Eco

Eco Dev Tracker




15 Jan

Comment

There is the setting "TimeOfDayScale" in EcoSim.eco, but I don't think that is actually used in code, so I fear that is not possible currently - the daytime is solely cosmetic and can be different for different players until synced.


10 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can already do that with aqueducts as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Ah, I see. That is true, but that behaviour was a bug, not a feature and fixed to address the very problem you noted it caused. It didn't work that way always either, I remember the respective internal discussion where John (who wrote the original code for it) himself noted that behaviour was not intended and introduced as an error later down the development. Unfortunately that behaviour hence is also not coming back.

As far as i remember the original state could be used to emulate fountains with a pipe spilling from above onto a (stone) structure - but the intent was for the whole water to be gone the moment the pipe is removed or connected to machinery. Permanent water as a consequence of breaking pipes or leaving them spilling freely (which would be necessary for a permanent pond) was never intended, though.

My post should hence correctly state "aqueducts have always been the only intended way to create and move permanent water". Thanks for correcting.

09 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I'm unfortunately not sure what you refer to, aqueducts have always been the only way to create and move water.

08 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There has not been any relevant changes to the ore spawns, only sulfur is missing.

06 Jan

Comment

Originally posted by Dendryc

Thanks for the info. So if i destroy the meteor and create the disaster.eco file new and set the spawn meteor to true, it should take the new time i put in the file? or will it jump back to the 7 days?

right now i destroyed it with a command until we are ready. If i create the meteor again in Lets say 20 days from now, will it just instantly crash into the planet upon creation?

The configured time to hit is counting from the start of the map, not from the creation of the meteor.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send your client and server logfiles that you can acquire as described in https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world to [email protected], so they can check.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Astral: I mean if you loan someone money they have a debt but it's on them when to repay you even if they have the money.

That is working as intended as well. It is up to players to loan to people they trust to repay or create enforcement mechanisms for loan defaults with the government system. We could probably add a checkbox to automatically repay loans when finances are sufficient that the user could optionally tick off, but the vast majority of loan defaults are for missing finances, not forgetting to repay the loan.
Comment

There is no configuration for that, if you wanted to change either labour or calorie requirements you would need to mod every single item that has it.


05 Jan

Comment

The commands do not change the meteor time permanently, you need to adjust the time in the config and restart the server. The commands are QA commands and only work for the running session.

As long as the server is configured to create a meteor it will respawn on a reboot when it wasn't destroyed by lasers but any other means.

Comment

Neither, I bought it for the government mechanics before I joined the team, which I'd think is "Building a society (framework)".

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The delete button has long been implemented, just select a world in "Your Worlds" and press the X button in the top right area.

04 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by 123: What does water physics have to do with it?

Water has no flow or spread mechanics ("Water Physics") - so to get water somewhere or fill something up, aqueducts are needed.

03 Jan

Comment

There is no config file to change the stack sizes of singular items, only one for all of them in Difficulty.eco called "StackSizeMultiplier". To change stack sizes of singular items you would need to mod the respective game files, for example Clay.cs and all Crushed.cs.

Comment

Originally posted by Deeevud

Sorry to resurrect this, but can you give an idea on the number or players you'd consider to be "coop", "small" and "large" for these world sizes? I'd like to try tweaking pollution settings to see how much of a challenge can be made, and this would be a good place to start. Also, these player numbers would only matter once pollution-capable things are being made right? Not from the initial server hoppers looking for a place to play :)

I have always gone for 2km worlds in order to have Earthlike maps with continents, and also because I've learnt that players prefer to scatter themselves and have a space of their own, regardless of skill level.

Players shouldn't scatter, that is the direct opposite of how the settlement system works (it's literally built to prevent that type of lone wolf scattering) and only detrimental due to long trading ranges - it always turns out annoying in the end.

As for the sizes, rough estimates:
Coop: < 20 active / unique
Small: < 50 active / < 100 unique
Medium: < 150 active / < 500 unique
Large: > 150 active / > 500 unique
Very large: > 250 active / > 1000 unique


02 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is not currently possible, Recycling is a planned feature for future updates. Recycling will only be possible for a limited amount of recyclable items and lead to pollution and leftover products depending on the item as well, though.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We only provide the english language, all other languages are community translations. We are currently working on changing the platform for these translations, so it'll be a while until I can say where translating can happen in the future.

01 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is no specific reason, but we like the simplicity it brings.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We generally try to preserve mass, storing unneeded products away and managing the space required for that is part of the gameplay, as such we don't usually tend to introduce any kind of transmutation recipes - but it is very easy to mod one yourself. Our Discord would be a good place to start out with that.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can use brick aqueducts to distribute water, otherwise water has no physics.