You will need to use a command, something like this should work:
/c game.player.character_running_speed_modifier = 0
You will need to use a command, something like this should work:
/c game.player.character_running_speed_modifier = 0
Looks cool 😎
I was like "eh another of those photos where someone finds it similar to the game"
But then I've seen the picture zoomed in to realize it IS the game XD
Nice! The lamps and their patterns caught me offguard.
Good question because I thought it made no sense. You do need to power the grid as well.
Which is a pity because the grid isn't that big.
It's basically meant to be the "fuel" for the vehicle moving - it's the only vehicle that doesn't need any fuel.
This is the reason why there are 3 quicksave slots of various age. Honestly - I play with a few mods that sometimes tend to break quicksaving (basically if the quicksave happens in map-editor mode with time paused after placing a specific building and rotating it a certain way it will corrupt the quicksave - this naturally happens often enough that I learned to place that specific building and then step forward one tick to prevent this...) and the 'thank god' moment when I realize that even though the quicksave slot is corrupted I still have one 5 min earlier that isnt is such a blessing.
placing a specific building and rotating it a certain way it will corrupt the quicksave
This definitely shouldn't happen, even with mods. Can you make a bug report on our forum: https://forums.factorio.com/viewforum.php?f=7
Read moreThere's a core problem with software projects in that adding more manpower tends to result in a "combinatorial explosion" of complexity. The software dev way to say it is that project complexity tends to scale exponentially in the size of the team.
So just using fewer devs seems like a good solution - and it can be, in certain circumstances. Factorio certainly wouldn't have been made a better game if they'd hired an extra hundred people.
However, number of people still tends to be the limiting factor in terms of content. In order to make more content (graphics, story, levels, mechanics, etc) you kind of do need more people. Factorio is helped by being somewhat limited in content - I just mean the quantity, not how good it is or how many hours the average player gets out of it.
So if you want games like Elden Ring, GTA, Fallout, etc etc, you need to eat the cost in extra complexity because you need a big enough team to make the insane amount of content that a...
The core of the problem is, that for some unknown reason, the bigger companies don't try to apply Test Driven development. Which is really weird, because this approach is even more useful with more people working on the project, as answering "will I break something by this change" is often basically impossible to answer in a bigger team when working without tests.
Open source teams are much more often using proper development practicies, that is why it probably isn't a problem in those situations.
Yeah, this some deeply disturbing dystopian shit.
As it should be :)
Hi u/FactorioTeam, any news about the dls release date?
u/FactorioTeam is a robot
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at ...
Read more External link →Hello, I have a question, why do you keep unconfirmed tips and tricks in the left bottom corner? I guess that the window of the "New tips" is there for a long time already, isn't it in your way? Aren't you curious what interesting infromation can be obtained by clicking tips and checking it out?
I guess and yet it still doesn't feel intentional maybe they made the icons from 3d assets and messed up the angle in between rendering one plate and the other
Especially the iron/copper plate icons got a LOT of attention, this is very much on purpose. :)
TFW
- you make icons the same shape, colour blind people complain
- you make icons different shape, other specific group of people complain they're different
FML
Looks like it's automatically setting the player to invincible, and biters are programmed to run from things they can't kill.
Correct
as a happy 5950X user: O_O
IDK I'm having a real hard time with it as is.
What I really want to know is: Did you guys invent that 'offer', or was it a real email that you received?
Real offer, one of many.