Eco

Eco Dev Tracker




28 Feb

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Originally posted by VseOdbornik2

Well I am talking about an update. Think about it. (They are making it consistent) Now you wont be able to make a source block, youll have to get the water from rivers or seas (using aquaducts or pipes)

Edit: I AM WRONG

That is already the case since 10.1.4.


27 Feb

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The streams are made available on YouTube after the weekend and can be watched there.


26 Feb

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Originally posted by brperry

Not to be that guy, but march is just days away. Is it safe to assume you are indicating middle to late march? (Ie most likely 2-3 weeks away)

Naming a month is already way more concrete as we usually get, but if I was forced to say something, likely yes.

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Originally posted by TrickyPlastic

Yes I did in fact have this issue occasionally, but not 100% of the time.

That issue would cause this behaviour, so try the registry fix, maybe it helps for whatever else you're experiencing.

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Both power networks function like a zigbee network, each consumer and producer extending the network - so you can definitely power the whole city or world with one network. There is not yet any way to sell electricity or restrict players or deeds from consuming it - so one something is in the network, it provides and draws power from it, with nothing that can be done to prevent that other than disconnecting from the network.

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The release of 10.2 is planned for march. The hotfix that was planned for last week is held back due to some internal reasons. I cannot currently say if it / one will still be released before Update 10.2. While the wheelbarrow issue is certainly annoying, it is not gamebreaking given there is alternatives and there is currently no other critical issues that require one.

Comment

After thinking about it a bit and around the edge, what could be the case is that you are actually experiencing the rare and so far non-reproducible double avatar issue: https://github.com/StrangeLoopGames/EcoIssues/issues/24772

Check if you have a doubled avatar via TPV, if so, your logfiles added to that issue would be helpful and also checking if the steps a user on steam provided and which I copied into that issue resolve the problem for y...

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Comment

Originally posted by Money_fr

I finally succeeded by changing the game language to English and restarting my game. It's weird but it works 😅

The log file you were attaching shows that you are using a pretty outdated version (0.10.0.1). You should update to the newest version, the issue may already be fixed.

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May Shelyn protect you.

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For singleplayer one should always use No Collaboration (or "better", depending on your personal taste which we cannot really forsee for every player) and it is made with using the sleep feature in mind. Low Collaboration is only suitable if you play in co-op with other people and hence should not be used for singleplayer.


23 Feb

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Please send the broken savegame (.eco and .db file) and the full log to support(at)strangeloopgames.com. While we investigate you may have success by restoring one of the automatic backups (in Storage/Backups) folder.

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Originally posted by Lexilogical

I found I had it double clicking on every server I played except the previous one (AWL gaming?) so I suspect it is on the Eco side, and some mod somewhere fixed it for AWL.

I don't get the double clicking issue on any other game or anywhere else on my computer. I'm not holding the button down for the entire animation swing, and I don't think I'm a particularly slow clicker (I did experiment for an afternoon with trying to click faster, couldn't stop the double click.)

I dunno, the fact that one modded server fixed it, and I've had the issue on 4 other servers, including a vanilla one, seems like it's not just me and this other user having broken mice.

Modifications shouldn't be able to change client behaviour, especially not how clicks work. What you may instead have experienced is simple server lag. How is it on a local server?

I never had any double clicking issues with a functioning mouse to begin with, but given Logitech was mentioned here and it later came out they're using unsupported drivers that wasn't a far stretch either. It seemingly neither is a common issue, which makes a bug rather unlikely. And if it was, we'd need working steps to reproduce, as I'm not able to get this behaviour myself by just playing. Neither locally nor on most laggy White Tiger - and also with a Logitech mouse. (And my local server has no mods while WT has at least no mods that could influence this)


22 Feb

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I've been using Logitech peripherals for more than ten years and that was a constant issue with their mice I got after typically about half a year, them starting to double click on a single click. There is nothing I could ever find to fix that, the switches just seem to break quickly with heavy usage. Internet has tons of posts on it (including on reddit). Their latest G502 X Plus so far didn't cause it for me, but that has the new optical switches for the main buttons.

I'm not sure this reddit will be the right place in case it is that issue. I got more than 6 replacement mice from them as they broke after half a year again until they released the one with optical switches and I got that.

