Everspace 2

Everspace 2 Dev Tracker




17 Apr

Comment

Originally posted by TehOwn

Literally just pirated v1.0 while waiting for the version that I legally have access to. This is why the existence of piracy is ultimately beneficial to consumers, it forces platforms to provide a better service. Hell, it even helps you since there's fewer angry customers.

The game is awesome and I'm thankful that it's DRM-free.

While we don't advocate for piracy, I admit I am thankful for your support and your cleverness for navigating around a frustration situation. Hoping you won't have to resort to that build much longer and have the main (and further updated) build on Game Pass soon. I should have more info to share soon as well.

Comment

Originally posted by SummonMeow

Hate to point it out but on the Gamepass version it's missing all hand drawn cutscenes after The Emissary. Also any water planets with atmospheric effects cause severe stuttering regardless of settings and the areas of solar radiation are unplayable due to frame rate loss. I love the game but the Gamepass release is not finished past half way point to many issues to continue enjoying. Look forward to the update.

Hey there, the update is addressing cutscenes and some optimization issues as well (in addition to a WinGDK plugin failure causing issues with TrackIR, DLSS, FSR). I can't say it'll be a miracle update to fix all issues with the water locations (these are the most demanding locations in the game IIRC), here's hoping it helps as soon as we get through certification. I've pinged all channels this morning and hope to have an update on the state of Game Pass soon.

Comment

Originally posted by shamblmonkee

will trackir work on gamepass when 1.0 is out? currently it does not seem to work. I've updated trackir game list and enabled in game but still nothing. Thanks

TrackIR isn't working because of a failed plugin for WinGDK, but our folks at EngineSoft reworked them so this should rectify the TrackIR, DLSS and FSR issues once we get through certification.

Comment

Originally posted by RitualST

Thank you for the update. Dealing with large corporations can be frustrating. Keeping my fingers crossed for the certification to pass as soon as possible.

Thanks for your patience; I've pinged more channels this morning so I'm hopeful to have more news soon.

Comment

Originally posted by Captain_Nipples

This is kinda weird.. I remember PUBG getting patches out within hours because of dumb shit they did when they first launched on XBOX. Why is this so hard? Did PUBG have some special privileges with Microsoft, like partnership or something at the time?

Definitely understand your thinking, it certainly feels that way at times. I'd certainly like the special privileges those other companies get too. I suppose I'm glad we provided the "99%" version when we did, else this waiting period would still have Game Pass users on the Fall update (yikes!). I've pinged the appropriate channels this morning, I am hoping to have news soon.

Comment

Originally posted by atzepenq

will v1.0 on game pass bring back DLSS or FSR2? the game felt so much smoother back when it was supported.

Hey there, the FSR and DLSS issues were caused because of a WinGDK plugin failure and will be fixed. Otherwise, I've pinged again this morning for info; it's been way too quiet.

Comment

Originally posted by xphoenix14

I've been playing the gamepass version for a week or so and I'm wondering if I have been missing anything that would warrant me restarting with a new save when the update comes out. I'm not very far in yet. I saw a comment that the current version is "~99%" and it was missing something like the IR/Eye tracking thing, so I wasn't concerned about it, but I wonder if I am actually missing out on something?
Thanks!

The TrackIR - as well as DLSS - is a problem regarding a WinGDK plugin, which we do have rectified. Otherwise, all game data from this "99%" version of Gamepass will be fully compatible and brought up to speed with the 1.0 version. There's a couple of cutscenes that need updated at the end, a broken dialogue line, an achievement that isn't working, and a couple very minor, non-gameplay related issues that will be resolved. I can guarantee you won't have to restart once this gets through cert. I am once again pinging all the channels to see what the latest news is, even if it means a prospective timeline for an update.


14 Apr

Comment

Agreed, this is frustrating. By all accounts the certification should have passed and the update should have hit yesterday, but we're still being told it is "marked for the certification process" (this was 8 hours ago, and we have bumped communications to get more info) and haven't received any more info.

I have personally pinged this matter once again, as I'm growing restless of this fiasco as well. I know this isn't the response you want, but I truly appreciate the patience as this gets through the according operations. Once updated (or if anything changes, like my table getting flipped), I'll be making a new post in the subreddit directly to clarity details.

Comment

Originally posted by Jerry_from_Japan

I'm speaking on the topic from being a day 1 supporter of the game (and the first game) waaay back in Kickstarter and playing every released iteration of it, throughout all the time it was available to us in Early Access and even that really early Alpha build. I know what the game is. I don't expect it to be only a "Diablo in space" game, I expected it to be a looter shooter with aspects of Diablo and games similiar in it. Which it is.

