That is a code, not a config file. You may want to ask in the modding channel on our discord.
That is a code, not a config file. You may want to ask in the modding channel on our discord.
It is nothing personal but you are only partially right. In fact there is an option in server setting to set it on. There are so many setting that I was confused whe I was preparing my server a month ago, or maybe, just maybe, there was some change about which I do not know.
See my explanation here: https://steamcommunity.com/app/382310/discussions/0/4434443557915421326/#c4434443557916271250
Even if you set the XP refund rate to 100%, it's not giving you a star back to take, but just XP towards the next one which is always "pricier" than the one refunded.
No, skill refunding doesn't exist since the skill system was reworked. The button you noticed is "Abandon Specialty" which is for use in conjunction with maximum profession limits that were introduced at the same time.
Refunds can only be achieved by usage of admin commands or with for example Nid's PlayerManager mod.
Originally posted by Casea: Huh? Why I have to build ugly house just because game think I need to build STORE first? I think open and work with basic material like wood is top priority.
Originally posted by Gore: 1 What to do with broken items Not tools. so now that every is breaking on me i made a place to dump items and wait for them to turn in to garage pile block. well its full and my world is becoming a huge dump waiting for items to garbage pile to be burned in the blast furnace. Is there a better way to deal with this instead of building a hundred transfer/decompose sites?
Originally posted by Gore: 2 Explosives causing air and ground pollution deep under ground like block 17-25. ground level is like block 67. Is this supposed to happen or a bug?
Originally posted by Gore: 3 Any road building equipment in the works I saw a...Read more
No Mods, just some config changes to speed up growth and increase the stack size.
We found the issue appears if you have multiple identical tools in a storage and use the consolidate button, as workaround don't use that button in such cases until it's fixed.
Any mods?
There has been three reports about this total so far, and one of them mentioned that it's not actually spoilage, but that all tools share the same durability, e.g. when a tool gets used, the other seem to be "spoiling" - is that something you see as well? (The user noted it only happens for tools crafted in batches, like 4+ - not when singularily crafted)
The amount of reports for this is very limited and official servers don't seem to be affected, but there could just be a condition (like the batch crafting) not fulfilled, hence my questions.
The solution could be some kind of mine cart. A little train with a pumping motion made by one or two players to operate in a chosen direction following rails and special ramp with rail, set on the floor, the other wagon are considered by the game as kind of stockpile.
Could be manual interactivity, produced by an other job, tier system with materials (wood, iron, steel). To me, it seems a bit complicated to implement, like a big update. But in the spirit of the game, useful for every job, and i'm pretty sure most of the players would love it.
There's a suggestion people can vote on for that as well: https://eco.canny.io/feature-suggestions/p/minecarts