We've just released a small client update for PC. This will resolve issues with nameplates not appearing properly while in Replays.
External link →We've just released a small client update for PC. This will resolve issues with nameplates not appearing properly while in Replays.
External link →Exactly. My friend has tried this too and it hasnt happened to him. When the game hid my loadout UI, it forgot to unhid it after dropping the sword.
Hey there! Can you send me your in-game name and platform so we can have a look at your logs to see what may be causing this? Additionally, do you have a screenshot or video you can send?
Hey there!
We'll be sure to include UTC in all future in-game patch notifications.
Hey there, u/nanashikuroda! I've reached out to you for more information, please check your private messages.
i killed you in in game. it made my day and I ran around screaming in my house.
I'm going to remember this everytime a player eliminates me.
popo pls notice me
Noticed.
Stay edgy... 🧐🧐🧐
I like it.
Keep sharp! The v7.01 update releases Tuesday, December 11 at 5 AM ET (1000 UTC).
Stay sharp...🤔🤔🤔
Keep sharp! The v7.01 update releases Tuesday, December 11 at 5 AM ET (1000 UTC).
External link →Are you able to explain what causes a bug like this?
At a basic level, servers trying to calculate things at not quite the right time. So in this case it seems like it's doing a lot of the end-of-game calculations before fully reporting back to your client that the game has ended. All your shots landed correctly and you won the game, but appears it's skipping slightly ahead in the script of things it has to do after that happens.
Thanks for reporting that you're still having trouble with this issue. Could you please respond to this comment or send a message to me with your EpicID & the Platform you're playing on so that the team can investigate further? Thanks!
If this continues to occur, please be sure to use the in-game feedback system to report the issue right after you experience it.
Good news! We think we've identified the source of the end-of-match hitch and are working to get that into a server fix soon.
Edit: For clarity, all platforms use the same server fleet. Once we get this thing fixed it should correct the issue for all players.
Great point, agreed! I believe it missed the cutoff for 7.01 this week, but should be in the release after that.
The Explorer Pop-Up Cup has been re-enabled for all regions! EU will be able to participate for the next hour, but all scores from today will be removed in the future due to today's limited participation window.
External link →We're aware of an issue where the Explorer Pop-Up Cup is not allowing players to hold the correct amount of materials. We'll be disabling the Pop-Up Cup as we investigate.
External link →Stormwing: "I'm helping!"
Funny video, thanks for the upload!
You are the Stormwing now!
Seriously though, thanks for the upload! I've gone ahead and sent this off to our QA team and they're digging into it. There are a few Zipline issues we're currently aware of. You can track those here.
Please fix the connection issue. Especially after eliminating the last opponent..
That's an issue we're currently looking into. If it happens to you then please send a bug report to us using the feedback feature in-game. Thanks!
Will this solve the ping issue also?
We actually resolved the PS4 ping/latency issue yesterday. If you're on a different platform and still experiencing a large change in latency/ping then please let us know. Thanks!