Guild Wars 2

Guild Wars 2 Dev Tracker




06 Oct

Comment

Originally posted by miniatureian

Mounts team -

Thanks for making the mounts drive like dump trucks, the entire feel is great, like we're actually mounted. How do you feel having mounts affects Central Tyria aka map completion?

The Zephyrite movement system is quite fun, seems like it took some effort to develop, but is limited to three places. I thought it was limited to these to minimize taking shortcuts in other maps, but mounts open up similar ways to travel. Did you play with using the Aspect movement system in more of the game (additional maps, as a Zepherite mount, or in the next xpac)?

Appreciate the kind words about mounted movement, we think so too! Making the mounts feel like real creatures was one of the pillars of our design.

We're actually excited about seeing players enjoy mounts in the rest of the open world. For those of us where map completion is a means to an end (I'm looking at you, legendary weapons...), mounts could be quite the boon :)

It wasn't long into development for mounts when we decided we'd have to include them in the open world, just like we ended up doing with gliding. We hope you all enjoy the freedom of mounting up most anywhere just as much as us.

Comment

Originally posted by MyPatronusIsABigCake

Loved the expansion so far, the only downside I found was that I feel like I completed most of what was new quite quickly compared to HoT but since LW4 is coming quickly that doesn't feel like a real problem to me. In other words, amazing work guys !

Now onto the question.

What's the thing you had the most fun working on for this expansion ?

And what's the biggest technical challenge you faced that you can talk about ?

I personally really enjoyed trying to find ways to callback to GW1 and also to refer back to the events of Edge of Destiny, which happened offscreen, so to speak.

Getting everything right for the epic scene in the library was my personal challenge. It wasn't so much a technical challenge as much as it was a lot of coordinating with our awesome artists Tirzah Bauer and Phil Hunter to get everything right, and making sure that effect or this animation played exactly when it was supposed to and seamlessly transitioned to the next.

Comment

Originally posted by Chiorydax

Got a few here...

  • The PoF promotional artwork for Balthazar really reminds me of the Transfomers G1 Movie designs for Unicron and Wreck-Gar. Is there any chance someone pulled inspiration from those?

  • When Spoilers. Is that simply a design choice or should we be reading into that?

  • You guys did a great job making the maps fun and nostalgic, but is there any area you would have liked to develop even deeper if it had been possible?

  • I remember seeing the interview where you guys mentioned having a grand plan for GW2 in terms of the huge story steps. So I'm curious, how far back have you been specifically planning to make Balthazar the rogue god?

...

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I would have loved to dive deeper into the Hidden City of Ahdashim or just build more Djinn cities/temples. I never tire of building magical floating cities xD

Comment

Originally posted by MyPatronusIsABigCake

Loved the expansion so far, the only downside I found was that I feel like I completed most of what was new quite quickly compared to HoT but since LW4 is coming quickly that doesn't feel like a real problem to me. In other words, amazing work guys !

Now onto the question.

What's the thing you had the most fun working on for this expansion ?

And what's the biggest technical challenge you faced that you can talk about ?

One of the things I enjoyed working on was trying to create memorable characters in the open world. The kids at First Camp are part of a family that has had some loss, so has Jingo. Giving the Followers of Ascension a motive why they seeking it. And how the last survivings sunspears still try to fight the good fight. Refering back to the GW1 characters in some way in the Desolaiton, that was really satisfying as well.

And finally as one who helped layout the worldmap for Tyria and Elona, just matching up some of the locations, and trying to show what became of them 250 years later. Not too many times you get to revisit areas that you worked on a decade later.

Comment

Originally posted by LordDankus

Who is your favorite hero and why is it Palawa Joko?

Praise Joko

Comment

Originally posted by nickname6

Currently you can't use mounts while beeing transformed (Embiggening, Minature, Watchknight, Kodan). Is a change for this on the table or will this stay for sure?

This will likely stay. We currently don't really really have different classifications of transforms(they are used in all sorts of ways across the game) and a lot of them that would be cause issues or balance concerns if we let you mount and remove the transform.

Comment

Originally posted by [deleted]

[deleted]

One way story development changed from HoT to PoF was that in HoT, we started with a stable list of locations we wanted to visit, in the order we wanted to visit them. For PoF, we gave ourselves a lot more leeway to pick and choose the places we would go to support the story as it unfolded. And it's not like there was a shortage of awesome places to consider in the desert region...

Comment

Originally posted by [deleted]

[deleted]

Re: moments during story development when we had to rework stuff, we actually were re-working the story constantly to the point we were giving ourselves anxiety attacks. Spoiler So to answer your question more directly, the last six months were full of "aw crap, we need to redo/address/change this moment" XD

Comment

Originally posted by ImNotBeyonce

What was the weirdest bug that happened during development?

First off, there were many bugs that fit the bill of weird, and oftentimes funny (don't know if you had the chance to check out the mounts blooper reel from the Mounts Guild Chat).

