We are already on track for August 14th, no need to change the date again.
We are already on track for August 14th, no need to change the date again.
If you're seeing people talk about them messing with performance, that's an old bug that was fixed ages ago.
What? As far as i know, roundabouts are still horrible for UPS compared to usual 4-way intersections.
When people do roundabouts it's majority of the time for cityblocks, and that's where the UPS concern is the biggest because it's repeated in so many times.
(I guess with "performance" you meant throughput, but UPS is still more important than that in my opinion. I don't remember when i last saw any train waiting its turn at an entrance to any intersection.)
There isn't a significant UPS difference between rail systems with and without loops.
The main factor that affects train pathfinding cost is how direct a path there is from the train to the destination. Loops don't really influence that.
I hoped someone would do this someday, and now it is a reality. I can't express how much I love this :)
And obviously, I would love to know how much room for improvement there is :)
Is it possible to make a mod for it?
Not possible
We were in contact with Corsair about it, and we got their SDK and API docs.
But the way they do their RGB system is just completely different to Razer and Logitech, there was not a clean way to integrate it, and we would have to ship with their DLLs in all our packages.
So we decided not to go ahead with it.
Congratulations, explanation of this kind of attempt is actually quite useful to read. I have a confession to make, I never actually tried the achievement, when we were designing them, we kind of looked at the world records at that time and multiplied it by something (2 I think), and hoped it to be reasonably achievable. With the science packs update, we didn't change the time and I was afraid that it might be too short, but it is probably ok.I should try it one day :)
Its a sandbox game, we give as as many tools as we can for players to create their own challenges.
There a many reasons a player might want to disable a specific resource, and maybe many others we don't even know about, and of course mods can multiply the reasons.
The question here is less why, more, why not? We don't want to tell players how the game should be played.
The electric mining drill is one of the older designs still in the game, and we have had our eye on it for a long time as a candidate for redesign.
We would have loved to rework the mining drill in 0.15 when we added high resolution graphics and the pipe patch for it, but we had many nuclear related graphics to do for 0.15, so we just did the necessary minimum and postponed the full redesign. Now was finally the time we could unleash Ernestas onto it.
The most problematic aspect we see is the weak radial animation that’s more like gently harvesting a field, rather than aggressively mining and destroying the planet.
The original mining drill is also very flat like a top-down square. In general we try to avoid square entities like the plague, as they tend to look disintegrat...
Read moreI have the same headset it’s pretty good and that’s a really cool stand for sure!
Me too :p One at the office and one at home
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental...
Read more External link →Can you share a save game? Are you using any mods?
Read moreI got back into Factorio recently after a loooong break (since 0.16 I think) and got kinda confused by some parts of the new UI. It looks like the process of natural evolution got it into some not quite reasonable place.
For example, new items no longer get assigned automatically to the shortcut bar, and yet left clicking on it brings up a filter menu.
I'd like to have an option to bring autopopulation back, there's even a perfect place for the toggle for it now. Especially when starting a new game it feels like such a pointless hassle to have to go to the inventory every time you craft something.
The filter should go of course and clicking the shortcut bar should open the inventory instead. Maybe even invent some sort of quick-swap mode for right-clicks.
I suspect that the lack of the autopopulation would be especially confusing for new players, because now there's zero visual feedback when you mine or craft something. It...