Eco

Eco Dev Tracker




09 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That actually highly depends on your jurisdiction, in my country that could be a fraud getting you to court, given it must have been obvious to you that the price cannot be intendedly set like this, especially if there was no kind of special advertising. You would likely go free, but they could get damages from you in civil court.

Abusing other peoples' mistakes like that I consider fair game to be a bannable offence on servers, it's at the very least rude.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Difficulty.eco:
"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 1.0,
"ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 5.0,

Automatically set for worlds that use recommended "No Collab" in singleplayer.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by KotoMaxibon: https://i.postimg.cc/8k30Vn8j/C4o-Ffgx-E69.png

For some reason the order is not progressing. Even though it says there is no wood in storage, there is and it is toggled as input. I tried manually adding logs, the order started working then it stopped.

Your Steam name is different from the creator of the work order - if you are not the same person, it only can take stuff from storages linked by the work order creator, make sure that is the case :)

...
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08 Apr

Comment
    Ice Forge on Steam Forums - Thread - Direct
Great that you figured out how the general system worked! I just thought i would answer the start question in case someone else searches and is wondering the same.
There are a few commands (admin wise) under /settlement that will grant new claim papers and claim stakes to the specified settlement which are spawned on the stake of that settlement.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This means the port assigned to the Eco server is already used, either by another running Eco server or a different program.
Post
Hello Eco Citizens, Update 10.2 is now available!

The main changes in this update are a new Blacksmith profession, tons of improvements for the Exhaustion system, legal 'Injunctions', settlement polish, civics polish, lots of audio polish, and a multitude of bug fixes and balance changes.

Blacksmith Profession
Eco 10.2 introduces the first of the new specialties we have planned from our Roadmap to 1.0. The Blacksmith is intended to fulfil the manufacturing side of metalworking and takes over a lot of recipes that were so far handled by smelters.

The update comes with five new workstations (Blacksmith Table, Power Hammer, Fletching Table, Grindstone and Pottery Table), two new decorative objects (Lighthouse Lamp and Town Bell) and four new items:
  • Clay Mold - Used as a new ingredient by Smelting. (Crafted by Gathering)
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Apr


04 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The Steam Engine does provide mechanical power again.

02 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Your comment was deleted by a Valve moderator, so please address any feedback there if necessary. It is not very surprising though, as the OP in opposite to you didn't target any specific person with their post. Closing, as I don't see any valuable content for the community coming out of this thread anymore.

31 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Das geht auch, ist aber ein Exploit und wird in Zukunft (dauert aber noch eine ganze Weile) aus dem Spiel entfernt. Die Mechanik des UI-Transfers ist nur für Sortierung auf Kurzstrecke gedacht und wird zukünftig nicht mehr so verwendet werden können.

29 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Doch, die Aufzüge sind für die Fahrzeuge ausgerichtet, gibt auch einen Industriellen Aufzug.

26 Mar

Comment

That would usually be caused by the VC++ Redistributables not being installed, if this is on Windows OS.


25 Mar

Comment

Originally posted by Transparent_Turtle

Clarifying question you mean the Settlements Enabled False - setting is a legacy setting that may go away at any time?

It was educated to use this exact setting as most recently 3 months ago here on reddit by you - so I'm confused at this point.

It would be helpful if the wiki had specific step by step instructions on how to make it so that server creators who didn't want to use the settlements/culture system could set things up to make a global settlement and the configuration and admin actions required - we fumbled our way through it last time we were forced to before the information was out about the settlements false but I still don't see anything on the wiki that describes how to do it without issue. If settlements false is going away people are going to need to understand how to do that successfully. I understand that the wiki is being overhauled atm but this is pretty important information for server set up, if SLG has done it and I've just missed it on the w...

Yes. The post you refered to was before the mentioned settings were introduced (I noted that was a few weeks after release) and as such at that time the only way to achieve what you wanted to achieve. Additionally the post didn't hint at singleplayer / local world usage either, as it specifically talks about "setting up a server", hence I assumed your group is hosting a public server for a cycle - there was no need for a warning given that assumption, there was no plan to remove the setting within the forseeable lifetime of a server. Communication only included incentivization of everyone (including servers, like here) to not use that setting after introduction of the claim settings, because as of then all things players were used to were possible with settlements on. Before we only warned singleplayers specifically that this makes the world unsupported. Sorry for that. I obviously cannot guarantee that every single response was the same in that regard either, in the end I'm not us...

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Comment

Originally posted by Transparent_Turtle

The settings are in the difficultly file. However, the one change that doesn't go away is the stakes you can't just claim anywhere like you could before so the stakes still exist - settlement or no settlement.

Stakes should also be present with settlements off, that was a general intended change to the claiming system.

Comment

Originally posted by godgeneral16

This is some valuable information, thanks for sharing. Am i correct that if i leave the settlement setting turned on and i configure the 2 settings that you just shared will basically give me the same results when it comes to getting the claim papers like before while also keeping the settlement system going?

Do i add this to "Balance.eco"? Or is there another file where to add these.

Yes, you will get claim papers and stakes when reading skill scrolls and those papers and stakes can be used anywhere, with no requirement to be in a settlement. (They can also be used in a settlement, so you can combine both systems)

Comment

Originally posted by Transparent_Turtle

This is the first I'm seeing it's being considered they are taking away the option for players to remove the settlement systems. All previous education was to turn the settlements system to false in the config files. When did this change?

We help run a eco community server and almost all the patrons hate the settlement system so we have it set to false - as that's what it was instructed by multiple SLG staff. However, it sounds like this may no longer be an option for any of our future runs based on how your post is written?

Nothing has changed, the setting was a legacy setting from the beginning and as such may go away at any time. For dedicated servers that is barely a problem, as aside of few long-term servers there is no expectation of a save still working a year later, as such turning off settlements to save a bit of setup time isn't a big problem. We've been giving this information to players using local servers from the beginning and the settlement system can also purposefully not be turned off at game creation ingame, only via file modification.

There is no need to use settlements off in any case, servers can use the mentioned settings to enable unrestricted claims as before since a few weeks after release and a global government can be created quickly by two configuration changes and a few admin actions as well.

The legacy option is based on outdated code and no longer maintained, it is possible new civic features won't work with it.

Comment

Do not turn the settlement system off for local and coop games that intend to run longer than a public server - that option is a legacy option that can go away at any time. Just setting the collaboration settings to "No Collaboration" will enable you to get claim papers like in Update 9 and also use those specific claim papers and stakes like in Update 9 (not bound to any settlement), additionally to the ability to make settlements if you ever wish. You can also enable the gain of claim papers in the custom settings for any other collaboration setting. Once the settlement system is turned off, that cannot be reverted and such saves will break unrecoverably if the legacy option is ever removed.

The respective settings are:

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0, "ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0,