This is the first actually annoying bug that I've seen in a long time and you guys already have a plan hours after it was reported.
This is amazing.
Its not really a bug, just the way the engine works.
The blood particles are entities, and the dying animation creates a lot of them: https://gfycat.com/DeficientSadChimpanzee
In the engine, any entity search needs to iterated through all entities on the 'Advanced tile', which is 2x2 tiles.
The fire needs to check each tick (or every few ticks) to see what to damage... so it iterated through all the entities (including thousands of particles).
The biter pathing/collisions needs to iterate through all the entities as they walk through the fire.
So the result is the iteration takes a very long time, because there a bajilions of them: ...
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