Empyrion: Galactic Survival

Empyrion: Galactic Survival Dev Tracker




27 Mar

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Update: April 4, 2019 - 2.30pm CEST

Unity 2018 (Build 2307) is live again on the public branch!

Bug Fixes:
- Possible fix for login problems
- Fixed: Server communication hangs
- Fixed: Several internal exceptions
- Fixed: Corrupt player avatar colors
- Fixed: HullArmoredFull / HullArmoredThin had no dynamic HP calculation (now the dynamic calc is based on SV/HV structures)
- Fixed: c*ckpits collision model is incorrect
- Fixed: Problem that player could respawn underground in crashed ship that was buried (removed medic station/clone chamber from crashed POIs)
- Fixed: NearUnit checks in MP
- Fixed: New blockshapes do not stop upgrade-beam when on the CS material level
- Fixed: Shooting dancing alien leads to removal of complete base

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Hi Galactic Survivalists,

We are giving Unity 2018 another try. As mentioned the last time, the... Read more

06 Mar

Post


Hi Galactic Survivalists,

To sweeten the waiting time for Alpha 10, we decided to release Alpha 9.5 from the A9 branch with some goodies such as armored SV/HV c*ckpits, a new planet, an advanced game start for experienced players, bug fixes and more.

In addition, we are still working on preparing the code for the Unity 2018 upgrade. Unfortunately, it takes more time than expected.

For bug reports, please visit: https://empyriononline.com/threads/...ort-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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CHANGELOG: Alpha 9.5.0 (Build 2294)

New Armored c*ckpits (SV / HV):
- Added armored c*ckpits for SV / HV that have much higher hitpoints than standard ... Read more

05 Mar

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Update: March 5, 2019 (Build 2293)

Changes:
- Added new starter planet (TemperateStarter2): Like Temperate Starter but with advanced equipment and in Wreckage Base
- Added more info about starter planets in New Game Menu
- Added new Ocean Planet
- Updated moon playfields
- Do not display old legacy c*ckpits anymore in Creative Menu
- Added max count of 2 for SV/HV c*ckpits (per group)
- Sort start planets by Difficulty and display PlayfieldLevel string in planet info
- Added new yaml parameter "PlanetClass" , use PlanetClass in other info windows (maps, etc)

Bug Fixes:
- Fixed: Problem that MoonNascent playfields was always the same (fixed seed)
- Fixed: Troop transporters constantly attacking player base
- Fixed: Problem that under POI texture was changing between Forest and DeepForest on Temperate Planets
- Fixed: Problem that lava fog was activated in all Lava playfields
- Fixed: Container Scrollbar cache makes s... Read more

27 Feb

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Hi Galactic Survivalists,

We just released Alpha 9.4.1 from the A9 branch with important bug fixes that cannot wait until the next major A10 release. Moreover, we changed the folder structure of the Client and the Dedicated Server in the Steam install directory to prepare the upcoming Unity 2018.3 game engine upgrade.

The new folder structure is as follows:

Empyrion Client:
|----- Client
|----- DedicatedServer (for local Coop)
|----- SolarSystemGenerator

Empyrion - Dedicated Server:
|----- DedicatedServer
|----- PlayfieldServer

Important:
- You need to adapt your firewall settings to take into account the new .exe files - otherwise the servers will not show up in the server list
- EmpyrionAdminHelper (EAH) tool has been moved into DedicatedServer folder


After updating to A9.4.1, please make sure to "Verify Integrity of Game Files" via Steam Client before you start the game.

For bug ... Read more

13 Feb

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(Check out our new Steam Banner)

Update: February 15, 2019 (Build 2281)


Hi Galactic Survivalists,

Based on your feedback, we improved the Voxel calculation for mass and hitpoins of building blocks: while mass and hitpoints are still correlated to the size of the building block (ie shapes with more Voxels have higher mass/hitpoints), we adapted the formula that maps the Voxel count on mass/hitpoints.

