Dyson Sphere Program

Dyson Sphere Program Dev Tracker




27 May

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Interstellar logistics has always been one of the most complex systems in Dyson Sphere Program. It is not only complicated in terms of code but also in terms of design.

Many engineers have asked us this question, "Youthcat! Why does my ship go to a farther planet to get items instead of a closer one?"

Good question! In today's dev log, we will introduce the history and evolution of the interstellar logistics system. We'll roughly explain the iteration process of optimizing the interstellar logistics system experience.



Before the Update
In the previous interstellar logistics system, the transportation of an item from interstellar logistic station A to Station B was facilitated by a mechanism called Supply-Demand Pairing. Each supply-demand pair contained information about the supplier, the demander, and the item being transported.... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Apr

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The dark fog is dangerous, and Icarus needs more power. He decides to create...



Dyson Sphere Program is now on a 10% discount on the Steam for two weeks (April 10 to April 24).

Come to build Dyson Spheres and fight against the dark fog!
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Mar

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Hello engineers, we're rolling out some updates to improve your gaming journey.

[Feature]
  • Added 19 system broadcasts, including voice broadcasts, text-based tips and pinnable icons.

[Changes]
  • Changed the activation/deactivation SFX of [Warp Engine].

[Balance]
  • Increased the damage of Icarus' [Energy Shield Burst] skill.
  • Adjusted the jamming number of [Jamming Capsule] and [Suppressing Capsule] from 60 to 180, also extended the jamming effect time of slowing enemies' movement speed and attack speed.
  • Increased the ROF of [SR Plasma Turret] from 0.5/s to 0.6/s.

[Bugfix]
  • Fixed a bug while Dyson Sphere technology is unlocked and no Dyson Sphere is planned, entering the space and opening the [Dyson Sphere Panel] will cause an error.
  • Fixed a bug where a [Depot...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Feb

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[Change] · Optimized Icarus' "Throw" skill controls.

[Bugfix] · Fixed a bug where removing a Battlefield Analysis Base may cause an error.
· Fixed a bug where Icarus' energy shield can take damage without apparent cause while Icarus is in space.
· Fixed a bug where pointing to a Blueprint would cause an error if its path contains curly brackets.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Feb

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[Feature]
  • The setting of Fast Build in Sandbox Mode will be saved.

[Change]
  • If a newly created Blueprint has the same path as the existing one, the existing Blueprint's icon, thumbnail and description will be loaded automatically.

[Bugfix]
  • Fixed a bug where slow down effect of EM Capsule was incorrect in certain situations.
  • Fixed a bug where it may not be able to fix damaged buildings after loading a save.
  • Fixed a bug where items in the last slot of the Depot above Splitter cannot be output.
  • Fixed the VFX issue of Dark Fog units in Planetary Base.
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Feb

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[Feature]
  • Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
  • Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
  • Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
  • Added Icarus Energy Shield Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
  • Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
  • In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
  • Added upgrade level 7 for "Inventory Capacity," providing an add...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hi engineers,

Good morning, good afternoon, and good evening.

It's been three years since the launch of Dyson Sphere Program. Time flies, but our adventurous journey among the stars continues. What fades away with the passage of time is only time itself, while the great miracles we collectively forged stand eternal in the cosmos.

It starts with every small step. The first miner, the first smelting, the first Electromagnetic Matrix, the first launch of solar sails, the first operational space transport – countless firsts have made the Dyson Sphere Program a reality. Thank you all.

With the update of the Rise of the Dark Fog, the combat system has been introduced. The upcoming Dyson Sphere Program will be even more exciting.

In the next phase, the Dyson Sphere Program will revolve around "Vehicles" (we haven't defined a name for this version yet) and "Space Stations". Of course, Dyson Sphere Program is an automation factory game, so updates i... Read more

17 Jan

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Hi engineers,

We have added 5 new songs of Rise of the Dark fog into「Dyson Sphere Program - Soundtrack」DLC.

These songs are composed by Elecrystal. We hope you like them.

New track list:
  • Rise of the Dark Fog
  • Seed
  • Observation
  • Detection
  • Battle Plan

Youthcat Studio、Gamera Games
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jan

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[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).
[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.
[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.
[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping constructi...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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[Change]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.
[Bugfix]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.