Guild Wars 2

Guild Wars 2 Dev Tracker




06 Oct

Comment

Originally posted by Mireles

Consider this situation:

You are working on what seems like a normal day at the office.

Suddenly, iron shutters that you never seen before cover the windows. You hear the saw guy's voice come through everyone speaker phones and PC. He informs everyone that only one person gets to leave work alive today at the end of the day. If there is more than one alive, nobody survives.

Spoilers there has also rabid wayward cats released into the office. One may or may not have red glowing eyes.

The power goes goes out, its pitch black, and within seconds you hear a blood curdling scream of someone getting murdered.

What do you have at your desk that you use to defend yourself while cowering in the corner?

A horned Viking helmet. I know it's not historically accurate, but it's made of real metal and real horn and it serves as both defense (head protection) and offence (goring attackers headfirst like an angry bull).

Comment

Originally posted by Amiron

I can't believe no one mentioned the music. What a beautiful range of middle-eastern scores Path of Fire brought! Composers; what was your favorite track to create, and which one was your favorite listening to a live orchestra play it for the first time?

I can't remember the name off-hand but the piece with the epic choir singing (I think it plays in Highlands?) is definitely my favorite.

Comment

Originally posted by Anet_RoyCronacher

This will likely stay. We currently don't really really have different classifications of transforms(they are used in all sorts of ways across the game) and a lot of them that would be cause issues or balance concerns if we let you mount and remove the transform.

To follow up on this a bit, there are some thoughts for how to handle mounting up while in certain transforms, but they will all require a fair bit of internal rejiggering and that tends to be an expensive undertaking.

Comment

Originally posted by jojo_iso

GW1-GW2 lore vet coming in.

As much as I hate Kormir... You guys nailed the f**k out of that instance. Thank you for your amazing work.

Thank you <3 No really, that instance was going to be my early death. We worked really, really hard on it, practically up until the very last minute, bc we knew it was important to get it as right as we could.

Comment

Originally posted by Anet_Tirzah

And we can't forget our amazing concept artists who supplied us with great fantastical ideas and color palettes too. :)

Comment

Originally posted by GaileGray

Is it possible to drop the crystals into the scribe's storage? I honestly don't know, but I was thinking that might be a way to work around the gate. You know, I'll see if there's someone else who could answer this more informatively. :)

I appreciate all the discussion here, on the new decorations. There are definitely some compounding factors which make them take a lot of effort/time, and we can probably make some small changes to alleviate some of that stress.

Comment

Originally posted by [deleted]

[deleted]

As one of the designer coordinators who worked on season 1, I would personally love to bring back that content. Dragon Bash and the Escape from LA especially hold a special place in my heart. But who knows if what the future will hold.

Comment

Originally posted by DiviShrubbery

Can we please get a Palawa Joko statue for our guild halls where we can press F to pay respect?

No guarantees or promises at this point, but it's on The Table™.

Praise Joko!

Comment

Originally posted by Anet_Tirzah

It was something we've always wanted to do but didn't have time before. We wanted to add them into this expansion to give areas more moods from just day/night. You'll notice the rainstorm from the south of Riverlands will be on at the same time as the one in the north of Desolation too!

You may also notice some content changes that accompany the weather.

Comment

Originally posted by indigo121

Story team: gotta say, I loved the story overall. There were a few minor hiccups here and there but overall one of my best things. Probably the favorite thing for my girlfriend and I was the relationship between rytlock and canach. What would you say was the inspiration for writing it that way?

The entire Narrative team really got behind the idea of these two very sharp, very dark personalities taking shots at each other in both a sort of competition and mutual grudging respect. They're kind of like brothers that way (at least, like me and my brother), or at least, brothers in arms. They may not always like each other or agree with each other, but when the fighting starts they know they can at least count on each others' abilities.

Comment

Originally posted by ijohno

Um, my only question is... how do did you guys lose a city? :(

ecto gambling...

Comment

Originally posted by wheadna

One of the things I loved most about the original game was the details of the dynamic events - how almost every NPC persisted in between events and how the state of the map changed around them as they succeeded or failed.

With Path of Fire it seems that there are very few long chain events, the state of the world is often identical whether they succeed or fail, and rather than move and reset organically, NPCs tend to run a short distance and despawn when events finish.

What were the reasons for moving away from the deeper style of event? It makes me so sad to see that one of the things I've always loved most about this game seems to not be as much of a part of it any more.

There are still NPCs who persist between event and follow a chain of events. The chain to open augury rock, another to the Deadhouse both affect player access to those locations. Those involve NPCs that tie the events together. But it's true that those are on a smaller scale than HoT event chains.

One thing to keep mindful of in trying to make a world filled with active events, is that having too many chained events means only some of those events can be active at a time. So it's a balance.

Originally posted by void2258

  • Will we ever see new guild missions and content outside of guild halls? Even if it's just "run X bounties in the desert"?
  • Will we see fixes to the randomization of guild missions so we don't get the same missions, bounties, etc. on subsequent weeks?
  • Will we see new guild rewards?
  • Will we see new guild world events (ala the ability to trigger teq or triple trouble on demand)? Guild only world events?
  • Will guild rewards ever be adjusted to remove the dependence on individual players running Dragon Stand repeatedly (the Crystalline ore costs)? These never really made sense since running DS as a guild is almost impossible due to how the reset works and also running DS as much as is needed for the current reward set is pretty ludicrous.

We don't have a guild content team, so as to the "will we ever..." questions, we have no official plans there.

