Originally posted by Atreides-42
Wasn't quality talked about in the context of "Sprinkle a few quality modules throughout your factory, and statistics will mean you get random rares"?
Because Quality as-is does NOT work that way. You either have to absolutely 100% go all-in on quality, or ignore it for anything except the most final of end products. If you just throw quality modules into your machines the same way you would speed or production modules (or efficiency I guess) you're basically just guarenteeing your factory will choke up and come to a halt.
It's just such a weird mechanic. It really feels like it needed months more development, and tonnes of playtesting from average players, not just devs and streamers.
Yes, you can sprikle few quality modules into the factory (assuming it is a final product, and you properly filter it). But we never said that you can just sprinkle the modules everywhere, it is very clear.
Also you absolutely don't have to go 100% all-in on quality, there is a whole spectrum of the involvement of quality in the factory, from completely ignoring, to putting it everywhere and dealing with the complexity.
All I see is a complaint about "when I just randomly put modules into a factory, it will not just magically make everything better", and yes, it is not that simple, but I see it as a feature, not a bug.