Factorio

Factorio Dev Tracker




15 Dec

Comment

Originally posted by punkbert

for not letting us have these things already.

I'm smoking some excellent hopium for a Factorio 1.5 beta christmas surprise release with all the QOL-features already described in recent FFFs.

It's a potent mixture.

I'm sorry, but it is just not happening.

Hello,
trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.


Train Schedule Interrupts

The way you control the trains is very static at the moment. You have a list of stops to visit, and the train just goes through them one by one and thats it. The only dynamic part is the wait time at each of the stops.
There is no way to just go somewhere else dynamically based on what is going on.

T...

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08 Dec

Comment

Originally posted by Ilsor

we just forgot to re-enable the requests again after recovering the corpse, and have to figure out what is going one, and why aren't we supplied with our stuff.

Automate the typo out!

fixed

Comment

Originally posted by Ikalpo

Cliff explosives are not unlocked from the start of the game, and with the expansion there are even more delayed.

Minor typo!

fixed

Hello,
we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!


Billions of years' worth of Factorioraiguard

We had always thought that having a normal 32-bit unsigned integer to track the number of ticks passed would be enough for everyone. You have 60 ticks per second, which makes it 2.2 years of continuous playing on a single game save. But Factorio is a game about automation, so it was inevitable that someone would leave their factory running in the background and eventually overflow the tick counter.
This obviously will n...

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04 Dec

Comment

Surprisingly nothing crashed and burned

Post

Bugfixes

  • Fixed loader would not connect to belts in preview in some cases. more
  • Fixed bad pumpjack drain logic related to yield. more
  • Fixed recipes with ingredients craftable for free could n...
Read more External link →
Post

Bugfixes

  • Fixed loader would not connect to belts in preview in some cases. more
  • Fixed bad pumpjack drain logic related to yield. more
  • Fixed recipes with ingredients craftable for free could n...
Read more External link →

01 Dec

Comment

Originally posted by filthyorange

What do they use to model their stuff with?

Blender!

Comment

Originally posted by TheLeastFunkyMonkey

"The new usurper of natural resources, the new exploiter of planet surfaces, the new cause of mass pollution, powerful enough to mine Tungsten ore."

Never before has a single sentence brought me such joy.

<3

Comment

Originally posted by NameLips

Thought: the foundry has a flat productivity bonus, but the big mining drill has a Resource Drain Reduction stat which honestly just feels like a productivity bonus by a different name. The end result is making a resource patch last longer, so why not simply give it a productivity bonus instead of inventing a new attribute?

Productivity also increase the amount of items/second that come out of it, resource drain reduction doesn't do that but being multiplicative with productivity you get that much longer lasting resources which is great. Again, on multiple planets you want to redo mining outputs that much less often.

Comment

Originally posted by factunchecker2020

So if I read it correct this new drill has multiplicative productivity with mining productivity research?

Yes, I just said miner productivity because theoretically you could put productivity modules in the drill as well, even if nobody really does that.

Comment

Originally posted by John_Sux

Why would/should the foundry have the specific ability to make low-density structures? If we are just inserting the three materials into it like we would into an assembling machine normally. You will still use assembling machines on other planets, surely.

Because it's a huge boost for LDS, making it with 50% higher productivity is a big deal

Comment

Originally posted by IAMAHobbitAMA

Hot stuff!

My one disappointment is the decision to not have alternate recipes for items. That's one thing I have loved in the expansion mods where you can use wood or stone plates for green circuits for example.

Yeah that one will be tough. But the recycling is all just furnace-style recipes which means mods can override them, or disallow items from being recyclable

Comment

Originally posted by I_am_a_fern

Or there'll be a new building transmiting power over long distance. Think substation but with a chunk wide range or more. Probably built on a thunder-themed planet.
Honestly placing poles mid to end game feels like a chore, I wouldn't mind a large expansive building to just put this behind.

This. Except that building is a Legendary substation use in the videos :D

Comment

Originally posted by rpetre

Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).

Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.

Electricity, a lot of electricity.

Comment

Originally posted by rpetre

Related, I don't get how the foundry is powered. It doesn't seem to have a power connection and I initially thought it's lava-based (like stone/steel furnaces are powered by fuel), but the LDM recipe doesn't use lava (and I understand it's supposed to be usable on other lava-less planets, too).

Edit: now that I look closely, the big miners don't have power connections too. It's possible that they had a substation out of frame in both videos, but maybe they hint at some other power distribution mechanic? And no, it's not free energy since there's a specific mention that it uses a lot of energy.

Electricity, a lot of electricity.

Comment

Originally posted by bm13kk

We absolutely must to get there new type of energy productions, related to temperature!

Uranium ore is gone. But get 500C steam should be possible on vulcanic planet!

The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water,