Fortnite: Battle Royale

Fortnite: Battle Royale Dev Tracker




26 Dec

Comment

Originally posted by Epic_Boomer

We are investigating an issue causing some players to encounter a problem with game services and when attempting to log in. https://status.epicgames.com/

We should be in recovery now.

Quick summary is that deploying a fix for elf challenge reward not being granted exposed a latent bug in our profile migration code (the code that fixes up players).

This caused players to be kicked etc and triggered our waiting room.

We fixed the issue and deployed a new backend, however didn’t see recovery in login success.

This ended up due to “sticky session” configuration having been lost on our waiting room load balances when moving them to ALBs.

This meant that there was a 90% chance of having to requeue after hitting the front of the line. D’oh.

This should all be fixed now and we are seeing recovery in numbers / login throughout / waiting room / etc.

Post

We are investigating an issue causing some players to encounter a problem with game services and when attempting to log in. https://status.epicgames.com/

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Comment

Originally posted by SpeedHedgehog

It's actually isn't banned. The list was kinda fake.

Fortnite hasn’t been banned in China. It’s operating in a closed beta in China while awaiting approval for a commercial release there.

Comment

Originally posted by Sirop-d-arabe

So they own epic, and can nominate the board of directors, which essentially takes the important decision of epic

Edit : I'm wrong! Sorry about the confusion. I'm leaving the comment as is, so people will understand

I’m the founder and controlling shareholder in Epic. Tencent is an investor in Epic alongside many others. Epic maintains strict control over all user data. Tencent does not have access to Epic user data. No outside companies have access to Epic user data. We don’t share it, sell it, or broker access to it through advertising as so many other companies do.

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We have identified an issue with the Take the Elf emote not being granted to players after completing the Day 8 challenge. We will grant this reward to all players that earned it early next year.

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25 Dec

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We just released a fix for accurate memory tracking in Creative Mode.

You'll notice a change in your memory usage on all islands.

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24 Dec

Comment

Originally posted by chrisasst

Can we get the planes out of close encounters!?!?
Thank you. Or add them everywhere not just in the block

Unfortunately there's nothing we can do about the vehicles that are showing up when they aren't supposed to in the Block until January, but we'll make sure to get it straightened up in the New Year. We wanted to start getting user generated content into the game as soon as possible and unfortunately ran out of time to get vehicle filtering working. Hope you understand & have a great holiday season!

Comment

Hey there,

So while mobile and Switch players are currently able to see this tab, it's not functioning properly. This is unintended and they'll be a hotfix to remove this tab shortly. Sorry for any confusion this caused.

Comment

Originally posted by Ac3OfDr4gons

Food Fight is less fun than Disco or Team Rumble, imo. Mascots are too close together, and one team almost always slaughters the other’s mascot.

They are a bit further apart this time around. Let us know what you think after you give it a few plays!


23 Dec

Comment

Originally posted by xTechFusion20x

Nice detail, adding in the festive music.

When does the next content update come out?

Thanks! The next v7.10 Content Update is planned for this coming Sunday.

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Summary

It's time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that earns the most points by capturing and defending the dance floors will win the match!

​​​​​​What's New?

  • New holiday music & decorations have been added to the Dance Floors​​​​​​​

  • The center Dance Floor has been removed​​​​​​​

  • Players will now gain health & shields when dancing on a Dance Floor that their team controls​​​​​​​

  • Eliminated players now drop both materials and ammunition​​​​​​​

  • Storm shrink time lowered to 30s, to minimize scoring downtime​​​​​​​

  • Storm damage lowered to 1 for circles two and three​​​​​​​

Mode Details

  • Two teams of fifty.​​​​​​​

  • ...

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Comment

Originally posted by MrPopoTFS

The first Content Update for v7.10 is available now. Drop by the Patch Notes to unwrap details on what’s inside.

Disco Domination PSA: Dancing on a friendly captured floor will give you health & shields (similar to drinking a slurp juice).

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The first Content Update for v7.10 is available now. Drop by the Patch Notes to unwrap details on what’s inside.

External link →

22 Dec

Comment

Originally posted by Pixel29

Sorry for being late, I eventually tried again and the issue seems to be resolved. Thanks JShredz

Glad to hear it!


21 Dec

Comment

Originally posted by CosmicRhinoceros-PS4

CosmicRhinoceros, century link fiber, NA West. It seems entirely random. It will happen a few times each match at random times, sometimes in the middle of fighting someone, other times while just walking around looting. For a few seconds it spikes to 300+ then drops back to 20 after stuttering. The only thing I noticed as a pattern is that it happened with higher frequency during teams of 33s. But it still occurs almost every game across other game modes.

I've been reporting this using the in game feedback function a lot, not sure if that helps. I haven't noticed packet loss.

The same thing happens at my friends house across town, both ps4 at his and my place.

The in-game feedback is actually invaluable since it uploads your client logs. With your account name I can have the team search for your logs and we can take a look.

No promises I'll be able to report back directly, but definitely going to check into this to see if there's anything systemic going wrong!

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Originally posted by CosmicRhinoceros-PS4

Is today's fix also aimed at resolving the 300-1000 ping lag spikes happening multiple times in every match since the fortnitemares patch? I'm on wired fiber, nothing about my setup has changed and I average 20 ping. But ever since fortnitemares, I get server lag spikes and connection timeout every single game. Ps4, but this bug is reported on all platforms widely.

Account name and ISP? Is it random or does it appear to be triggered by anything? Any packet loss, and if so upload or download?

Comment

Originally posted by Pixel29

Started today, I moved back to my hometown for Christmas break. I've played 2 games today, and pretty much every 30 seconds I get connection timeout for 10 seconds then proceeds as normal until the next 30 seconds. I have Windstream, with a wired connection directly to the router. My ping is a solid 20-40 range. I do receive packet loss when the connection timeout happens, but not every time. I'm on the NA-East Server, on PS4. My account name is KJDuece8. My epic name is: Twitch-KJDuece8. Thanks you, JShredz, for caring.

If it started today, can you try again now? It sounds like it might have been the server issue that started this post, which should be resolved now.

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Originally posted by Pixel29

What about the connection timeout I receive every 30 seconds? Is that on my end or yours?

Can you get me some more info to work with? How long as it been happening, is it still happening, what ISP do you have, connection type (wired/wireless), whether you're seeing any upload or download packet loss, platform, account name, etc.?

Comment

Originally posted by The_Goody_Boy

I thought u dudes were on holiday break?

Still trying to fix what we can and keep things running smoothly. We're not doing active development work, but that doesn't mean we'll close up shop if there are significant issues that need to be fixed.

We're doing our best!

Comment

Originally posted by classicwise

Are you guys aware of Playground and Creative infinite loading screens?

That's what we were hoping to fix, but first attempt was unsuccessful (to say the least).

We think we've tracked down the source of the issue and are hoping to get a proper fix out in the near future!