to put/collect items from Icarus. Now the priority to put/collect items from inventory is higher than before.
- Modified the priority of putting items in the Storage. Now items collected from Icarus inventory will be prioritized into the red compartment (the restricted ones) of the storage.
- When the mouse hovers over the logistics compartment of Icarus, the estimated delivery speed capability of the corresponding item will be displayed.
- The Logistics Distributor panel now can display the number of successfully matched delivery routes and the number of routes outside the delivery range.
- The operating distance of the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi Engineers,

The September update is here as promised! Today we bring you the promised new features of the logistics system, and *some performance optimization. Hope you enjoy them!

*If you haven't check out the latest trailer of Combat system, see it here: Youtube

[Version 0.9.27.14546]

Features:
  • A new distribution logistics system has been added. Its function is to distribute items between Storage ↔ Icarus / Storage ↔ Storage.
  • Added new items: [Logistics Distributor] and [Logistics Bot]. Technology and recipe have bee...
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17 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers,
We have made some fixes and updates for the Error report and quick move related features in Sandbox Mode.
Have a great weekend!

[Version 0.9.26.13026]

Changes:
  • The logic for viewing mineral details in Starmap has been remade. Now you can see the exact mineral count information if the required tech is unlocked. For planets you have already explored, you can directly view its mineral count.
  • Adjusted the physical spacing for planting minerals in Sandbox Mode so that it can be applied in most grids that are not too narrow.
Bugfix:
  • Fixed a bug where dismantling a Logistics Station would result in a red error under certain circumstances.
  • Fixed the bug that when the resolution height and UI reference height are different, the indication circle for fast traveling in the Starmap with the right mouse button is different from the actual mouse position.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers! Brief Announcement: We fixed some Sandbox Mode bugs! \Have fun!/

[Version 0.9.26.12913]
Bugfix:
  • Fixed a bug in Sandbox Mode that the number of cargos generated by the Traffic Monitor may overflow.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may appeared at the center of the planet after fast moving to a planet.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may became smaller or even disappear after fast moving to a planet.
  • Fixed a bug that some formula data may be misjudged.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Fo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 May

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content:

[Version 0.9.25.12201]
Features:
  • The [Metaverse] in the metadata can now realize into other five super matrix matrix.
  • New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed.
  • Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can help you find the most recent and relevant autosave.

Changes:
  • Reduced the size of the model and collision of the Piler. Now you can build Pilers closer to each other.

Bugfix:
  • Fixed a Splitter bug that the filter settings were not correctly reset after deleting an exit conveyor with filter settings.
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Apr

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We're coming up on the May Day International Labor Day holiday! Some fixes have been made before we turn on the holiday mode. We hope you all have a great week!

[version 0.9.25.12077]

Changes:
  • Optimized the logic for generating Dyson Sphere blueprint.
Bugfix:
  • Fixed the bug that due to the rendering order of Dyson sphere coloring grid, the atmosphere could not cover the Dyson sphere.
  • Fixed the bug that the blueprint information interface could not be filled in when the backpack items were changed.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Apr

Post
    Mien on Steam - Thread - Direct
Hello Engineers!

We noticed some bugs that affected the gameplay experience, so we pushed out urgent fixes.

As we continue to monitor yesterday's update, please leave comments or join the community to share your thoughts!

[Version 0.9.25.11996]

Bugfix:
  • Fixed the bug of abnormal power consumption of Advanced Mining Machine.
  • Fixed the bug that the Dyson frame coloring scheme could not be saved properly.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Post
    Mien on Steam - Thread - Direct
Hi engineers!

\The Patch has arrived on time!/
A special asset called [metadata] is the main content of this update. It can be used across all savedatas with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding savedata.
Here we would like to explain the basic information about this special asset in a quick FAQ:.

Q: How do I get the metadata?
A: The way to get metadata is the production matrix.
For example, in a savedata with a resource multiplier of 1x, if the blue matrix capacity is 360 units per minute and the yellow matrix is 180 units per minute, you will get [360 blue matrix metadata] and [180 yellow matrix metadata].
However, the above example is the savedata set in [resource multiplier set to 1X]. Please click “New Game” in the game for details about how the conversion rate of metadata will differ under different resource multipliers.

Q: What is the purpose of metadata? How... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.