Great FFF, few thoughts on the new trigger method. New players will benefit greatly from this, and on that premise alone it should be included. Without new players the longevity of this game diminishes. However,, veteran players will be bothered by it as they now have an artificial road block that they must push through. If I use myself for example, I build with a backwards design. I start with what I want the end to look like and I work my way back to the start. So when I build oil, I first design my oil refinery and then go plug in oil to it. Same with electronics, Ill often have gears and electronics already set up and awaiting input for my starter base. Now I would have to wait to craft 50 iron before being able to see green circuits.
My suggestion to allow for new player experience, and accommodate veteran players, would be to tie the trigger unlocks to the UI function of highlight new recipes. This would allow a new player to have this on by default, but a veteran pl...