Dyson Sphere Program

Dyson Sphere Program Dev Tracker




02 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi engineers!
A belated Happy Halloween! We've added some fun features to the Storage MK.I and some convenience to Icarus' universe for sustainability work. Let's check out!

[Version 0.9.27.15033]
Features:
  • Now, Storage MK.I can be built on top of the Splitter. In this way, the cargo in Storage MK.I can also be distributed in and out via the Splitter. However, please note that this feature can only output cargo with a stacking quantity of 1.
  • Added two new statistic options in the right information panel of the Planet View and Starmap: "Mining Planned" and "Not planned yet" of veins.
  • Added warning hints and directions for garbage blocks. Icarus will no longer have to search for a needle in a haystack or, to find a garbage block in the universe!
  • Added a new switch for the Metadata function at the top right corner of the Tech Tree. After disabling Metadata, the Buyout button in the Tech panel will...
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30 Sep

Post
Hi engineers,
We're about to start a holiday break, and we couldn't resist updating with some fixes before that. Have fun!

Features:
-Added new models (LOD 0/1/2) and textures that belong to [Quantum Chemical Plant]. Finally, no shared models! But the VFX is still in the making.
Changes:
- Modified the priority of Logistics Bot to put/collect items from Icarus. Now the priority to put/collect items from inventory is higher than before.
- Modified the priority of putting items in the Storage. Now items collected from Icarus inventory will be prioritized into the red compartment (the restricted ones) of the storage.
- When the mouse hovers over the logistics compartment of Icarus, the estimated delivery speed capability of the corresponding item will be displayed.
- The Logistics Distributor panel now can display the number of successfully matched delivery routes and the number of routes outside the delivery range.
- The operating distance of the ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi Engineers,

The September update is here as promised! Today we bring you the promised new features of the logistics system, and *some performance optimization. Hope you enjoy them!

*If you haven't check out the latest trailer of Combat system, see it here: Youtube

[Version 0.9.27.14546]

Features:
  • A new distribution logistics system has been added. Its function is to distribute items between Storage ↔ Icarus / Storage ↔ Storage.
  • Added new items: [Logistics Distributor] and [Logistics Bot]. Technology and recipe have bee...
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15 Sep

Post
    Mien on Steam - Thread - Direct
Hi Engineers,

We are releasing a trailer for the combat system today. The Dark Fog is spreading in the universe. It will be a time to make up your mind for new production and battle.

[/previewyoutube]

However, due to the huge content and difficulties we encountered when developing the combat system, we had to postpone the launch to 2023. But we really do believe it's worth the wait, and we hope you can understand this decision.

On the bright side, the delay will not affect the update of existing content. The update for late September was set for logistics. It will bring you more convenience in obtaining desired items from complicated production lines.

Last but not least, thank you again for your support! We will continue to strive for a better Dyson Sphere Program.


Looking forward... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Sep

Post
    Mien on Steam - Thread - Direct
Hi engineers!

September is coming. How are you doing? Today we'd like to talk about some upcoming works.

As is shown in the title - we have an update planned for late September. The core of this update is the introduction of the distribution logistics system.




↑↑*Instructions for reference, not the final in-game text:
The Logistics Distributor can be built on top of the storage. The Logistic Bot will automatically distribute goods to Icarus or other distributors on demand. Within a certain distance, it can replenish Icarus's demand for specific items in a timely manner and greatly improve efficiency.↑↑

Briefly, Logistic Distributor and Logistics Bot can achieve two functions.
  • Logist...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hi engineers!

It's already halfway through 2022! How's going?
Last week we leaked some design-in-progress on Twitter, this week we decide to introduce them to you as more of a preview of the combat system. Let's get started!

The First Appearance of the Enemy Shadow In the current Dyson Sphere Program, there is not much plot expression. However, when a battle is about to happen, there is always a great deal of hidden agenda.
The backstory of the battle is already initiated at an earlier stage of our development. Some of you may have detected it from the existing plot. The first thing to tell you in the story, is the enemy's name - Dark Fog.

Backstory
After humans entered the virtual universe, the Mechanical Energy Program (MEP) was proposed to meet the growing need for energy.

Mechanical bodies with self-replicating functions w... Read more

17 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers,
We have made some fixes and updates for the Error report and quick move related features in Sandbox Mode.
Have a great weekend!

[Version 0.9.26.13026]

Changes:
  • The logic for viewing mineral details in Starmap has been remade. Now you can see the exact mineral count information if the required tech is unlocked. For planets you have already explored, you can directly view its mineral count.
  • Adjusted the physical spacing for planting minerals in Sandbox Mode so that it can be applied in most grids that are not too narrow.
Bugfix:
  • Fixed a bug where dismantling a Logistics Station would result in a red error under certain circumstances.
  • Fixed the bug that when the resolution height and UI reference height are different, the indication circle for fast traveling in the Starmap with the right mouse button is different from the actual mouse position.
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jun

Post
    Mien on Steam - Thread - Direct
Hi Engineers! Brief Announcement: We fixed some Sandbox Mode bugs! \Have fun!/

[Version 0.9.26.12913]
Bugfix:
  • Fixed a bug in Sandbox Mode that the number of cargos generated by the Traffic Monitor may overflow.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may appeared at the center of the planet after fast moving to a planet.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may became smaller or even disappear after fast moving to a planet.
  • Fixed a bug that some formula data may be misjudged.


Thank you for your continuing support! You can send your feedback in Discord[discord.gg] and Google Fo... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Mien on Steam - Thread - Direct
Hello engineers!

CentreBrain planned an update for the Dyson sphere universe on June 10, 2022. Icarus will be able to work... eh, play in 2 new different ways!

First of all, Sandbox Mode! Throw away the productivity limitations, make a scene for whatever you want in the entire universe!

Sandbox mode features:
  • Unlock technology directly
  • Set the Traffic Monitor and produce/consume the specified items at the corresponding speed
  • Lock specific cargos in the logistics station to a fixed amount
  • New exclusive tools, for example, mineral customization
  • Fast movement on planets and among planets
  • Instant construction
  • and more ...!



... Read more

12 May

Post
    Mien on Steam - Thread - Direct
Hello engineers!

We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content:

[Version 0.9.25.12201]
Features:
  • The [Metaverse] in the metadata can now realize into other five super matrix matrix.
  • New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed.
  • Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can help you find the most recent and relevant autosave.

Changes:
  • Reduced the size of the model and collision of the Piler. Now you can build Pilers closer to each other.

Bugfix:
  • Fixed a Splitter bug that the filter settings were not correctly reset after deleting an exit conveyor with filter settings.
    ...
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