But I think there needs to be some brutal honesty here. No one is playing this for the story, they're playing it for the action and outfitting their ships as they want and how they want to play the game. The puzzles get in the way of that. It doesn't enhance the main gameplay loop. That's the problem. And with it being as big a part of the game, there's a reason why there's continually criticism on it. Because in every iteration, from Early Access through all the changes to the 1.0 release.....the puzzles still get in the way. They're sti...

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First, thanks for your support and being a part of this journey. While I personally don't play the game for the story, I think it's important to recognize your opinions don't represent the entire playerbase, especially since statistically we have seen a lot of players both play for and enjoy the story (and the puzzles thereof to see all the sites), and still more players do enjoy breaking up the pacing when they decide to instead of feeling like they can only do one thing. Claiming the entire playerbase views this topic exactly the same as you, is actually a disservice from your own opinions. It discredits them with falsehoods, and I'd much rather validate your opinions here so we can have a discussion on how your experience was shaped and your needs met (or not met). Yes, there are users who don't like the puzzles, but even calling this the majority simply isn't true. It doesn't make your opinions less valid, but it does mean there needs to be careful thought as to what our team n...

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13 Apr

Comment

Originally posted by Jerry_from_Japan

At the end of the day the question remains: why did the puzzles have to make up such a large part of the content when you knew from feedback going on years that it was a lot of player's least favorite thing to do in the game? That's where I get confused. Did it just become "too big to fail" , you guys were at a point of no return with it and it had to be the volume/quantity it is?

You want to appeal to players who enjoy looter shooters and games like Diablo,etc, but in hardly any of those games do you get met with the absolute emergency brake on the gameplay loop because youre busy looking for one last key or part of a puzzle in order to finish something up.

Some clarity: You're speaking on the topic still as though years of feedback were provided while we ignored it, so let's be very clear on this front: Early access was about 2 years total. We had multiple large updates that added or wildly changed core aspects of the game, because of further implementation of our core vision as well as the feedback to aid its development. We aimed to make a lot of handcrafted environments - landing at a little over 100 - and utilized a lot of healthy level design to help guide players from one point of interest to another. The expectation from the get-go isn't that players will do everything, but rather be pleasantly surprised when they stumble upon a secret that rewards them across an expansive game.

An observation: It sounds like you expect the game to be Diablo-only, but in space. This was never our aim, nor ever preached from us. Yes, there are aspects of Diablo, and Destiny - which we have stated - but there are also more aspects of F...

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Comment

Originally posted by Jerry_from_Japan

The problem is this feedback is nothing new. This has been brought up CONTINUALLY to Eric and Rockfish over the last 2-3 years probably just about every week on their streams and posted CONTINUALLY in forums throughout the same time span. And it just continually got shrugged off. It's not the time commitment that is the issue. Its that its NOT FUN and a huge momentum derailment of the game looking in every nook and cranny for the last part of the puzzle.

"If you don't like 'em, you don't have to do most of 'em! Goodness gravy!"

But they are such a big part of the game that if you dont do them, a huge chunk of the reward content goes away. Most importantly mainframe expansions. Something that important shouldn't be tied to something that mundane to do.

You're not wrong that the type of feedback isn't anything new, but the game has changed quite considerably over the years. Location secrets and challenges saw a world of adjustments across development because of this feedback. In fact, we doubled back on all secrets in our homestretch before launch, and made some tweaks and adjustments even then.

We received two types of feedback on this front, and we have had some rude, vocal users about this topic. We're not going to pretend that we can please everyone, nor that we can make every single secret super fun, engaging, and unique. But we're going to do our best, utilizing the feedback from our playerbase to get things to a better place.

Regarding the reward content: I can see your reasoning, and this was also something we adjusted over time because of feedback as well. We iterated on the attributes and how the Mainframe Expansions adjusted them accordingly. Our goal was to make little boosts to the player ...

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Comment

Originally posted by polloloco81

The frustration is also compounded with the crappy UI. If you fly the ship that has the special ability of summoning drones to fight with you, your HUD now shows icons for your drones with is totally unnecessary, then also showing 30 icons for salvage you can pick up to repair your drones. Why????

To be fair, the drone salvage is almost completely hidden from view so long as all your drones are active and at full health. Regardless, your point is taken.

