Read moreThe claim isn't false - you are assuming that most other players would think like you. But that isn't the case. It ultimately is a game - which means players can join and leave whenever they please. There is no way we could give people a real sense of urgency that would make their thoughts adjust to it as if the same happened in real life (and then we'd honestly only have looting and crime, at least in my opinion), if they aren't already willing to do so. And it's simply a matter of fact that the absolute vast majority of players do not adjust to roleplay that setting and behave in a way that you would expect people to do when faced with this knowledge. They build up a very normal society, without the meteor controlling their thoughts in the meanwhile and focus on it once they are ready. Panic at most comes up when the timer is nearing the end and they're having difficulty to get together the last needed materials.
Funny side note: There absolutely is meteor denial, it's ac...
And again over the limit:
The point I really want to make is that there is no such thing as generalized players. I have real life friends that only touch Eco out of support for me as they only play games with triple A graphical spectacle - what they do being rather irrelevant, fully fine if playtime is only 8 hours for $99 and a slog during that, then they are finished. Yet, we have players already not happy about the animations we do have so far, as they value efficiency over atmosphere.
I don't care about graphics, I mostly play sandbox and roleplay games. I would never buy most AAA titles and have the rule of a game must provide 1 hour of playtime per buck or I don't buy it. I don't have any more time as my friends (and neither have family responsibilities yet and all work full time). And it's been a problem to find games to play together for a while, because despite us mostly playing at the same time, we tend to play different games, just sitting in TeamSpeak toget...
Read more