I think the problem with them used to be that you didn’t have the ability to even make them until well after steam trucks were available. Now at least you can actually get them before steam trucks. They just came at a weird time in the tech timeline where it ended up being useless more or less, so they hardly ever got built. I only ever made one once and that was just to try it out cause I had extra materials.
That's what I said and was intended, it was subject to be removed.
It's way too big, clunky and drives like a 40t truck. It doesn't even fit typical road curves on servers. It was the first vehicle we made and is officially replaced by the Steam Truck. We just keep it for history now.
I was an admin on the official servers for a while, and one of the things we implemented on the white tiger server (after doing it several times on a non-official server) was to massively increase the resource costs for the computer lab which is required to destroy the meteor.
I think it worked well, because in the base game a solo player can destroy the meteor themselves with a bit of effort, and a group of friends can do it easily. We set the resource requirements at a level that would require input from all players across all professions as a sort of 'global effort.' I think it worked both thematically, and as a way to discourage those isolated groups.
I actually think the multiple governments concept was borne out of these 'friendship groups' too. Will be interesting to see how that plays out.
Ah, you are one of my former admins. Full ACK on everything you said :) Feel free to reach out to me in Discord when you got time, always interested how people have been doing :)
For others: The non-official server was pretty much the same, my private server just was converted to an official one, as I had no more time to keep up a private one anyway.
His experience is just the game working.
He wants to create an economic cartel that wields disproportional market power but then views the democratic will of the rest of the server to discourage that sort of economic activity as an abuse of power.
He says that he always plays that way, which means he has never experienced the other side of that 'competitive,' 'just a few friends playing together' scenario. I suspect if he tried playing differently then he would become more sympathetic to the laws that try to keep that behaviour in check.
In the end, learning about those shortcomings of economic systems is the educational side of the game (perhaps it might illuminate why we have laws against cartels/oligopolies). If you stick to just trying one thing over and over again, you are missing the real value of this game, in my opinion. Try different things on each play through and be open to the question of 'am I the asshole' as you are playing those different st...
Just out of interest: Are you the australian Cavias, one of my former admins? :D
Playing dnd is one of my favourite hobbies, but due ro corona not really viable.
I can recommend Fantasy Grounds, works very well :)
FYI - powered carts are kind of terrible. They are very slow, and handle terribly. You might want to hold out for a steam truck.
That's why we had made it useless in tech tree and planned to remove it. But some people still liked it so much we put it into the techtree again. I'd never use it myself, but some people seem to have fun with it.
Originally posted by inthewasteland: so the logging perk says cleaning up debris shouldnt use calories, but when i chop the debris up, it still uses 11 calories. Is that as intended, or not working correctly?The translation for your language might be wrong or not up-to-date. The skill in english says "no additional cost" - so what it does is removing the hefty penalty for removing debris. (Which I believe is a flat 20 calorie penalty and hence the vast majority of the cost) And given your description that worked.
Seems we need to introduce m³ requirements for furniture earlier ;P
Read moreDon’t get me wrong. I totally love this game. I just wouldn’t play on public servers due to many of the issues in this thread and others (corporations, monopolies, etc) which cannot be solved through voting since it’s mob ruled aka democracy. They will never vote to regulate their business like politicians never vote for term limits lol. I play with a handful of friends so we actually have time to learn and enjoy the game. The original post was not asking for NPCs to take over jobs (which it actually ended up being turned into) but rather filling up my city with npcs I have to take care of. That’s it for me honestly.
I guess my definition of a casual player is not the official one. I am lucky if I can get 2 hours in each day being the mother of a preschooler. Playing for an hour each day doesn’t get me very far but that doesn’t bother me because I play with people who are in the same boat as me.
I like the labor part of eco too and would never ask for that to be ta...
On White-Tiger all those politic decisions you say aren't there do actually happen. On Sea-Otter they made a senate as well instead of direct democracy. I mean it's part of my job to look around a lot of servers, but all you said there does happen regularily on servers. With 9.2s introduction of residency senate can be consisted of senators from different regions, making it very hard for groups to get overly influence on politics. They either play together in one area and can only get one seat or they need to spread to get more seats, but loose benefits of playing together. Both is a massive reduction of power.
I got what you wanted NPCs for, but the answer here is the same - you prefer playing singleplayer, but our focus is on multiplayer and developing NPCs for people playing singleplayer instead of the intended gameplay of Eco would be development time (and for NPCs a lot) that is much better invested elsewhere, hence it is not going to happen. I guess we did our fair sh...
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