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As mentioned in the announcement last week, after the launch I will also work on controller support for PC and Steam Deck.
[deleted]
As mentioned in the announcement last week, after the launch I will also work on controller support for PC and Steam Deck.
The game is perfect. Thank you.
Thank you
I tried that when making the splitter icons originally. It sucks.
Basically, in general the bottom-right section of the icon is almost always obscured by a number, and the colourful arrows are the part by which you tell it's a splitter.
TL;DR: No, sorry!
...And what if I told you some other icon(s) have similar "issues"?
Is this something you worked on alone? Asking because of the "I"-tone of the article. You da real MVP!
It was mostly my pet project and I was the only one working full time on it. I tried to let the rest of the team focus on the expansion and not get in the way, but others helped me out with some things, such as graphics optimizations, web backend, testing, playtesting and feedback.
Why is it not priority to get support on the deck over the switch?
Because I started the Nintendo Switch port before the Steam Deck was even announced, so first thing's first. Also it's just me working on the projects, as the rest of the team focuses on the expansion, so it takes time.
Is this all coming in the base game as well so we can get controller support on PC/Steam Deck?
Yes, eventually.
I can plug a USB keyboard into my switch. Any idea if Factorio will support that? I guess perhaps not since you would also need a mouse
Currently you can plug a keyboard(and mouse too) and map some actions to keyboard shortcuts, but you will still need a controller to play. In the future I want to implement full mouse and keyboard "mode" so you can just play with for example a wireless mouse and keyboard.
https://youtube.com/clip/UgkxRkYnQsMMruLVLKIQJKbcpbjfE4HB0G5-
Can someone tell me how this is possible? I can never get this to work when I play. I always die
I captured that footage. I can't tell you how many times I died before recording the final take.
Why not add (USB) mouse support as well? There is at least one Switch game that has it (Game Builder Garage).
It's in my plan. Currently there is actually limited support. You can plug in a keyboard and map keys to some actions, but you still need the controller to play.
Interesting, allows cross platform play. Their excuse for not natively porting to Apple Silicon Macs now does not exist.
Main issue is dealing with the new toolchain, all the Apple notarization, constantly changing rules and lack of backwards compatibility. Not a huge deal but it still means we need a dedicated Mac guy.
The Nintendo Switch port only happened because I'm a fan of the console so I was ok with dedicating time to it.
And then after that they said they would (IIRC) "never" port the game to anything that wasn't x86.
We are many developers and we don't always agree with each-other :P
The only reason it's completely doable on Steam Deck is because the trackpads. I'm REALLY curious what the Switch control layout is going to look like. This is pretty exciting, and I'm glad that official controller support is being worked on. My initial guess as to how they'll pull it off is by combining buttons into larger submenus. For example, holding RB would bring up a radial menu with things like copy/paste/etc. Going to be real interesting to see their solutions.
Pretty much spot on. Holding RB will bring up a radial menu that has quickbar items, tools(copy, paste, new blueprint book) and panels(trains, blueprint library, tips and tricks)
Waiting 1 year the expansion without any news and see that .. my heart is broken....
To put this a little more into perspective, there's been pretty much 1 person working on the switch, while the rest of the team is working on the expansion. Don't take them as mutually exclusive. :)
For the past one and a half years I've been working on a secret Factorio project. Today we are finally revealing it.
As announced during Nintendo Direct, Factorio is coming to Nintendo Switch! It's already in the final stages and the global release date is set for 28th October 2022.
Here is what to expect:
On...
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