You may recall that one of my goals as GD was to have fewer dev teams, with more staffing for each team, so that we could be more consistent in the things deliver. My thought is: is you play because you enjoy what we've been shipping, then you should enjoy what we're going to be shipping next. We laid down a clear path in Season Three and that's the path we're continuing to follow.

We do have passionate devs who sometimes work in their spare time. But again, nothing currently in development.

Mo

Comment

Originally posted by eloniansandeel

Hi there, Arenanet Devs! I made an account just to ask this little lore question, seeing as it has caused over five pages of debate on the GW2RP forums. I don't really expect an answer, and honestly someone might have beaten me to this, but I figured what the hell.

How common would the usage of these griffons as a mount be to the average Elonian lower/middle class citizen? Nobles? Outlanders? If the Elonian griffons are uniquely rare, is it possible that large specimens of other griffon species could be used as a mount (in theory) more commonly?

Mountable griffons are universally rare, so the average Elonian simply doesn't have access. We made them difficult to obtain and put a big block of lore behind the acquisition of them to convey just how unusual they are for anyone who isn't at the player's level of skill and commitment. Even the richest Elonian noble would find that cold cash is not enough.

Lore-wise, it's definitely possible that there are more-accessible griffons out there that could become mounts, if trained properly, etc., but the ones we know about now are very rare and very hard to obtain.

Comment

Originally posted by tevoro

Can you confirm the presence of a statue of Joko in Anet HQ?

I didn't know how much I needed this until right now.

Comment

Originally posted by indigo121

QA team: "If you do your job right, people wont realize you've done anything at all" Working in software development, I understand the complexity of your job, and the massive responsibility to not get it wrong. We all know that some bugs and issues made it into launch, but I still want you to know that I think you did your part to help deliver one of the smoothest MMO expac launches out there. What was the funniest bug you dealt with during testing, and what was the most infuriating bug you had to help squash?

Funniest: Early on in the Domain of Vabbi map, there were issues with an event-specific Awakened NPC team that would make any NPCs on that team hostile to the Vabbian Noble team, which they were supposed to be friendly towards. But the nobles' team was not hostile in return. So you'd arrive at an outpost after this event, and see an Awakened Canid viciously beating the hell out of all these dainty nobles, who could do nothing but run around helplessly and die.

Infuriating: Chapter 2 (Blazing a Trail) has a mixture of open world and instanced story progression. Each of those can be tricky to test in multiplayer alone, but this was a single story step with both, including multiple instances that could be entered in whatever order the player preferred, one of which sets a special permanent progression on the character record (Spoiler). Tracking down a...

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Comment

Originally posted by Roogath

Hey guys! First of all, literally loving PoF so far, it feels like a love letter to GW2 and even GW1 veterans <3 Thank you guys so much!

For I suppose anyone really on the Story Team; I'm a prospective writer, looking to break into the world of writing as part of a team for group projects including video games, tabletop books (D&D / Warhammer etc). My question is, what do such teams look for when seeking to hire, and what aspects of my personal work / portfolio should be worked on in order to impress such teams? Its my dream job, but I've found information regarding this career path to be shockingly sparce; so I thought, why not ask the writers of one of my favorite ever-evolving stories? :)

Also, Praise Joko brothers and sisters! /salute

As someone who broke into the industry accidentally as a game writer, I'd say just follow your passion, keep writing, and find ways to get involved! I've run into a number of people who've asked me this same question over the years, and honestly there's a certain amount of luck involved. I personally got started while sitting in on creative development meetings as a producer. I realized I didn't just want to run meetings for story development, I wanted to DO story development, so I started taking writing classes at my local CC, signed up for online screenwriting courses, and asked if I could sit in on creative story meetings at work. I was already in the industry, so that made things easier, but I ended up having to make the difficult choice to leave my job as a producer at a big AAA company to pursue a writing role at a much smaller company, but it was the best decision I ever made!

Comment

Originally posted by Supersting

But it's coming in LS4, yeah?

Choya vs. Joko

Comment

Originally posted by Revgos

As a player from Turkey , seeing Turkic names and seeing this response made me happy !

You live in a GORGEOUS area. :D Would love to visit someday!

Comment

Originally posted by ResistanceFox

Hoping there's an animator in there somewhere, or someone close to it. :) First of all, as someone learning 3D animation, i have to say i'm in love with the mount animations, they are so interesting to look at and have so much weight and life to them! It's a real inspiration.

Now for a few questions:

-What's your favourite animation from GW2? (Mine still the rolling Asura laugh)

-In terms of animation, what's the biggest chunk of work in GW2 when it comes to making a new expansion? What was the biggest challenge. (for example, mounts, creatures, new elite spec skill animations?)

-What areas do you wish you could improve in terms of animations, but simply don't have the time to?

-Any handy tips and tricks for a starting animator trying to get into the game industry?

  • Favorite animation has to be the raptor set. Everything about the raptor I love! Also, I'm glad you like the Asura laugh. I animated that long, long ago when I used to be an animator (now I'm on the cinematics team).

  • While I was not on the animation team for the expansion (so don't quote me on this one) I would say it was probably the mount work that was the biggest chunk. Anything that will involve needing to create animation sets for every race and every gender will create a chain of work that can get massive in a hurry.

  • I can only answer this in regards to Cinematics. Right now I would like to push for more custom animation, more emotional acting both in the face and body. This becomes a time issue, but it is something I'm very passionate about and will always strive for! Time given. ;)

  • Feedback early and often! If you are working on an animation piece, always get feedback early in your process from someone who tru...

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