Factorio

Factorio Dev Tracker




11 Apr

Comment
    posila87 on Steam Forums - Thread - Direct
It is probably an antivirus software blocking the game from reading files from the disk for whatever reason.
https://steamcommunity.com/app/427520/discussions/5/1621726179575061782/... Read more

08 Apr

Comment

Originally posted by Pluranium_Alloy

There used to be a checkbox at the top of the advanced tab in the map generator, however it isn't there for me currently. (This is completely vanilla BTW)


07 Apr

Comment

That's excellent! This is what a mall should look like.


05 Apr

Comment

That's amazing :) I'm for sure not going to use that, but this is really well done.

Comment

Looks like you'll need another visit to the restroom, or is it too late?


03 Apr

Comment

The important features are what counts.


29 Mar

Comment

Originally posted by BLURE4l

Dude im trying too persuate him into buying it but he is really opposed to it and I wouldn't get him to play any other way. If he likes it he will buy it anyway so we can play the more recent versions.

Why can't he just pirate the latest version? 0.16 is over 3 years old


28 Mar

Comment

Merle haggard, Marty robbins, maybe some Bobby bare


25 Mar

Comment

Excuse me, how the f*ck XD

That's sick.


24 Mar

Post

Bugfixes

  • Fixed that building by moving ignored the position where the player built the last entity. more
  • Fixed a crash that could happen when viewing the tooltip for certain types of ammo. more
  • Fixed that ammo tooltips sometimes wouldn't show damage info. ...
Read more External link →
Comment

Originally posted by RunningNumbers

I expect three more updates today.

why u do this to us??

Comment

spooky

Post

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

External link →
Post

Minor Features

  • Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. more
  • Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upgrade planner filters.
  • The announcement of player death now contains GPS tag with the location.

Balancing

  • Increased the tank braking power from 400kw to 800kw. Before this change, the tank acceleration (600kw) was actually even greater than the braking force.

Bugfixes

  • Fixed incorrect color lookup table interpolation for ambient light around noon.
  • Fixed that built electric pol...
Read more External link →

22 Mar

Comment

There is the PvP scenario in the game, which creates separate starting areas and all of that


19 Mar

Comment

The factory must shrink?

Sounds like heresy, doesn't it?

Comment

Originally posted by Grimmer87

OpenTTD

it costs your soul.


15 Mar

Comment

Edit-Blueprints was never compatible with the Blueprint Library, you could only use it with blueprints in the inventory. The problem is, that until late versions of 0.18 it made a lot of sense still to just not use the blueprint library, but nowadays it doesn't really make sense.

Essentially, a script can't write into blueprint library, and it's strongly unlikely we'd change that. So Edit-Blueprints isn't really interetsting for me anymore.

I'd love to see something similar too, but there are other problems - like how does it work in multiplayer? If it just teleports you to a safe surface, you can use it to escape death, if you build a lab and make it work, it contributes to real research, and a lot more of weird nuances.


11 Mar

Comment

Good luck making graphics for that. :)