Hey!
I can give a bit of a summary about what is going on and address maybe some of the general issues here.
1. Food preservation
It was never directly related to the implementation of food decay(meaning decay would happen regardless of the state of preservation as the goal was to make farming/food production have an active component requiring attention) as a whole you have storage alternatives that help prolong the life of food items and it is true that we want to add ways to deal with some of these things over long term like the cannery mentioned in the end of your post.
However it has a lot of complicated issues that needs to be resolved in way that fits well within the game in terms of usability versus item bloat (which is a phrase used to describe meaningless accumulation of copy pasted identical type entries that just does the same thing really) we have some ideas on how to approach this but prioritization happen very fluidly and unfortunately some thin... Read more
I can give a bit of a summary about what is going on and address maybe some of the general issues here.
1. Food preservation
It was never directly related to the implementation of food decay(meaning decay would happen regardless of the state of preservation as the goal was to make farming/food production have an active component requiring attention) as a whole you have storage alternatives that help prolong the life of food items and it is true that we want to add ways to deal with some of these things over long term like the cannery mentioned in the end of your post.
However it has a lot of complicated issues that needs to be resolved in way that fits well within the game in terms of usability versus item bloat (which is a phrase used to describe meaningless accumulation of copy pasted identical type entries that just does the same thing really) we have some ideas on how to approach this but prioritization happen very fluidly and unfortunately some thin... Read more