Comment

Originally posted by Lucy_der_Antichrist

u/Giraffasaur_ regarding the geampass situation.
Is there an Update to the state of it?
On gamepass, there is version 0.11.33163.0 what would the full release Version be?
More importantly what are the Differences between theses Versions...less than 1% apart, but in what regards?
Patchstates? Quests? Loot? Dialouges? Cinematics? Story? Balancing?

tldr: is the difference between full releae and the gamepass release just technical or in content as well?

I know the wait is painful but I don't have more info to report yet, sorry! I do think we're close however, as the good news is no snags in certification have come up. I will make a new Reddit post when the update goes live.

The upcoming adjustments are almost entirely technical, with at least one placeholder (which is mostly complete even in the current version) that gets updated too. Nothing affects gameplay or save conditions.

Comment

Hey guys, thanks for the feedback. Your opinions are very much validated in here, and we're keeping an eye on how players are enjoying (or in this case, not enjoying) the varying aspects of EVERSPACE 2.

Some quick clarity: EVERSPACE 2 very much puts emphasis on space combat, but we also utilize open world exploration as well. It seems there's a disconnect here, like the game is supposed to be either one or the other, and can't be both...

Exploration in the game is definitely meant to have the player intentionally look around the handcrafted environments, instead of just a follow-the-dots mission design. Still, there are points of interests around varying environments to aid in this, some more obvious than others.

100% completing core areas should require the player to take time into this endeavor; it should not be a one-and-done routine that takes mere seconds. However, it also shouldn't slam a player's head against the wall for hours on end either. I ...

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10 Apr

Comment

Originally posted by KenDen86

Sadly, I cannot play the GamePass version due to DX12 crashing after 15ish minutes. The Steam demo, which the option is greyed out but set to DX11 is working fine.
I have uninstalled, re-installed and verified many times, but the render option is greyed out and stuck on DX12.
So unfortunately, I am having to miss out fully.

Dang, I'm sorry to hear this. This may be related to all the plugins breaking for the WinGDK. We've been trying to find some workarounds but to no avail at this time. Our friends at EngineSoft may need to rework them directly, and if/when they do, we will be pushing a hotfix asap.

Comment

Originally posted by Specific_Farm_6456

whats the built of the 99% version? is it: 0.11.33...?

will the 1.0 version have a working HDR implementation and working Dlss 2 or maybe even dlss 3?

The HDR experimental technology isn't something we can wholly develop further from our end; it is dependent on the user's system and settings. We have implemented it fully for UE4's capabilities, though we have seen it come up short for certain users.

Otherwise, all plugins are broken on WinGDK based on our development for XBox Seris S|X, which includes DLSS. Our friends from EngineSoft needed to rework them, but as soon as we are able to we will push a hotfix.

That said, we have no plans to include DLSS 3 at this time.


07 Apr

Comment

Originally posted by CptBadger

Hello.
u/Giraffasaur_

Could you please elaborate on what the status of DLSS on Gamepass is?
Is it already in or will it be available on the actual full 1.0 release?

Thanks!

Hey there, I just received word that all plugins seem broken on WinGDK, which includes DLSS. This is likely due to our work regarding XBox Series X|S. We will figure out if a solution is something we can push through as a hotfix, but unfortunately it would get pushed through after the actual 1.0. I'll follow-up when I have more info, sorry!


06 Apr

Comment

Originally posted by TendieFactory

Can't wait to play the full version on gamepass, really nice to see the devs answering questions. This is probably the funnest HOTAS supported game that I have played. It's the perfect balance between arcade and space sim (for me at least) good luck on the launch!

Thank you for the support, glad you're having a good time with it!

Comment

Originally posted by skyline385

Just to confirm, the 99% build will take a day for certification and the full 1.0 will be a week after on Gamepass then?

Yes, this is correct. And just recently, we got confirmation that Microsoft can expedite the troubles so I can absolutely confirm tomorrow it'll get through.

There won't be any save wiping or nonsense like that so I can assure our playerbase starting tomorrow will have a sound continuation into the full 100% release when it passes, too.

Comment

Originally posted by traden

Thanks for the reply. I'm glad you guys took the initiative to send an early build to game pass early knowing it would take time to be approved by Microsoft so that we wouldn't have to wait weeks for it. It's unfortunate that you guys are getting so much flak for this delay. I'm sure the wait will be worth it!

Hey, it's no worries! Hiccups happen, like it or not. Frustrations surrounding this Game Pass hiccup is valid, because it absolutely sucks (even if it's only a day delay), and is also why we're addressing the issues as quickly as possible.