Factorio

Factorio Dev Tracker




18 Jul

Comment

Fun Fact - I was able to count 93 cases of the word "Blueprint" in this FFF.


17 Jul

Post

kovarex - the story of motivation

This wall of text is about my personal struggle with Factorio and life, feel free to skip to the next subject if you wish to see the actual Factorio content.

Beginning about two years ago, I started to have these problems, it was harder and harder to force myself to work on the game and I didn't enjoy it that much. So I was looking for a way to have a break.

I know exactly when I disappeared from the Factorio development, it was August 26, 2019, the release date of World of Warcraft classic. The planned 3 weeks of playing kind of extended to be more like 3 months. One of the big reasons was, that I already had 60 level priest when I realized that tanks are so hard to come by, so I re-rolled a tank learned how to play it and levelled it to 60. It was a great fun to finish all the dungeon content and acquire the pre-bis (pre raid best in slot). This all just to find out tanks are far from a hot commodity when it comes t...

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15 Jul

Comment

Originally posted by Jjeffess

Slowdown capsules slowdown factor increased from 50% to 75%.

Does this mean that slowdown capsules will now make biters even slower than before, or the opposite?

If it's a buff to slowdown capsules then that's a welcome change.

They go slower, so their speed is reduced to 25%, before it was reduced to only 50%

Post

Gui

  • New high resolution tips and tricks images.
  • Visual improvements to the tips and tricks GUI and the rocket silo stats GUI.

Graphics

  • New remnants for assembling machines and land mine.
  • New visual effects for slowdown capsule.

Changes

  • Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability.
  • Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters.
  • Slowdown capsules slowdown factor increased from 50% to 75%.

Sounds

  • Updated sounds for assembling machines 1, 2, and 3.
  • New sounds for mining and eating fish.
  • New sound for spitter spawner, repairing robots.
  • New sound for throwing capsules, grenades, combat robots.
  • Various levels adjusted including new default sound settings.

Bugfixes

  • Fi...
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10 Jul

Comment

Originally posted by tzwaan

If you actually have a suggestion for the game/devs, you should post it on the forums. They see everything there.

I see everything everywhere

Post

We've been updating, reworking and redesigning many graphics, and the majority of entities have had high resolution for a while now. With 1.0 we're trying to be as "complete" as feasible.

Slowdown effect

As one of the less used items in the game, the slowdown capsule got kind of forgotten.

The slowdown capsule has multiple parts - the item icon, the effect, and the animated sticker that shows on slowed enemies.

We've already updated the item icon which sets some expectation for the effect and sticker, like what color should it have. The poison capsule has already taken blue, and green or brown would be very similar to rocket or nuclear fuel in the icon, so we chose orange.

Mp4 playback not supported on your device.

It makes a lot of sense to also use the same graphics with different tints for the acid sticker from spitters/worms.

Mp4 playback not supported on your device.

In a way the slowdown cap...

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07 Jul

Comment

Is there anything on my end I can do to potentially fix this?

Make a bug report on the forum


06 Jul

Post

Graphics

  • High resolution power switch graphics.

Bugfixes

  • Entities of other forces that are mined and brought back by undo are now set to have player force upon the undo application. more
  • Fixed a desync when unit group radius settings are changed.
  • Fixed that the final health value in the entity damaged event was wrong. more
  • Fixed a performance problem with the ...
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04 Jul

Comment

Originally posted by sumelar

While the COVID-19 pandemic might be 'over'

It's not 'over' anywhere, no matter how well you think you're doing.

Be responsible don't do this in person.

I mean, that's why 'over' was in quotes, and the very next sentence was saying things can change very quickly.

If things continue as they are in Czechia (and most of Central Europe), with daily cases dropping, contact tracing up and running, etc. then we think its going to be fine to host this party.

We will continue to follow the recommendations of the Czech government, which so far has dealt with the virus extremely competently, and we will make sure the event is in full compliance with the requirements from the health ministry


03 Jul

The launch party Klonan

To celebrate the launch of the game later this summer (only 6 more FFFs to go!), we have decided to throw a party! It is going to be at the same venue as our 1 million sale party (...

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02 Jul


01 Jul

Comment

Awesome :D


29 Jun

Comment

When I created the modules for the first time, it could go into everything and also beacons.It was super fun at start, but very quickly collapsed into the best strategy, which was everything made in an assembling machine with 12 becaons with productivity modules around, so the productivity bonus would be maximized. The fact, that you would basically have to build all the factory this way if you wanted to maximize the productivity would make the factories and the gameplay kind of ... stupid.

Weird things could also happen regarding relative item values. When you create fast transport belt from normal belt + some gear wheels, it is obvious, that the fast belt is more expensive. But ... with enough of productivity (I don't know where exactly is the turning point, but probably below 500% productivity), the the fast transport belt could actually be cheaper than the basic one which is really weird to be honest.

Because of the two problems above, we didn't know what to do,...

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28 Jun

Comment
    posila87 on Steam Forums - Thread - Direct
It's not downloadable from regular releases, but there was download link here https://www.factorio.com/blog/post/fff-184
Comment

As you probably know, we actually implemnted this already few days ago.

I was actually suggesting to only show the item selection part only when the item isn't selected yet, so the item selection window isn't in your way when you are only updating the count. But, at least for now, it was decided to keep it this way for consistency.

I also had problem with the slider, it contained so many values (0 to 10 .. 20 to 100 .. 200 to 1000 etc), that it was impossible to get the precise value you typically wanted (some small amount of stacks). I was using the textboxes almost always, rending the slider close to useless.

So additional Qol (I believe) is, that the slider now has only 10 values with notches for 0 to 10 stacks of the item. This way, the slider actually is useful for something, as special values can still be specified using the textboxes.


27 Jun

Comment

Originally posted by [deleted]

[deleted]

I would recommend updating your video drivers and turning off gsync


26 Jun

Comment

Originally posted by CptBishop

why we can't get .18 stable version on steam?

0.18 isn't stable yet