Originally posted by fatpandana
Sciences in SE are very expensive at start. However, most of the cost revolves around moving to orbit/space. For example it cost around 60-80 'resources' to move one stack into orbit in early space, however the cost shrinks drastically as you unlock more technologies to even possibly 'free, just oil' (and maybe a lot of UPS) using spaceships. Overall the sciences are actually same or cheaper than ground counterparts (yellow/purple packs) in terms of cost once you make significant data from multiple insight. Deep Science is another story.
Naquium is still in middle stage of testing ground. By the completion things should be different. Hopefully like how in version 0.4.35 (october 23/2020) science yield got increased almost 2 to 4 fold for 4 science schools. Though I think you started after this patch. Basically there will be at least two more tools to move resources across surfaces, Elevator and Train beaming.
For victory ship, the balancing is that it is possible ...
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Oh yeah the science recipes got updated, I remember :) I started somewhere late September I think.
Yes, I did struggle the most with rocket costs, conversely blank data card costs, as those (I think?) took the most resources (esp when I was doing barrels). If I played again I'd definitely go for Astro science first to cut down these costs asap, I totally didn't expect it to get this much cheaper - basically I didn't expect the alternate recipes, and saw that getting good % out of rocket reusability will need a LOT of science which was unthinkable to me at that point.
Naquium was nuts. :D I think I could have solved it more efficiently by something like trying to make the teleporter chests directly from my naq mining to nauvis surface, but I just don't like the idea of teleporting and obsoleting logistics at all.
3000 integrity ship is very hard to imagine for me, I've already used storage tanks and fitting into 4000 was quite close. Maybe I could have used ...
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