Everspace 2

Everspace 2 Dev Tracker




06 May


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24 Apr

Comment

Originally posted by CaryGooper

When can we expect DLSS support? Would be great to see it fixed in the next patch.

Our technical programmer prioritized game-breaking issues - most of which have been addressed here - and is jumping around some other tedious gameplay-related issues. He assures me he is turning his attention towards this to push through certification very soon. I can only ask for your patience on this one; I'll follow-up.

Comment

Hey all, just making it a bit easier to know what this includes. Please know that we are aware DLSS is still broken but we did not want to wait any longer to get a patch out to you.

Changelog - 1.0.33633

Tweaks

  • Further performance optimizations
  • Tweaked Faction Battles in Drake that could be lost within seconds
  • Integrated localization changes suggested by Crowdin community
  • UI: Added Unreal Engine logo to startup screens

Bugfixes

  • Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and load the just created auto-save and the follow-up mission will start.)
  • Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
  • ...
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22 Apr


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20 Apr