Factorio

Factorio Dev Tracker




29 May

Hello, today we have some big news.

The 1.0 plan Klonan

In ...

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28 May

Post

Gui

  • Minor visual changes and fixes to achievement and tutorial related guis.

Bugfixes

  • Fixed that changing script areas and positions through the map editor in multiplayer as the client didn't work correctly. more
  • Fixed a crash when clearing logistic requests. more
  • Fixed some styles being defined twice in style.lua. ...
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26 May

Comment

Originally posted by Misha_Vozduh

I don't see an indicator that showed amount of bots following. Was it (re)moved?

it's a bug being worked on

Comment

Originally posted by dmitmel

Did you forget to update the 0.18.x branch in Steam betas?

Fixed

Post

Graphics

  • New high resolution icons for all items.
  • New sprites for some equipment grid items.

Gui

  • Logistic chests have a different layout.
  • Visual improvements to the equipment grid.
  • Minor visual improvements to most of the game GUIs.
  • Minor layout changes to GUI of Combinators, Programmable speaker, Circuit and logistic connection windows, Rocket silo.
  • Added a close button to most game windows.

Sounds

  • New sounds for GUI interactions.
  • New sounds for game interactions, such as pipette, rotate entity, build ghost, mine ghost, switching gun.
  • Updating working sounds for many entities, such as substation, roboport, combinator.
  • New working sound for rocket silo.
  • New sound for night vision equipment, discharge defense equipment.
  • New tile build sounds for landfill, concrete, stone bricks and refined concrete.

Ch...

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25 May

Comment

My 4 year old started playing and he loves it, I didn't expect him liking it so much so soon. He now wants to play every day. I started a peaceful mode game for him and joined in multiplayer. He was just running around to learn the controls and explore, mining trees in the start, but eventually, he started to copy basic smelting setups and now he plays with construction robots and copy pastes solar arays.

I'm actually quite suprised how well the game scales as the technology goes on. Small/unexperienced kids can do super simple things like running around/mining random stuff and exploring, and then, they can step by step do more and more sophisticated things and explore the game as they age and/or get more experienced and the the technologies unlock.

Next game, we will play without peaceful mode.


22 May

Comment

You can set up something like this using the PvP scenario

Comment

Originally posted by PaterFrog

I get that the GUI rework is ridiculously complex, but out of everything, why skip the blueprint library? In my opinion, working with the library (making, editing, updating blueprints especially) is the most painful thing, maybe only matched by constant combinator signal settings. Why do that last?
I absolutely love you guys, but I feel that you really dropped the ball on that one.

It wasn't particularly chosen, it's just how it happened due to internal circumstances.

It's been over 4 years since we planned the infamous GUI update. If all goes well, next week the game will get the last big GUI update for 1.0. While the state of the GUI is not close to our crazy plans we recently had for the GUI, it's above what we initially planned 4 years ago.

The update you will see next week includes:

  • A visual update to over 100 game GUIs
  • New high resolution icons for all game items (visible both in GUI and in the world)
  • New GUI sounds for most interactions

High resolution icons V453000

The plans

A bit more than a year ago Albert had posted twice (...

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21 May

Post

Changes

  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
  • Disallowed saving over autosave files or making saves that begin with '_autosave'.

Bugfixes

  • Fix tutorial description only mentioning 3 levels instead of the full 5. more

Modding

  • Changed default value of return_ingredients_on_change property of furnaces, assembling machines and rocket silo to 'true'.
  • Added script_raised_set_tiles.
  • Added by_player to LuaEntity::copy_settings()
  • Added by_player to LuaEquipmentGrid::take, take_all, clear, and put.

Use the automatic updater if you can (check experimental updates in other s...

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20 May

Comment

Originally posted by mindelos

Hi there. How do i share a save here? Sorry because i am new to the game. Thx for replying.

you can upload to dropbox or google drive or something. Or you can make a bug report on our forum where you can directly attach a save game

Comment

can you send a save game of it stuck?

Comment

Three short levels... and Two long ones :D

(I will fix it soon)


19 May

Post

Features

  • Added new tutorial campaign levels 04 and 05. (...
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15 May

Comment

Originally posted by Loraash

Is that always in every game or just during campaign levels?

Only for those placed with the map editor or set to not expire with script

Comment

Originally posted by genieus

How long does it take for the remnants of the abandoned rail base to despawn? I remember when I first played it back in the day I took too long to rebuild the railways and all the remnants despawned and I didn't get to see the original to base the new stations off of

They will remain until built over now

New hope demo levels Klonan

A few weeks ago we discussed the changes to the demo and tutorial in the game (...

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