Dyson Sphere Program

Dyson Sphere Program Dev Tracker




12 May

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Apr

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We're coming up on the May Day International Labor Day holiday! Some fixes have been made before we turn on the holiday mode. We hope you all have a great week!

[version 0.9.25.12077]

Changes:
  • Optimized the logic for generating Dyson Sphere blueprint.
Bugfix:
  • Fixed the bug that due to the rendering order of Dyson sphere coloring grid, the atmosphere could not cover the Dyson sphere.
  • Fixed the bug that the blueprint information interface could not be filled in when the backpack items were changed.

Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Apr

Post
    Mien on Steam - Thread - Direct
Hello Engineers!

We noticed some bugs that affected the gameplay experience, so we pushed out urgent fixes.

As we continue to monitor yesterday's update, please leave comments or join the community to share your thoughts!

[Version 0.9.25.11996]

Bugfix:
  • Fixed the bug of abnormal power consumption of Advanced Mining Machine.
  • Fixed the bug that the Dyson frame coloring scheme could not be saved properly.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Form[forms.gle]! See you next time!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Apr

Post
    Mien on Steam - Thread - Direct
Hi engineers!

\The Patch has arrived on time!/
A special asset called [metadata] is the main content of this update. It can be used across all savedatas with different [cluster addresses] to buyout (quickly unlock) the matrix technology for the corresponding savedata.
Here we would like to explain the basic information about this special asset in a quick FAQ:.

Q: How do I get the metadata?
A: The way to get metadata is the production matrix.
For example, in a savedata with a resource multiplier of 1x, if the blue matrix capacity is 360 units per minute and the yellow matrix is 180 units per minute, you will get [360 blue matrix metadata] and [180 yellow matrix metadata].
However, the above example is the savedata set in [resource multiplier set to 1X]. Please click “New Game” in the game for details about how the conversion rate of metadata will differ under different resource multipliers.

Q: What is the purpose of metadata? How... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

19 Apr

Post
    Mien on Steam - Thread - Direct
Greeting Engineers!



How you doing? As mentioned in our last announcement, our team has been affected by epidemic and the pace of updates has slowed down. However, it can't fully stop us from bringing new content to you!
On the evening of April 21, we will release a new patch. The main content will be a new system: Metadata.


This system will bring new experiences to engineers who are interested in multi-playthrough in various seeds. It is similar to "New Game+". Simply put, in the savedata, the data related to the production of the Matrix will yield some special assets called "Metadata". When you start another new game, these special assets will help to unlock the matrix-related technology more efficiently.

The main content is the Metadata. But there is more! -- Dyson Shell and Dyson Cloud will be able to ... Read more
Post
    /u/ on Steam - Thread - Direct
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

08 Apr

Post
    Mien on Steam - Thread - Direct
Hope you are all well, engineers!

The combat system is under development. We're very looking forward to the completion of the combat system, trying it ourselves and sharing it with our dear engineers.

However, our development progress had be severly delayed due to the impact of epidemic. We had planned to update some game features before the official update of the combat system, but it has to be postponed for now, as well as the completion of combat system development. We hope

Please bear in mind that we will share the development progress time to time, and our publishers, although their city is going on a lockdown due to the epidemic, are still actively pushing the progress of cooperation oppoturnities. Maybe you will be able to see DSP related content elsewhere in the game very soon... Well, let me keep it in suspense for now.

Your expectation and love have been always the driving force to our progress. Thank you for reading, and see you soon!
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Mar

Post
    Mien on Steam - Thread - Direct
Hi engineers,

Just as promised, we are announcinging the result of DSP Mecha Contest today!
We can see huge amounts of imagination, inspiration, and dedication among your works. Before we reveal the winners, we would like to firstly send our heartfelt thanks to all the engineers who participated in this event!

It was such a difficult mission to make five choices among all the engineer's creatures, but finally the team reached the conclusion as follows.

🥳 CONGRATS, ENGINEER 🥳

Xeoran (Discord)




Lucus (Discord 2... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Mar

Post
Hi engineers,

How's your Icarus get dressed? xD
In the Mecha Customization Contest just ended on February 20, we have received a lot of submissions. We are so impressed by you engineers' creative works and it is hard to select just a few of them as the winners.

The result will be announced at March 9th. Before the winners are determined, let's have a glance at some of the design submissions from China.

Our huge Thank You for all of your support for this event!

ID:Azorian



ID:云薇泓蓓


ID:凡白罗晨0
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Jan

Post
Dear engineers,

As you can see this is not a patch note. We are publishing this announcement because we are going into the Chinese New Year holiday starting January 29, 2022 until February 9, 2022. We'll take a good break, and then come back and continue our work to bring you exciting new content in 2022!

Thank you for your support throughout the year! We wish you a happy Chinese Tiger's year, and good fortune for everyone!
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jan

Post
    Mien on Steam - Thread - Direct
Hi engineers,

It's 5 days away to Chinese New Year holidays. Happy Chinese Tiger's Year to everyone!

[Version 0.9.24.11271]
Changes:
  • Optimized build operations for Conveyor Belts, Spray Coaters, and Traffic Monitors. Now the Conveyor Belts can automatically snapped to Spray Coaters' corresponding ports correctly.
  • Added arrows of the Proliferator to the item icons appearing in the facilities panels.
Bugfix:
  • Fixed the bug that the camera operations in the Dyson Sphere Editor and the Mecha Customization Editor were not compatible with the key mapping.
  • Fixed the bug that the proliferate points of trash cubes were calculated incorrectly.
  • Fixed the bug that the item icons in the panel of some construction facilities were not calculated by rounding down.

Thank you for your continuing support! You can send your feedback in ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jan

Post
Hi engineers,
We just fixed A-Little-Bugs.

[Version 0.9.24.11240]

Changes:
  • Modified the algorithm for splitting proliferate points when splitting, consuming, and shipping stacked items. The algorithm has been changed from rounding up to rounding down (the rounding down method will prioritize consuming/splitting the parts that don't have Proliferators to bring a better experience).
  • Optimized the manufacturing logic of Assemblers and Smelters under proliferated conditions.
  • Modified the way the enhanced fuel works when put into the power station: If it is normal fuel, the same value of energy and power will be increased; if it is an Antimatter fuel rod, then only the power will be increased and the total energy will remain the same.
  • Optimized the construction of the Spray Coater and adjusted the building collision range of the it.

Bugfix:
  • Fixed the b...
Read more