Now, the smallest shape has the same mass/HP as in A9.3. From the mass/HP of the smallest shape, we interpolate to the max mass/HP of the largest shape (= full cube). Before, we interpolated from basically zero mass/HP to the max mass/HP of the largest shape, which resulted in overall lower mass/HP for all structures. Now, the mass/HP of an average structure should be roughly the same as in A9.3.

Here is a graphical illustration:
... Read more

11 Feb

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Hi Galactic Survivalists!

With Alpha 9.4, we are adding a completely new planet type, more variants and updated models of cargo containers and controllers, dynamic grids for large cargo containers, three new HV thrusters, many model updates, a major POI update, new building shapes, calculation of hitpoints and mass according to the shape of a block and much more.

Check out the full changelog below and do not forget to add your feedback on the changes, as well as report remaining bugs in our forum

Bug Reports Guidelines: https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/

Yours,

Emp Dev Team

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CHANGELOG: ... Read more

08 Feb

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Update: February 10, 2019 (Build 2274)

POI Update:
- Updated several POIs (Abandoned Mine, Orbital Spire, Weapon Bunker etc): thanks to Frigidman, Ramachandra, Pantera
- Complete rework of Ghyst POIs > thanks to Frigidman
> more to come (Talon POIs, etc)

Changes:
- Exporting "FoodDecayTime" to Config.ecf
- Exporting more blocks to Config.ecf (eg ElderberryBushDeco etc)
- Do not display HullTest in Creative Menu anymore (we will add these shapes to an own group after A9.4 release)
- Temporarily removed DoorFrame shapes from normal building blocks > will be added to special block group soon

Bug Fixes:
- Fixed: [MP] Plants spoiling after being picked when rejoining a server
- Fixed: Ship movement controller delay (restored ship movement from A9.3)
- Fixed: Ventilator Oxygen supply
- Fixed: Picking up Dropcontainer wit... Read more

04 Feb

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Hi Galactic Survivalists,

We just released a small hotfix for Alpha 9.3.

Changelog: Alpha 9.3.1 (Build 2212)

Bug Fixes:
- Fixed: Several problems with terrain decorations (vanishing billboards, etc)
- Fixed: Exploit - Block resources from Input container being used
- Fixed: When using the Cut function in MP creative sometimes the player can be kicked
- Fixed: Plasma Cannon (Weapon) has broken texture in some use cases
- Fixed: Traps did not work in Burial Chamber POI (re-added Core)
- Fixed: Set default gamemode for each new game window to prevent gameoptions exception.

Changes:
- Updated Prison POI with filler blocks

29 Jan

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Update: January 30, 2019 (Build 2210) - Hotfix

Bug Fixes:
- Fixed: Trader sell value is set to 0 when buy amount is 0
- Fixed: Missing ground fog on lava planet
- Fixed: Screens of different devices did not switch off when structure was unpowered
- Fixed: Wrong naming of Small Constructor when accessing device

Changes:
- Armor Lockers: Added volume capacity info
- Console command 'faction entity' can now also set faction None to structures/entities
- Not allowed to open ControlPanel on faction None structures anymore
- Structures with Faction "None" no longer available for Logistics

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Update: January 29, 2019 (Build 2209) - Hotfix
- Increased version number of Config.ecf (please update your Config.ecf)
- Fixed: Error on game start when using custom Config.ecf

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Hi Galactic Survivalists!
... Read more

25 Jan

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Update: January 28, 2019 (Build 2206): RELEASE CANDIDATE

Changes:
- Door logic: now per default all existing doors are marked as "NPC does not open door"
- Motion sensor and light barrier can now be configured if they should trigger with NPC's (default: don't trigger)
- Falling SI part has now a return rate of 30% instead of 50%
- Added new golems to more playfields
- AI drone ship freighter : add a console command "aimanager addfreighter" or "aim af" that spawn in space an AI freighter ship
- Terrain shader: set blending back to 3 textures

