lol did anybody open the tips and tricks? Those are internal random player names we use in some of the tip simulations
lol did anybody open the tips and tricks? Those are internal random player names we use in some of the tip simulations
We will have an official announcement on Friday on the blog. We marked it stable now, to have the rest of the week for possible fixes comming from the bigger playerbase using this version.
Related question: are 1.0 worlds 1.1 compatible? I'm just now finally getting into the meat of the upper tiers of the game and I would have to either restart or miss the update.
Yes
Yes
3 updates in one day WOW u/wube = best devs
I call it a f*ckup - you call it best devs :)
You can't (consciously) fix what you don't know about. Seems obvious, but sometimes people need a reminder anyway.
I don't suppose you guys have something like a public bug tracker? Those are usually a little more practical to search for duplicates than a forum.
I believe the forum works very well as a bug tracker:
- you don't need yet-another-account or yet-another-login
- the forum interface is very familiar to most people
- the flow and general rules of posting and commenting on forums is also very familiar
The more accessible and easy we make reporting bugs, the more bugs and necessary details we get.
Just some info about the bug. We removed the restrictions completely, which was little bit too much, since it allowed you to build the blueprint on chunks that didn't have anything even generated, so the cause in this case is that the trees were created AFTER the blueprint was placed.
The new rule will be that blueprints are still limited, so you can only build on chunks that are charted, which reintroduces some kind of limitation, which indirectly also implies that they are fully generated already.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
External link →This just seems a bug, i am sure they will fix soon, remember these are experimental releases
Remember to always report bugs(like OP just did) on the forums for them to get fixed, as many times we can miss even obvious ones.
Use the automatic updater if you can (check experimental updates in other settings) or download full...
Read more External link →Yes and install it on the school network
The scripting in Factorio, about 25% of the source code, has been written in Lua.
Most of the Lua is data definitions, which is parsed and fed in to the game engine at startup. The running code is C++, only mod and scenario scripts are Lua, which is far far far less than 25% of the source code.
But you only just updated yesterday. Did that break something, or is this just stuff that missed the deadline?
Some new bugs were reported, so we fixed them
Nice.
Nice.