Factorio

Factorio Dev Tracker




25 Oct

Comment

Originally posted by Noch_ein_Kamel

1 Ton = 1 Megagram ;D

We were actually thinking about megagram and also megameter. But the world isn't ready.

Hello,
You may have noticed we launched Space Age earlier this week :)


Space Age reception

The reaction to the Space Age launch has rocketed past our wildest expectations. We had almost 100,000 concurrent players, and as of writing this post, we have passed 400,000 copies sold!

Needless to say, from all of us here, thank you. Factorio would not be possible without the support of our fans and players. We are working hard to address all the feedback and issues you've reported to us on the forums, Reddit, and Discord.


Galaxy of Fame

This week, kovarex, Lucas and Vinzenz finished off our last little surprise for Space Age, the Galaxy of Fame.

...

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23 Oct

Comment

Originally posted by FrancParler

Yes please try something πŸ™ I get crazy having to double click every time one each recipe even if I just keep the normal quality all that time.

Also having removed items from save for which research wasn't discovered yet is a bit harsh, I would have liked an option to keep them (my 4 spidertrons) even if I couldn't build new ones until the tech is researched.

Hello, the removal of the items is specifically for when you opt-in to "downgrade" the factory when loading, you can just load the safe without that option, and you will keep everything.

Post

Features

  • Galaxy of fame. Offered when the game is finished. more

Changes

  • Non-blocking saving setting is no longer synced over the Steam cloud.

Minor Features

  • Added flying text for more cases of unsuccessful resource mining.

Bugfixes

  • Fixed that blueprint book tooltips did not look correct when in the quickbar. more
  • Fixed that m...
Read more External link β†’
Comment

Originally posted by HeKis4

Perhaps there's a toggle they can add to "I wanna change the quality in my recipes,"

Or, more simply, make it so that clicking a recipe selects the recipe, and if you want to set quality you have to do it beforehand, and not after.

Hello. The behaviour of closing the dialog by selecting the ID is something we did before, and it felt super cumbersome, as I had to go all the way down to the quality selection, and only then click the item, so we changed to the confirm

BUT.

I just realized that maybe, it could be done by just changing order in the actual window (did we really not think about this?).

So the quality selection would be at the top, and the item under, so you first select quality and then click, or you only click. It could work also for condition, you can alter the quality filter, or just keep the default (==normal) and press the icon.

I'm not sure if that really can work nicely in the UI and if it would work in practice, but it sounds like something worth trying.


22 Oct

Post

Changes

  • Achievement logistic-network-embargo updated with different condition for base game and space age.

Bugfixes

  • Fixed a crash when viewing the production statistics GUI while switching surfaces. more
  • Fixed unstable global grid position when re-assigning blueprint. ...
Read more External link β†’

21 Oct

Post

Bugfixes

  • Fixed a crash when changing decider combinator conditions or outputs in latency in some cases.
  • Fixed a crash when sending a platform with no thrust to a planet and then removing the stop. more
  • Fixed a crash when robots try to station in a full roboport because their stack size changed.
  • Fixed a crash in path finder when migrating 1.0 save files to 2.0.
  • Fixed orbital drop slots not counting towards Item count wait condition.
  • Fixed space platforms not respecting peaceful and no enemy modes.
  • Fixed a crash when downloading mul...
Read more External link β†’
Post

Factorio: Space Age continues the player's journey after launching rockets into space.
Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

For more information about what comes with the expansion, check out our ...

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18 Oct

Hello,
3 days to go!


Factorio: Space Age Trailer

With a new Expansion of course comes a new trailer. After many weeks of work, fine-tuning, and polishing, Albert (with help from Vaclav, and the script written by Earendel) has finished the launch trailer for the Space Age expansion:

The result speaks for itself, and there are some details you might notice. For instance the rockets now have fixtures carrying the cargo pods, and we have animations for cargo pods landing on a planets and at landing pads.

Or perhaps you noticed the player running around with some of the new late game technologies...


Mech armorv453000

From the very first prototype of Space Age, we had a new tier of armor in it. The only difference was a 20% larger equipment grid over Power armor Mk2, but along with quality this felt well above adequate already.

As Earendel and Albert were dev...

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11 Oct

Comment

Originally posted by Interesting-Force866

since they mentioned that they can get a million science per minute out of the game I speculate that they did make improvements.

I didn't say that, I said, I would try to aim to that in my save (which I didn't have time to try).

Post

Hello,
It's time to reveal the last planet. So. Warning: Spoilers ahead.


Welcome to Aquilo

Aquilo planet icon

It's day, but stars still twinkle in the dark sky. You count the planet's sun among the stars, larger and brighter than the others, but still so dim you can barely feel its warmth at all. A howling wind chills you to the bone and gently rocks the iceberg you are sitting on.

This planet has no land. It's an ocean world of liquid ammonia. One continuous ocean covers the entire planet and it's at least 200km deep.

The best landing spot you could find was this large iceberg. The sheet of ice is only a few meters thick and seems to contain a lot of trapped air, but frozen water is a very solid material as long as it stays cold. It's able to support a landing pad, so that's good enough.

... Read more

09 Oct

Comment

Originally posted by Ratiasu

Capping bot movement speed to a sensible value would make it feel a lot less cheap imo.

No, movement speed is the latency of the network to do personal requests or one time required work generally. Charging rate of roboports limits the long-term high throughput volume.


07 Oct

Comment

Originally posted by cfiggis

Much thanks. Hearing that there is a way to manage spoilage automatically is what I was hoping for.

But don't expect to get it right on the first try :)

Comment

Originally posted by boomshroom

In no enemies mode, can spawners be marked for deconstruction with the deconstruction planner or super-force building? If they couldn't be, that would seem to go against the idea of super-force building and give an impassible obstacle regardless of technology level without the engineer being present.

No, no deconstruction planner. What about artillery?