The launch party Klonan
To celebrate the launch of the game later this summer (only 6 more FFFs to go!), we have decided to throw a party! It is going to be at the same venue as our 1 million sale party (...
Read moreYou're running an old version of the mining drone mod. Update it and the error will dissapear.
Awesome :D
When I created the modules for the first time, it could go into everything and also beacons.It was super fun at start, but very quickly collapsed into the best strategy, which was everything made in an assembling machine with 12 becaons with productivity modules around, so the productivity bonus would be maximized. The fact, that you would basically have to build all the factory this way if you wanted to maximize the productivity would make the factories and the gameplay kind of ... stupid.
Weird things could also happen regarding relative item values. When you create fast transport belt from normal belt + some gear wheels, it is obvious, that the fast belt is more expensive. But ... with enough of productivity (I don't know where exactly is the turning point, but probably below 500% productivity), the the fast transport belt could actually be cheaper than the basic one which is really weird to be honest.
Because of the two problems above, we didn't know what to do,...
Read moreAs you probably know, we actually implemnted this already few days ago.
I was actually suggesting to only show the item selection part only when the item isn't selected yet, so the item selection window isn't in your way when you are only updating the count. But, at least for now, it was decided to keep it this way for consistency.
I also had problem with the slider, it contained so many values (0 to 10 .. 20 to 100 .. 200 to 1000 etc), that it was impossible to get the precise value you typically wanted (some small amount of stacks). I was using the textboxes almost always, rending the slider close to useless.
So additional Qol (I believe) is, that the slider now has only 10 values with notches for 0 to 10 stacks of the item. This way, the slider actually is useful for something, as special values can still be specified using the textboxes.
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I would recommend updating your video drivers and turning off gsync
why we can't get .18 stable version on steam?
0.18 isn't stable yet
Earlier this week I received the English proofreadings from Altagram, and overall I integrated over 500 suggestions into the game. Most were small, such as replacing "can't" with "cannot", things like that. It was the exact sort of external scrutiny we really needed, as it showed some areas where we were quite inconsistent. It feels like things are in a better place now, even if the majority of changes are relatively unnoticeable.
However it was very noticeable to our great community translators on Crowdin. When we update the English strings, the translations have to be updated on Crowdin. For the last few days I've been working through the issues raised on Crowdin, and there was a lot of good input on that last 1% of the changes.
So this concludes the 'English proofreading' phase. Starting on Monday, Altagram will start proofreading the target languages, and filling in any missing strings where needed. This should take about ...
Read moreThat's when the Steam award nominations open up
Is it just me, or is the "trains" blurb on https://cdn.factorio.com/assets/img/blog/fff-352-evolution.png still showing the old train design?
Its the technology icon, If it gets updated in game we'll update it on the website
Over the course of the past year, you have seen the team put a lot of effort into polishing the game to get it ready for a full release. There's no doubt this is the most important effort here: we're all here to play the game. At the same time, the website is often the first thing people encounter—and in for many, return to every week! Unfortunately, until this point the looks of our websites have been neglected. The current set of websites are a complete mishmash of styles that are not coherent and do not fit with the look of the game.
Which website am I looking at again?
We set out to rework the looks of our websites last year to make them harmonize with the final game.
Albert and Aleš worked together to design the new website and make mockups in a process not too dissimilar to the GUI work in the game. Of course, web technology is a di...
Read moreWe are already on track for August 14th, no need to change the date again.