Bug Fixes:
- Fixed: Trader Honored Bonus does not apply when buying
- Fixed: After the Personal drone exits a motion sensors detection area the sensor will stop responding
- Fixed: Neodymium & copper deposits on snow playfields issue with mesh
- Fixed: Ore scanner outline doesn't appear when HV drills or lasers are in any other slot that isn't the first one
... Read more

15 Jan

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Update: January 24, 2019 (Build 2173)

Bug Fixes:

- fixed the "entering a Moon playfield" problem

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Update: January 21, 2019 (Build 2172)

Bug Fixes:

- Corrupt Structure crash whole playfield (Deconstructor problem)
(Deconstructors are working again)
- Player bike not getting hit by turrets

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Update: January 20, 2019 (Build 2171)
Temporary build - deactivates Deconstructors to avoid crashes of the game.
The correct fix will be released tomorrow - sorry for any inconveniences!

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Update: January 19, 2019 (Build 2170)

Bug Fixes:

- Wrong terrain collider on a dedicated server
- Vessels move downwards when all landing gears have been removed of the structure
- Strange roaring Soundloop starts when joining a COOP game
- some exploits

====... Read more

12 Jan

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Update: January 14, 2019 (Build 2162):
RELEASE CANDIDATE 2


Bug Fixes:

- Fixed: Issue with trees not correctly fading out in some use cases
- Fixed: Inventory duplicate with withdrawing fuel / O2 in Logistics window
- Fixed: New Tribal Defence POIs did not have fuel

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Update: January 14, 2019 (Build 2161):
RELEASE CANDIDATE


Changes:
- Added: Weight/volume can now be enabled/disabled via Difficulty Settings (still disabled per default)
- Added new Tribal Defence POIs with Ballista (thanks to vermillion)
- Removed thin plat from Entity / Player Spawner (not needed anymore since we have Dummy Model showing the spawn direction): now you see the texture below spawner
- Filler blocks are not textureable anymore (to avoid texturing them by accident and then not being able to distinguish from other blocks)
- Added red color to loca text igmWarnReputationChange in ... Read more

09 Jan

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Hi Galactic Survivalists!

First of all, we would like to thank you for all the insightful feedback we received on the various new features that were introduced in Alpha 9. We have constantly reviewed all the suggestions and ideas and with Alpha 9.1 we are adding a first set of improvements and bug fixes. We will continue to add refinements, especially for Logistic and its handling, in the upcoming Alpha 9.x updates.

With Alpha 9.1, we also rebalanced volume (and sometimes also mass) for nearly all items and devices. Even though ‘volume & mass’ is still not activated per default for obvious reasons, we would like to ask for your feedback regarding the rebalanced values.

Please note that we will add a few more refinements for volume & mass before it will be activated by default. Of course, we will add an option to deactivate it in the Difficulty Settings for those who do not want to bother with this gameplay... Read more

03 Jan

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Update: January 8, 2019 (Build 2137) - RELEASE CANDIDATE
- Improved handling of "NEW GAME" button in Main Menu
- Reduced light range on Tribal Torch and Firepit
- Fixed: Duplication exploit with drop container
- Fixed: Issue with billboards
- Fixed: Several invisible plants (Mushroom in Radiated Biome, Seaweed etc)
- Fixed: Input & output of constructors etc is sometimes not maintained after being far away from them

Please report any issues here: https://empyriononline.com/threads/bug-reports-exp-9-1-gameplay-read-introduction-before-reporting.46967

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Update: January 7, 2019 (Build 2132)

Changes:
- Improvement of Title Menu layout. Hover over Start Game provides options for Single Player... Read more

24 Dec

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Dear Galactic Survivalists,

from everyone here at Eleon Games Studios we wish you a Merry Christmas and happy holidays!


For those of you who did not yet see our Alpha 9 update video, check it out:
https://youtu.be/4tVc1PSU40M
... and a link to the complete update notes for Alpha 9: https://empyriononline.com/threads/alpha-9-0-out-now.46807/

Yours,

Emp Dev Team

...

