Everspace 2

Everspace 2 Dev Tracker




01 Jun

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Nice :D


31 May

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The more locations you visit the higher the chances are to get DNA fragments in that run, using Ancient Depots definitely decrease your chances of finding them.


23 May

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It's too early to talk specifics about the console release of ES2. We do, however, plan to share more details this summer, stay tuned!


22 May

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Originally posted by Auxios

Huh. I selected Not At All, but it felt like a much colder answer than I would have liked. I wish that was split into two separate options: "No, I have no interest" and "No, I was unaware."

I didn't know you guys streamed on twitch. Hopefully I'll be able to make it to your next stream! :D

Thanks for your feedback! I'll kepp that in mind for any future curious posts. :) Looking forward to chat with you during next week's stream! :D


21 May

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Originally posted by Scale97

I only watch tiny clips as I want to go into the game as blind as possible when it comes out on console! But those streams are just amazing and the guy who does them is super funny and charismatic. Some of the best devs around, that's for sure!

I totally get that! If I didn't work for RFG, I'd probably do the same. ^^
Erik is indeed awesome!

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Originally posted by rtz13th

I think this needs some advertising. What's going on in there?

The live streams are part of our weekly communication with our community to showcase bleeding edge development and answer open questions in chat.
We're live on Twitch and YouTube every Friday. The streams are announced on Twitter and Discord before we go live. :)


20 May

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Thanks for posting this. I reported it to the team, as I don't think this is the intended behaviour of the left thumbstick when the radial menu is open.


10 May

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Use your devices, secondaries, and ULT to gain the upper hand in tough combat situations.
Also, consumables can change the outcome of a fight significantly.


12 Mar

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Rockfish Approved. +1


25 Feb

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Originally posted by cuorebrave

Understood. This makes sense, though I think the previous wording was a bit misleading. Trying to reconcile those things with the EA pitch, I just couldn't wrap my head around how they coincided. I think this clears it up, now. Thanks, and really love your game!

Hey, that's exactly why we're so open and transparent, to clear up any communications with you guys. Thanks for the question, and we'll try to tighten our wording down for the next update.


24 Feb

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Hey there, I had responded to your post on the Steam forums as well. Going to do a little copy-paste here for those who might have missed it:

This year, the focus is still on more core design decisions like entirely new assets (including level geometry for these upcoming new locations, unique enemy types, generated weapon effects, sound designs, additional itemization, etc) which seems like a slow build-up. But the more core designs that are created means bringing more elements together, faster too. Because everything else stems off of these core design decisions.

Also note, from the Kickstarter update: "To manage expectations, as “the hub” in EVERSPACE 2’s game world, Union will be the largest of our planned star systems. While some will be substantially smaller, each star system will feature a unique look & feel and offer new types of activities."

The release scheduled for the first half of 2022 technically means we could have 6 months of potential d...

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11 Feb

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Originally posted by MagTheMercenary

Oh I thought it's only me, just bought a physical copy and I can't seem to update it. Says that I already have the latest software version which is 1.0.0 but it's not??? Devs help!

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.

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Originally posted by MagTheMercenary

It's been 4 months, still no updates???

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.

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Originally posted by Chwanzi

I have the same problem. Did you find a solution?

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.


20 Jan

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Hey there, Keith is owned by DSFL now. Without any rights to him (or the IP), we could get in a LOT of trouble for sneaking him into our game. Bit of a shame really, since he is technically our creation, but legally not so. :(


19 Jan

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Originally posted by TheXientist

And when/where did that happen


15 Jan

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Hey there, I really love this question because your curiosity shows how much you yearn for the future of EVERSPACE 2.

However, we still have a lot of development to go for EVERSPACE 2, including the foundational vision to establish for the base game. If we were to tell you all the concepts we didn't reach from a funding perspective, we'd end up disappointing backers, our fans, and even ourselves.

That said, these undisclosed stretch goals are still very much desired by us, and we hope to include several of them anyway, in time. Obviously this is challenging to accomplish due to the lack of said additional support, which means they're low priority targets and ultimately don't have a guarantee to make it in, but we'll do our best regardless.

Perhaps through development we'll reveal more of what these look like, in time. But for know, we really appreciate your patience and your support as we realize the core concepts and implement desired elements through...

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16 Oct

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Originally posted by DJToastyBuns

Did Everspace begin as a licensed IP?

Also, do sales of the first game still support you as a studio? I only just bought it last week but I'm really enjoying the game

Everspace is an original IP created by Rockfish Games.

And yes, sales of the first game still support us; we are our own publisher!


02 Oct

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Originally posted by Zenguro

Thanks for the reply! 🤩 Do I understand this correctly? ES2 console release is targeted for 2022?

Yes, Early Access will be this December, and then we plan to add more content and nail the game for about a year before sim-shipping the full release on PC, PS, and Xbox in HY1 2022. /Michael