Originally posted by _The_Blockhead_
Semi-constructive criticism in order of appearance:
Medium electric pole:
-The lighting on the top is a bit much and the viewing angle makes the proportion look all weird. The top looks way bigger than it should be compared to the in game entity. The rest of the power poles also suffer from this.
Roboport:
-Very fat looking, we only get to see the top half of the roboport in the icon. It misses the iconic spinning radar thingy and lots of other details.
Beacon:
-Anal probe? Suction device? Futuristic miner? Tesla turret? What even is the new beacon design?
Nuclear reactor:
-This one is the worst, it looks way too cute and cartoony for a NUCLEAR reactor. Right now it looks more like some sort of weird hat without a brim or an odd toy. Its doesnt even remotely resemble the in game nuclear reactor
Low density structure:
-I...
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Thank you for your feedback. I think most of it is actually fine, but it's interesting to read others perspective, and some of it I agree with.
For example I'm really surprised people often hate the nuclear reactor, I find it to be one of the best new icons, same goes for the roboport.
The pipe is IMO much better vertical because you can see it's round, where previously you just saw a square. The engine original version (the treads only) wasn't a good representation, but I thing the current one is really nice, even on belts. They indeed create a pattern - but a special one that gets recognizable.
The accumulator electricity is for sure questionnable, but a lot of icons have "working animation" and so on to make them recognizable.
The flamethrower turret is just mega difficult. I admit that one isn't the best but frankly I've spent a lot of time with it already and I'm not sure how to improve it.
The low density structure I don't have a proble...
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