One of my personal favorites was when I was playing Spellbreaker and I happened to mount up when the Bladestorm animation was still finishing. My character was permanently stuck in the sweeping animation he was making with the dagger, only without the dagger! This animation continued while mounted, and wouldn't go away even when I used a dev kill command on myself (in which case, I was a dead body, still animating the sweeping dagger attack from the waist up). Pretty funny stuff :)

Originally posted by UniqueError

What made you decide to somewhat "sneak in" the gryphon mount into the expansion instead of straight up announcing it? Is it the potential flak from the playerbase that made you do it like this?

"What makes the desert beautiful is that somewhere it hides a well."

We announced a lot in advance, but we held back some things to preserve that sense of discovery on release day.

Mo

Comment

Originally posted by DiviShrubbery

The storytelling has greatly improved with PoF. What (narrative) techniques did you look at to make those improvements? My assumption is that the lower amount of (main) allies helped a lot to develop better characters.

A smaller cast of characters definitely helped--it allowed us to spend more time with fewer characters and have more and more meaningful interactions with the folks in your party.

We also looked at how we were using Cinematics and decided that the more we could keep the player in control (via in game action instead of a cutscene), the stronger the player's narrative experience would be.

Comment

Originally posted by [deleted]

[deleted]

I'm very glad to hear it, thank you :)

Comment

Originally posted by DeadByDaylight_Zoe

Do you have any plans on implementing additional weapons for core classes without the requirement of an elite spec?

It’s likely that we won’t be adding new weapons to core professions (baseline). Elite specializations allow us to implement weapons with more direct themes and flavor, and ensure a more modular (within the elite spec) way to balance weapons.

Comment

Originally posted by coolster50

T.T

Edit: (Thought spoiler season was over >.>)

I would have been glad to see it too T_T I might have cried when I played The Way Forward :x

Comment

Originally posted by crimsonsun88

Who made the weather effects? They are really amazing! From the heat/haze effect to the rain showers in the Elon Riverlands; can we see these effects added to core Tyria maps? Running around old maps during a rain shower would be great.

It was something we've always wanted to do but didn't have time before. We wanted to add them into this expansion to give areas more moods from just day/night. You'll notice the rainstorm from the south of Riverlands will be on at the same time as the one in the north of Desolation too!

Comment

Originally posted by indigo121

Crystal desert team/story team: As a GW1 vet, I want to say thank you for the whole expansion. Its been amazing to revisit some of my favorite places in tyria, and to finally deal with plot threads established about a decade ago now. What were your favorite places to revisit and why?

I was lead and mission designer for GW1, laying out the world. So returning to the Crystal Desert was really nostalgic. I enjoyed revisiting Augury Rock and the Trials of Ascension, missions remember designing. I put in the kids playing Ascension to help tell that GW1 story.

And finding a place to put the Flame Seeker Prophecies. The original text was written over a dozen years ago during Prophecies development. It's changed but to finally get it in game was cool.

Comment

Originally posted by LordDankus

Who is your favorite hero and why is it Palawa Joko?

Praise Joko

Comment

Originally posted by miniatureian

Mounts team -

Thanks for making the mounts drive like dump trucks, the entire feel is great, like we're actually mounted. How do you feel having mounts affects Central Tyria aka map completion?

The Zephyrite movement system is quite fun, seems like it took some effort to develop, but is limited to three places. I thought it was limited to these to minimize taking shortcuts in other maps, but mounts open up similar ways to travel. Did you play with using the Aspect movement system in more of the game (additional maps, as a Zepherite mount, or in the next xpac)?

I can't really touch on the zephyite skills as I wasn't part of that team, but having mounts usable everywhere in the open world was the plan from the start. We knew that with such a big addition to movement and exploration, it would feel bad if it was limited to just a few areas. It would feel like we gave you this great toy then took it away from you whenever you played elsewhere. We hope it'll encourage a lot of people to go back and play areas they have played before to see it with a fresh pair of eyes. Maybe even seen some map complete speed runs. xD

Comment

Originally posted by Kami_of_Water

Hey, I love you all and all of your work, thanks for everything! I still remember the wonder I felt 3-4 years ago when my mum (a secretary at the time for you guys, IIRC) showed me the game, and I feel like in the long run, GW2 has lived up to everything I dreamed and more. The new Scourge spec makes me really feel like I'm a Commander, or perhaps a tactician, sitting in the backline and pushing out barrier and conditions to help my allies in battle, and Deadeye really feels like the heavy-hitting sniper I always knew it could be.

So, I guess since this is an AMA I should ask you guys questions - and here are mine:

During development, did you ever get an idea while playing the game that found it's way into the game? For instance, "Oh, but what if X did Y," or "Hey, wouldn't this be a really cool thing to see in GW2?"

And then secondly, what was the absolutely flat out coolest thing that was either planned, or in development but ultimately had to be cut?

...

To respond to your last question: Amnoon was a lot larger initially but had to be downsized due to performance and to add more content to the other parts of the map. The noble quarter for example hadn't been devastated by a sandstorm!

Comment

Originally posted by LordDankus

Who is your favorite hero and why is it Palawa Joko?

Mine's the Command... no, it's Joko