Dyson Sphere Program

Dyson Sphere Program Dev Tracker




17 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers,
We have made some fixes and updates for the Error report and quick move related features in Sandbox Mode.
Have a great weekend!

[Version 0.9.26.13026]

Changes:
  • The logic for viewing mineral details in Starmap has been remade. Now you can see the exact mineral count information if the required tech is unlocked. For planets you have already explored, you can directly view its mineral count.
  • Adjusted the physical spacing for planting minerals in Sandbox Mode so that it can be applied in most grids that are not too narrow.
Bugfix:
  • Fixed a bug where dismantling a Logistics Station would result in a red error under certain circumstances.
  • Fixed the bug that when the resolution height and UI reference height are different, the indication circle for fast traveling in the Starmap with the right mouse button is different from the actual mouse position.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers! Brief Announcement: We fixed some Sandbox Mode bugs! \Have fun!/

[Version 0.9.26.12913]
Bugfix:
  • Fixed a bug in Sandbox Mode that the number of cargos generated by the Traffic Monitor may overflow.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may appeared at the center of the planet after fast moving to a planet.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may became smaller or even disappear after fast moving to a planet.
  • Fixed a bug that some formula data may be misjudged.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Fo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 May

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content:

[Version 0.9.25.12201]
Features:
  • The [Metaverse] in the metadata can now realize into other five super matrix matrix.
  • New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed.
  • Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can help you find the most recent and relevant autosave.

Changes:
  • Reduced the size of the model and collision of the Piler. Now you can build Pilers closer to each other.

Bugfix:
  • Fixed a Splitter bug that the filter settings were not correctly reset after deleting an exit conveyor with filter settings.
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Apr

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We're coming up on the May Day International Labor Day holiday! Some fixes have been made before we turn on the holiday mode. We hope you all have a great week!

[version 0.9.25.12077]

Changes:
  • Optimized the logic for generating Dyson Sphere blueprint.
Bugfix:
  • Fixed the bug that due to the rendering order of Dyson sphere coloring grid, the atmosphere could not cover the Dyson sphere.
  • Fixed the bug that the blueprint information interface could not be filled in when the backpack items were changed.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Apr

Post
    Mien on Steam - Thread - Direct
Hello Engineers!

We noticed some bugs that affected the gameplay experience, so we pushed out urgent fixes.

As we continue to monitor yesterday's update, please leave comments or join the community to share your thoughts!

[Version 0.9.25.11996]

Bugfix:
  • Fixed the bug of abnormal power consumption of Advanced Mining Machine.
  • Fixed the bug that the Dyson frame coloring scheme could not be saved properly.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Post
    Mien on Steam - Thread - Direct
Hi engineers!

\The Patch has arrived on time!/
A special asset called [metadata] is the main content of this update. It can be used across all savedatas with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding savedata.
Here we would like to explain the basic information about this special asset in a quick FAQ:.

Q: How do I get the metadata?
A: The way to get metadata is the production matrix.
For example, in a savedata with a resource multiplier of 1x, if the blue matrix capacity is 360 units per minute and the yellow matrix is 180 units per minute, you will get [360 blue matrix metadata] and [180 yellow matrix metadata].
However, the above example is the savedata set in [resource multiplier set to 1X]. Please click “New Game” in the game for details about how the conversion rate of metadata will differ under different resource multipliers.

Q: What is the purpose of metadata? How... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jan

Post
    Mien on Steam - Thread - Direct
Hi engineers,

It's 5 days away to Chinese New Year holidays. Happy Chinese Tiger's Year to everyone!

[Version 0.9.24.11271]
Changes:
  • Optimized build operations for Conveyor Belts, Spray Coaters, and Traffic Monitors. Now the Conveyor Belts can automatically snapped to Spray Coaters' corresponding ports correctly.
  • Added arrows of the Proliferator to the item icons appearing in the facilities panels.
Bugfix:
  • Fixed the bug that the camera operations in the Dyson Sphere Editor and the Mecha Customization Editor were not compatible with the key mapping.
  • Fixed the bug that the proliferate points of trash cubes were calculated incorrectly.
  • Fixed the bug that the item icons in the panel of some construction facilities were not calculated by rounding down.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs.

[Version 0.9.24.11240]

Changes:
  • Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
  • Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
  • Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
  • Optimized the construction of the Spray Coater and adjusted the building collision range of the it.

Bugfix:
  • Fixed the b...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs, hope you have a nice weekend with Icarus!

[Version 0.9.24.11209]

Bugfix:
  • Fixed a bug that it may report an error placing pro-building ghost when applied Blueprints from pevious version.
  • Fixed a bug that the upper limit of the Traffic Monitor was when it was actually 7200.
  • Fixed a bug that the Dyson Shell refreshing may delay after a style changing.
  • Fixed a bug when multiple sorters fed mixed cargos into a multi-storey storage, some sorters would stop working when the first storage was full.
  • Fixed a bug in Tech Tree when the predecessor of a technology was the max level of a stacked tech.
  • Now you will see an error message if the mining machine is covering more than one veins.
  • Fixed bugs that some production data was misjudged as abnormal.

Thank you for your continuing support! You can s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec

Post
    Mien on Steam - Thread - Direct
Good day, engineers!
Here is the very first patch in December. Let's see what's going on in this patch:

[Version 0.8.23.9989]
Features:
  • Now you can set the color of the Traffic Monitor.
Change:
  • Partially solved the problem of the Conveyor Belt not running at full capacity (modified the upper limit of Sortor's unload pushing mechanism from 48 cargoes to 288 cargoes)
Bugfix:
  • Fixed the bug that the planet atmosphere color was not rendered correctly in Planet View (M) and in the prologue.
  • Fixed the bug that pop-click may appeared when the speaker ends its playing.
  • Fixed the bug that the numbers in the product icon of Mining Machine were displayed incorrectly.

Thank you for your continuing support! You can send your feedback in ... Read more