Dyson Sphere Program

Dyson Sphere Program Dev Tracker




26 Jan

Post
    Mien on Steam - Thread - Direct
Hi engineers,

It's 5 days away to Chinese New Year holidays. Happy Chinese Tiger's Year to everyone!

[Version 0.9.24.11271]
Changes:
  • Optimized build operations for Conveyor Belts, Spray Coaters, and Traffic Monitors. Now the Conveyor Belts can automatically snapped to Spray Coaters' corresponding ports correctly.
  • Added arrows of the Proliferator to the item icons appearing in the facilities panels.
Bugfix:
  • Fixed the bug that the camera operations in the Dyson Sphere Editor and the Mecha Customization Editor were not compatible with the key mapping.
  • Fixed the bug that the proliferate points of trash cubes were calculated incorrectly.
  • Fixed the bug that the item icons in the panel of some construction facilities were not calculated by rounding down.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs.

[Version 0.9.24.11240]

Changes:
  • Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
  • Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
  • Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
  • Optimized the construction of the Spray Coater and adjusted the building collision range of the it.

Bugfix:
  • Fixed the b...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs, hope you have a nice weekend with Icarus!

[Version 0.9.24.11209]

Bugfix:
  • Fixed a bug that it may report an error placing pro-building ghost when applied Blueprints from pevious version.
  • Fixed a bug that the upper limit of the Traffic Monitor was when it was actually 7200.
  • Fixed a bug that the Dyson Shell refreshing may delay after a style changing.
  • Fixed a bug when multiple sorters fed mixed cargos into a multi-storey storage, some sorters would stop working when the first storage was full.
  • Fixed a bug in Tech Tree when the predecessor of a technology was the max level of a stacked tech.
  • Now you will see an error message if the mining machine is covering more than one veins.
  • Fixed bugs that some production data was misjudged as abnormal.

Thank you for your continuing support! You can s... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Dec

Post
    Mien on Steam - Thread - Direct
Good day, engineers!
Here is the very first patch in December. Let's see what's going on in this patch:

[Version 0.8.23.9989]
Features:
  • Now you can set the color of the Traffic Monitor.
Change:
  • Partially solved the problem of the Conveyor Belt not running at full capacity (modified the upper limit of Sortor's unload pushing mechanism from 48 cargoes to 288 cargoes)
Bugfix:
  • Fixed the bug that the planet atmosphere color was not rendered correctly in Planet View (M) and in the prologue.
  • Fixed the bug that pop-click may appeared when the speaker ends its playing.
  • Fixed the bug that the numbers in the product icon of Mining Machine were displayed incorrectly.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Nov

Post
    Mien on Steam - Thread - Direct
Good day, engineers!
December is coming before you know it, woo. Here we brought a small update this week. Have a nice weekend and all the best.

And - [/]
THE STEAM AWARDS kick off today! If you think Dyson Sphere Program is there with the best games you’ve played this year then we would, really really love, for you to nominate us.

You can nominate Dyson Sphere Program for Steam Game of the Year Award by clicking here.

The Steam Awards

Or nominate The Dyson Sphere Project directly by clicking on this icon on the store page:

...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Nov

Post
    Mien on Steam - Thread - Direct
Hi engineers!
We fixed some bugs that may affect your gaming&concern play experiences. Hope you have a nice weekend with the new function^^

[Version 0.8.23.9832]
Bugfix:
  • Fixed the bug that the cargo texture of the Traffic Monitor may displayed incorrectly.
  • Fixed the bug that the Traffic Monitor in Blueprint Mode may triggered an error report.

Changes:
  • Modified the collision detection logic between the Conveyor Belt and the Trafic Monitor.
  • Modified the some English translation in Traffic Monitor UI.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

18 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Good day, engineers!

In this patch, we are bringing you a new function: "Traffic Monitor". Literally, It will display the amount that cargo is passing through the production line. You will not only be able to monitor the passing radio by reading the number, but also hearing its alarm sound.
...... hmm? Why does it sound like a piano?




[Version 0.8.23.9808]
Features:
  • Added Traffic Monitor. You can build it on the conveyor belt to monitor the status of the production line.

  • Added Global Alert System. You can activate this feature to monitor the status of some buildings, for example, to see if the last smelter is wor...
Read more

29 Oct

Post
    Mien on Steam - Thread - Direct
Dear engineers,
It's almost the last 1/6 of 2021, and the season is changing. Dyson Sphere Program is also changing little by little, with the combat system development in progress.

Let's see what's in today's patch:

[Version 0.8.22.9331]
Features:
  • Added a new space navigation direction icon in the bottom left corner of the screen.
  • Added 4 new sound FX, including advisor pop-ups, tutorial pop-ups, and several UI sound FX.
  • Added the Kickstarter Reward - Cosmic Radio ( will be shown as Cosmic Message in game).
Changes:
  • The Random button for seed selection has been changed to Seed Increment. Players can now go back to the previous seeds more easily.
Bugfix:
  • Fixed the bug that the color of the shad...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Sep

Post
    Mien on Steam - Thread - Direct
Dear engineers,
The CentreBrain just meet a computing issue, so we have to cancel the update scheduled for Sept 30... and rearrange it earlier to Sept 29! :D
You can always trust the CentreBrain!

[version 0.8.22.8915]

Features:
  • 100 new Steam achievements are now live! Time to enrich your showcase!

  • 42 Milestones are now live in-game! This system will engrave your glorious moments for each new game!


  • Added new pop-up for achievements and milestones achieved. You can press P to...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    Mien on Steam - Thread - Direct
Hi engineers!

When you finish the update and enter the game, you'll find the Icarus is kinda different - Yes, Icarus the HD Remastered! New textures, cool animations, and even more hardcore (face) landing technology!
Along with it comes new types of gas giants, factory rendering efficiency improvements, and other enhancements.

We've looked at a few ways to save engineers from having to reopen a new game every time a new planet type is added. For example, we tried the method of "leaving the visited planets unchanged and re-randomizing the unvisited planets", but we found that the randomization process was too complicated that the visited planets may also change under it. So now we are adding "subtypes" of planets to solve the problem.

Take a look at today's update.

[Version 0.8.21.8562]
Features:
  • The model of Icarus was remade. It now has high-resolution body modeling and textures!
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.