Originally posted by tripleomega
This makes me wonder about many things:
- If there are no robots and players can't walk on the platform how are things getting built? The devs seemed quite concerned when adding remote rotating of a belt that it might feel odd for it just to happen, but this is on another level and they don't mention it.
- How are we getting back down once we are up in space? The vanilla rocket doesn't really have a reusable capsule.
- For that matter how are items sent back down from a platform?
- Do we get to keep our inventories when going to space? I'd guess not as that would highly encourage manual transportation of items to space.
- If we need interplanetary logistics and can only send things one stack per rocket do we need low quantities of these items or do we need to launch huge numbers of rockets? Or are rocket inventories bigger now?
- If things get auto-requested by platforms how does the rocket know when to launch? Does it launch even wit...
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The platform is thick enough to have some machinery inside. We didn't show it, as it is still work in progress, but there is going to be a scaffolding animation related to building tiles and entities.
From a game design perspective, getting down is for free. There is some capsule landing animation/mechanics in progress, while in the current playtesting version, things just teleport down. When it comes to the way how do you request things down there and how it all works together, it will be covered later.
You can't keep your inventory, only your armor. Platform payload is quite limited, more on it later.
Rockets are not limited per stack, but per weight, more on it later. But even so, you are going to send quite a big amount of rockets in the expansion (many thousands at least, probably more, but don't forget rockets are 20 times less expensive now), this is why rockets were made much cheaper and little bit more simple to produce, to not make the whole expans...
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