21 Dec

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Update: December 29, 2018 (Build 2099)

Bug Fixes:
- Fixed: Exception when adding a input to a Furnace with Instant craft speed
- Fixed: Deconstructor with Instant craft speed destroys items
- Fixed: Offline Protection Shield doesn't do damage (MP)
- Fixed: Reputation drop for StructStayInTerritory does trigger each 3 seconds instead of each 5 minutes realtime
- Fixed: Exploit with inventory duplication when sat in a vessel
- Fixed: Not using MapMarker: Neutral for faction-owned POIs anymore
- Fixed: Not all POIs were correctly attributed to factions on Moon Nascent playfield

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Update: December 25, 2018 (Build 2097)

Bug Fixes:
- Fixed: Reputation system not working correctly in MP (more improvements)
- Fixed: Container under the password give access to all containers via logistic
- Fixed: Lock/Unlock signal logic does not work anymore
...
Read more

20 Dec

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Hi Galactic Survivalists,

Our small team is still working hard on squeezing all remaining bugs from Alpha 9.

Please continue to report bugs here: https://empyriononline.com/threads/...play-read-introduction-before-reporting.46805

Thanks for your help!

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HOTFIX RELEASES:

Hotfix: December 20, 2018 (Alpha 9.0.2 - Build 2085)

Changes:
- Logistics Window: Open player inventory in left grid by default and when the right side is pre-set (using 'F' key or 'Manage' in CP)
- Added large 'Lock' icon in Constructor INPUT / OUTPUT area UI to make it clearer that it is "read-only"
- Added "Default Multiplayer" scenario with 2 temperate starter planets > set per default in dedicated.yaml
- "Default Random" is now pur... Read more

18 Dec

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Hi Galactic Survivalists,

Thanks so much for your feedback and bug reports. We are working very hard to polish Alpha 9 and to squeeze all remaining bugs.

We already released some hotfixes since our major Alpha 9 update. We will continue to update this thread as we release new hotfixes - so please keep an eye on this thread.

Please continue to report bugs here: https://empyriononline.com/threads/bug-reports-9-xx-gameplay-read-introduction-before-reporting.46805


HOTFIX RELEASES:


Hotfix: December 19, 2018 (Alpha 9.0.1 - Build 2082)

Bug Fixes:
- Fixed: Logistic Exploit: possible to circumvent code-locked containers
- Fixed: When retrieving old cargo boxes with multitool, deco blocks were returned
- ... Read more

17 Dec

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Hi Galactic Survivalists!

Christmas is coming closer and so we thought it is about time to release the first Part of Alpha 9 to our community, so everyone can play and test and gift us with a lot of valuable feedback on the most recent additions, like NPC Factions and the new Logistic Menu in particular.

Part I, you ask?

Yes. Unlike previous major releases, Alpha 9 was split in two parts due to the very nature of the features we added: Both NPC Factions and Logistics are adding game mechanics that are completely new and have a lot of touch points with nearly every game mechanic which means we need a LOT of feedback - and we only will get that feedback, if all of our community members can access these features. On the down side, this also means that there might be a few more rough edges than usual.

But given that the features we added have great potential for the future and will also help to shape ... Read more

15 Dec

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Update: December 16, 2018: Alpha EXP 9.0.3 (Build 2075)

Changes:
- First draft of showing reputation points when hovering over NPC faction in Faction Window
- Added loot to tribal deco
- Updated POIs on Lava planet + set faction to Polaris
- Updated Invader vs Defender scenario

PDA Update:
- Show remaining amount for multi-count PDA task in HUD info, e.g. (1/10)
- Show collapse arrow behind chapter title only if tasks are visible
- Don't display collapse arrow if Reputation or Level restricted and player does not have sufficient amount
- Improved PDA reputation level information.
- Rework Skip and Confirmation window
- Updated PDA with better amount display in action title
- Some faction Companion missions now have a required Standing you need to reach until you can play them
- Totally Overpowered is now a Polaris Story Mission (as it is basically a Polaris Company internal - with a cli... Read more