we are still focusing most of our resources towards fixing as many bugs as possible so we have stable release in reasonable time. In the meantime, the preparation for the continuation of the work on the GUI rewrite is still happening:
The character screen is one of the most used GUI screens in the game, so we need to really try to do it right. We are moving towards the final version of the mockup, so we can start implementing it soon.
Left frame
Nice
Nice
I wonder why Factorio PvP is not so big. (I also have never tried.)
Are there rules, like you cannot attack each other until a certain time limit or tech threshold?? I guess if the win is determined by a tech goal, that keeps things on track...?
There are many configuration options in the PvP scenario: screenshot
So you can create a match to suit the people who are going to play it.
You can also set it up so you don't even fight each other, just working cooperatively from separate factories with independent research.
I'm sorry to say that we have removed the RTL language translations (Hebrew and Arabic) in 0.17.20.
Until this point we've had a half implementation of RTL languages, where the text is simply flipped when we download it from Crowdin. This 'works' for a decent proportion of things, but not nearly 100%. In order to attain the level of polish we want for the 1.0 release, we would need to spend a lot of time implementing proper support for RTL layouts. This just doesn't make sense for us given our current goals, and the proportion of our player base which uses these languages (less than 0.1%). We decided that instead of completely gutting the translations, we could leave them in for those who enjoy them, but not to offer them in the GUI as defaults.
The languages will remain up on Crowdin, and the locale files will still be present in game, but there will be no option in the in-game language options dialog to cho...
Read moreUse the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
Read more External link →This is fixed in the latest release.
The game doesn't have any built in API for building and moving, You will have to build it from constituent methods.
For instance building is just creating an entity and removing an item.
Moving is done by seting the walking state each tick: https://lua-api.factorio.com/latest/LuaControl.html#LuaControl.walking_state
Etc.