Dyson Sphere Program

Dyson Sphere Program Dev Tracker




15 Dec

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Hi engineers,

We have a small update, urgently addressing some BUGs that were frequently reported.

  • Fixed a bug that allowed constructing hovering multi-level buildings by using blueprint.
  • Fixed an error that may occur when reversing the Conveyor Belt.
  • Fixed the wreckage of [Destoryer].
  • Fixed some errors of localization.
  • Fixed some UI issues.
  • Fixed a bug where Icarus might not be attacked when it is too close to a Dark Fog Turret.
  • Fixed a bug where Icarus might aim a target which is on the other side of this planet.
  • Fixed a bug where the Space Hive Threat might be incorrect.
  • Fixed a bug that allowed access to Galaxy from Death Interface.

Youthcat Studio
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Icarus! The CentreBrain has intercepted signals from an unstable energy source. Dark Fog are approaching the sector you are in.

Be fully prepared, COSMO will provide you with the technology to defend against them, ensuring the smooth implementation of the Dyson Sphere Program.

Major update Rise of the Dark Fog is now available for everyone.



We hope you enjoy this update. Rise of the Dark Fog is the first part of the combat system, and there will be future content related to space combat. Building space stations and confronting space hives are already in our plans.



Patch Note Version 0.10.28.20729
New Feature - Added [Combat Mode], allowing players to create comb... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Dec

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Dear engineers,

The major update "Rise of the Dark Fog" for the Dyson Sphere Program will be available on December 15th at 0:00 (PST).

We are currently making final optimizations and adjustments to provide everyone with a stable and enjoyable gaming experience.

We appreciate the support and patience of each player. Let's welcome the arrival of the Dark Fog together!

New Artwork for Rise of the Dark Fog:




Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Dec

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Dear engineers,

The Rise of the Dark Fog update will be released on December 15th.

We have compiled a list of FAQ before its release. We hope this helps clarify any doubts you may have.



1.Save & MOD
Q: Do I need to start a new game after the update?
A: 1.If you want to experience the new content of the combat system, you will need to start a new game.
2.You can continue to play previous save that has not used MODs after the update, but the Dark Fog will not appear.
3.Save that have used MODs may not necessarily be compatible with the new version, depending on the extent of the modifications made by the MODs.

Q: Can I use previous Blueprints after the update?
A: 1.Blueprints without using any MODs can still be used.
2.Blueprints with MODs are likely to still be usable, depending on the extent o... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Nov

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Hi engineers,

The moment has arrived to unveil the launch date for the significant 'Rise of the Dark Fog' free major update!

Icarus has made special preparations for this moment. Let it announce the date for you.


If you've watched the trailer, you'll surely understand why we didn't reveal the launch date at the beginning but chose to debut the trailer first.

If you skip the trailer and wish to know the date immediately:

Rise of the Dark Fog is set to release on December 15!


'Rise of the Dark Fog' is the beginning of combat system. We are committed to delivering ongoing updates. By 2024, you will venture into space combat, building space stations and deploying fle... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

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Hi engineers,

We are happy to bring you two new trailers of combat system,and announce that combat system Rise of the Darkfog will officially be released in December 2023!





Momentary Explosions, Spectacular Fireworks
The Darkfog expands in response to the your progress. If the number of defense towers is insufficient when hordes of enemies invade, your defensive line will quickly be overrun.

To deal with such crises, you can activate "Supernova", which increases the firing rate of defensive towers by up to 25 times, applying intense pressure on the enemy and helping overcome challenging situations.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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How are you, engineers? It's Dragon Boat Festival here in China, we are writing to you with some dumplings in our dishes!

The combat system is still in production, and the problems we meet are cleared one by one like the dumplings in the dishes - nothing goofing, all time work work.

Recently we are aiming on bringing "changes" to the features. The combat system code has been refactored once, while the framework of the gameplay and the workflow of the system optimization has outlined and discussed. Overall, the system progressing is around 60%.

On the other hand, we are close to the completion of gameplay loop. There are still some difficulties in our mechanics, but we will definitely break through it, just like what we've done in the past. The progressing of the content and resources, overall, has came to 50%. So there are still plenty resources need to be created, maybe you engineers need to wait a li-ttle longer. (But no later than 2023!)

... Read more

17 Mar

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    Mien on Steam - Thread - Direct
Hi engineers!

In the months following Dyson Sphere Program: Rise of the Dark Fog's showcase at TGS 2022, we received a lot of encouragement and support from our players. This has greatly motivated our team to put more effort into developing combat-related content. Let’s have a glance at the visuals we are currently working on:






During the combat system development, some optimization of existing gameplay systems was also introduced. Such as a new distribution logistics system, more advanced Chemical Plants, Splitters... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Jan

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    Mien on Steam - Thread - Direct
Dear engineers,

Today is the last day of the lunar year 2022, which also marks Dyson Sphere's 2nd anniversary. Two producers are now in the hospital, awaiting the birth of their baby - let's say, the first new member of Youthcat Studio in 2023.

Following this upcoming "inauguration" and the New Year holidays, the team will continue to work on the combat system. It was a regret that we were unable to bring you special events on this 2nd anniversary, but we hope to create a memorable experience for the 3rd anniversary of Dyson Sphere Program.

In 2022, we've gone through a lot. It's the support and encouragement from all of you engineers that has helped us get to where we are today. We still face many challenges in the combat system. However, we will not give up and will work tirelessly to make Dyson Sphere Program the best we have in mind.

The combat system is our top priority for 2023 and is the only destination on our Roadmap in 2023. We will, as ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Jan

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    Mien on Steam - Thread - Direct
Hello engineers, happy 2023!

Dyson Sphere Program is starting the new year with new graphics and visual effects. Let's check what we have for you today!"

[Version 0.9.27.15466]

Features:
  • New feature in the Conveyor Belt panel: Now you can invert the entire conveyor belt transfer direction with one click.
  • New automatic feature in Conveyor Belt construction: when building a Conveyor Belt, if the construction path crosses an existing Belt, it will automatically turn into an arch bridge shape.



  • Added planet nephogram & cloud effects for 12 types of planets.



    ...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.