I believed the idea is the right direction, ie. the intention gameplay is cooperation. but the execute is sub-par. I want to point out how Rush did the maintenance right, you just have one station and dump resources in as upkeep. can we do that instead? just have one maintenance station for everything you own (house, furniture, vehicle, machine) -> link it to stock you want it to pull resources from. so we don't have to run around inspecting every individual part.
the pollution mechanic also almost doing nothing to force players to spread out, one big city is most optimal result from current game design. the community has to go out of their way to made up many rules to actually get the game they want.
and the community need to stop wanting the game to become cookie clicker with chat.
We actually have always seen the exact opposite behaviour of players, trying to spread out as much as possible, when asked about the reasoning often to not be bothered by others - leading to typical issues with trade distances and cooperative requirements later on. It was one of many reasons for the settlement system requiring players to make settlements. But those are designed in tandem with resource generation, so a single settlement would likely be unable to actually finish the game from a location perspective already. I'm also not seeing that being done anywhere I have recently visited or on any official server - where are you playing to actually see that happening? Would be interesting to take a look at that server.
As for maintenance, a maintenance station is an option to be considered - something similar is planned for electricity / water distribution. There was a inherent goal of making this a profession option, though, so we'd need to see how we can keep that inten...
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