From our side we're not aware of anything causing consistent double action problems, at least.

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Originally posted by PlayerOneThousand

In the official discord in the “info-and-rules” channel it will show you all of the restarts for the entire year for all official channels

Those are also displayed in your computers' timezone, but it's 21 CET.


18 Feb

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All current achievements can be received (though achieved is harder, as some are about tasks that realistically need multiple players) in singleplayer. We had thought about additional achievements (or levels thereof) that can only be gained on public servers and such only available via official servers. That is still a long while to go, though.

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Originally posted by steelcryo

Could you add it as a toggle? On by default ofc, but off for those that want it and no need to change the look of it. Personally I do find it gets in the way sometimes, so a toggle would be nice!

Yes, that would then be the plan. But given priorities, for that to be done anytime soon, that would require there to be notable interest which so far we haven't been seeing. It might be a good suggestion for https://feedback.play.eco

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Originally posted by Edward_Tank

"Funny side note: There absolutely is meteor denial"

Oh ok, so we're talking about roleplaying, which I mentioned and said has its own boons and issues as well. For instance I imagine more than one server will ban someone for pretending the meteor isn't coming and trying to jam up everyone's ability to accomplish anything because it's ruining the point of the server. (I know that's what I'd do. I have to deal with enough people trying to spoil attempts to save the real life world, thank you)

But I mean you can continue to pretend I didn't mention that at all. If that's what you want.

"In the next topic you go into I am getting horribly confused as to me it seems you are trying to make a point about people realistically should behave differently than they factually do but then talk about how realism in a game shouldn't play as much role."

In the attempt to explain this better:

What I'm saying is that respecting players time is paramount in ...

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You omitted the whole relevant part that wasn't a funny sidenote and was about how in reality barely anyone playing Eco does so with meteor danger in mind or adjusting to it in the way you suggested. People play the game mostly as an economical simulation, then at some point destroy the meteor. The whole suggested thought process of "We need to destroy the meteor and that means we all must do everything we can as one people and for this we need no money" does not exist outside of small co-op games and is a true utopian goal to reach on a server with dozens to hundreds of players. Interests of players are different and there is not few players that even just simply want to be the richest at the end of the cycle (as they, for example, play Eco due to the economical possibilities but not due to ecology or the meteor), not giving any deeper thought to the meteor at all (or even minding if it hits, as long as personal goals were reached). They do know it is coming, but they draw no spec...

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Comment

Originally posted by _aids

Removing stockpile linking will kill the almost dead game

Stockpile linking is not going away. This is about moving items via UI around at no cost whatsoever, up to chaining up stockpiles to not need to use vehicles and infrastructure.


17 Feb

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Originally posted by Dewar654

How do i use another claim stake?
I can only craft the homestead one and it says that you can only have one.
Do i need a different kind of claim stake?

Claim stakes and papers are produced in the town foundation and can be distributed by its mayor.

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Originally posted by SLG-Dennis

The claim isn't false - you are assuming that most other players would think like you. But that isn't the case. It ultimately is a game - which means players can join and leave whenever they please. There is no way we could give people a real sense of urgency that would make their thoughts adjust to it as if the same happened in real life (and then we'd honestly only have looting and crime, at least in my opinion), if they aren't already willing to do so. And it's simply a matter of fact that the absolute vast majority of players do not adjust to roleplay that setting and behave in a way that you would expect people to do when faced with this knowledge. They build up a very normal society, without the meteor controlling their thoughts in the meanwhile and focus on it once they are ready. Panic at most comes up when the timer is nearing the end and they're having difficulty to get together the last needed materials.

Funny side note: There absolutely is meteor denial, it's ac...

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By the way: You may want to start a new world to reapply configs to the world you are currently playing or setting up configuration correctly, happy to help you with that. You will already see in the config screen there is settings for claim papers on settlement on worlds - but given you are capable to dig into the server to disable settlements, I would have assumed you found those settings automatically set for No Collaboration as well.

You find them in Difficulty.eco:

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsDisabled": 1.0,

"ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsDisabled": 5.0,

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0,

"ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0,

They should be self-explaining, otherwise just hit me up via DM and we'll get it sorted.