Everspace 2

Everspace 2 Dev Tracker




13 Sep

Comment

Originally posted by Queeflet

May I ask why you avoided this? Often one of my favourite forms of haptic feedback.

The main reason is all combat would feel like a constant rumbling. Our intention is to bind vibrations towards receiving incoming fire and hitting the engines, so the player knows the ship is under stress. Adding weapon fire would be an overuse of this feature, and recognition between different occurrences in the heat of battle would become more challenging.

For example, firing a weapon at the same time damage is taken may lead the player to think they didn't take damage since it felt like it was just the weapon firing, leading to confusion when they discover half their hull is missing - or explode - in a way that feels unfair or random. We do not want this confusion to occur, so we chose the haptic feedback carefully.

Comment

Originally posted by Lazy_Leg5956

Will you address the lack of controller vibration when shooting?

We intentionally avoided this and have no plans to add controller vibration when shooting.

Comment

Originally posted by Legal_Pizza3754

Forgive stupidity, but does this apply to xbox series s also? I'm assuming XSX just means series x?

The abbreviations are confusing, no worries! The shorthand XSX means that both series S and X have been updated.

Comment

Originally posted by Accomplished_River43

Come on, even Starfield has flight mechanics with inertia dampeners off (locked under a skill though and not explained, but still)

This is a dangerous comparison, as Starfield is a rather different game. It's easy to compare the space combat depth, variety and controls between the two with a clear winner, for example.

We have to recognize: just because there are other games with spaceships that have features, does not mean those features should be in all games with spaceships. We're very pleased with the results thus far; we'll see what more we can do from here, but please understand there has been a strong intentionality to what has and hasn't been currently provided. Here's hoping we can do more, but we cannot guarantee anything at this time.

Comment

Originally posted by Accomplished_River43

Inertia dampeners switch when?

Still a debated topic internally (this option was never intended initially from the start - it was added PC-side as a community request, but still isn't tutorialzed or bound by default to prevent user error) so I can't guarantee this will happen, but I can say we have poked about with some thoughts on how it could happen should we push for this direction to occur.

Post

Greetings pilots!

Thank you for your continued feedback regarding EVERSPACE 2 on consoles. Your reports have given us direction on what needs fixing for a better experience for all, so we've pushed a patch through to download right now on PS5 and XSX.

Stargazing unknown signals is now much more pleasant with an adjustment to our skyboxes, and drifting cameras during supralight have been straightened out.

Additionally, we’ve opened a support forum on Discord so all pilots have a dedicated community space to report bugs, supply feedback, and suggest features. Join our ...

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12 Sep

Comment

Nice, but I need MOAR


09 Sep


02 Sep


19 Aug


17 Aug

Comment

Originally posted by PhillyDillyDee

I’ve accidentally sold stuff before. I think the game needs a little more of a safeguard for that when browsing shops. That, or a buyback feature.

Clicking the left analog stick will cycle the sort options for the vendor, and will also cycle to the buyback options as well.

Comment

Originally posted by Stoic_Ravenclaw

.....can't quite make out all the words because you've got something in your mouth there champ.

It's a 26 GB update. This was no small fck up. And why in the sweet Mary hell wasn't it tested also on a commercial Xbox as well as Dev kits. That's as basic as testing gets for Christ sake and you're here slobbering over their junk.

Guys like you are why the industry is in the state it is.

Hey there, we can understand your frustration with various game industry issues. However, this was a rather small issue that is surprisingly complicated to explain. I'll keep it short, though.

There are a lot of flags in the build pipeline for how the engine packages the game, and a lot can go wrong here. The good news is that because all our internal testing indicated sound results, as the user results started rolling in we were able to ascertain what flag needed to be adjusted. It ended up being a very small "fck up." Because this changed how the engine packaged the game, the patch itself ended up being quite large.

We also have to give praise to Microsoft, as they were quick to support, certify, and appr...

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Comment

Originally posted by luh_geekum

yeah i went to the modify menu, then came out of it and it had just disappeared from my inventory? I have no idea what Could've happened because I only started playing yesterday but this is weird

Alright, I'll let the team know and see if we can reproduce. Thanks for the report.

Also: When skipping the tutorial, any equipment you had during the tutorial will vanish, and you get new gear. It's a stretch but, could you have looked at the item, skipped tutorial, and then looked for the item (that was intentionally removed)?

Comment

Originally posted by OniDestiny

No offense, but why nobody notice this huge error in playtesting?

Comment

Umm...what? Haven't heard this one before!

Can you be a bit more specific with what happened? This is rather concerning, and we certainly don't want loot in a game with looter shooter mechanics to mysteriously vanish! :O

Comment

Originally posted by xfearthehiddenx

Out of curiosity, no pressure. Will we see keyboard and mouse support on console in the future?

There aren't any plans for mouse and keyboard support on consoles.

Comment

In case anyone missed it: We've got good news to share! Our team has fixed the issue, and our friends at Microsoft helped coordinate the patch to get pushed through through the night! EVERSPACE 2 has a patch to download that will fix the stuttering issues (version 1.0.35353), it should start automatically.

Please note that the patch is quite large due to a new data structure we had to deploy, but the stuttering should be gone.

Thanks for everyone's reports, your patience, and your support.

Link


16 Aug

Comment

Originally posted by bobblebob100

Out of interest can you share what you think causes the issue? Stuff like this always fascinates me, especially as you said it was running fine on the dev kits

We have the hunch that switching back to an older packing format in the day one patch might cause loading issues, which would fit the stuttering issues we're seeing.

The new packing format (IoStore) ran just fine with the initial Xbox version that was certified for the retail version gold disk but led to crashes on another platform that the team is currently working on. We went back to using .pak files for the Xbox day one patch to avoid branching, never anticipating that an older asset format could cause such issues on the Xbox Series. Plus, that latest code base runs just fine on PS5.

Unfortunately, you cannot test a new Xbox version before releasing it to the public when the same product is already live on the Windows Store. Meaning, nothing wrong with the Xbox dev kits! We would have had to set up an entirely new console project—you can't just duplicate the entire code—to do a private audience test; YIKES! Now we know, but this is AAA territory that we simply c...

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Comment

Originally posted by TheHelloMiko

Please tell me if I'm talking absolute nonsense, I'm not a game dev or even technically competent with "computers"... but it seems to me the difference between the XSX version and the PS5 version are that the XSX version communicates and updates it's data to Game Pass so the save is synced when played on PC.

Could this regular communication and updating be taking priority and causing it to freeze up?

I'm really sad that the version on Xbox is borked. I waited months to play after the 1.0 PC release because my PC is a potato.

Nope, nothing to do with Game Pass! Our team found a potential cause of the issue, and we hope to have a new build for Certification tomorrow; fingers crossed! Our friends at Microsoft are standing by to give this one top priority, so your flawless weekend in space might be happening after all. /Michael

Comment

Originally posted by Aqui77

Hi, game installs fine and is great, but can we get a patch asap to fix the constant stutter/freezing periodically on Xbox. The game freezes up on and off while scrolling in menus like inventory, in space combat and pretty much everywhere in between.

This is our current priority right now.