Guild Wars 2

Guild Wars 2 Dev Tracker




03 Mar

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Since there's nothing particularly secret about this and it might be interesting to someone: Acceleration from gravity is 40.625 m/s2 and terminal velocity is 32 m/s, or if you prefer in-game units (1/32 of a meter) gravity is 1300 units/s2 and terminal velocity is 1024 units/s. Notably, gravity is over four times as strong as Earth's gravity, while terminal velocity of a person is about 60% of what it would be on Earth. Among other things, this means that you will hit terminal velocity around seven times faster in Tyria than you would on Earth. If you're wondering why Tyria's gravity is so strong, it's partially a consequence of the default jump height being 1.75m (rather impressive). In Tyria this results in air time of a standing jump being around 0.6 seconds, whereas if you jumped that high on Earth you would be in the air for around 1.2 seconds (which is quite long).


29 Feb

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This is incredibly moving. What a wonderful tribute. It makes me so happy to know our work inspired you to do this. Thank you, Deluriya. <3

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Originally posted by Varorson

Most likely it's Frostfang), the dragon champion that Aesgir supposedly slew in one punch after obtaining the same jotun scroll Braham used to enchant his bow. The legendary axe is named after that dragon champion, which was said to be Jormag's mightiest champion (at the time/so far as of core).

Aesgir killed Frostfang on his way to battle Jormag, the latter battle we see via the vision took place at Aesgir's Legacy.

Ding ding ding!


28 Feb

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We're aware of this issue where a pet that was out before is stowed when dismounting into combat and we're working on a fix for it.

As someone called out in another thread (https://old.reddit.com/r/Guildwars2/comments/fautm1/psa_soulbeast_bug_workaround_you_can_merge_with/), you can merge/unmerge to get your pet back as a temporary workaround until the real fix is in.


27 Feb

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We're still looking into this one. We can verify it happens via logs, however, we haven't yet managed to reproduce it internally. This makes tracking down the cause difficult. So if anyone finds a reliable repro, please let us know!

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There was a bug. It's active as of today's hotfix.


26 Feb

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Originally posted by Samug

I know it may be too early for that, but starting bosses can be a great introduction to both CC/breakbar and dodges. Just give them a break bar and scatter some rocks/sticks/cogs around. Each of the first instance bosses have a big CC attack, just make it a danger circle like in raids.

In the past we actually removed teaching of that kind for the downed system because we found that throwing mechanic tutorials like that at new players so early is not actually effective and it can be a turn off because there is so much to learn about the game.

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Originally posted by Lon-ami

Please restore all the renown heart vendor items you deleted the last time, specially the crafting recipes!

heh. That was done by folks who are looooooong gone. It does make me sad though. I made a lot of those recipes.

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Originally posted by Iviris

I've tried to switch another profession to cooking, learn cooking on a 80lvl character with 1 free profession slot, learn cooking on a fresh 10lvl character, all that in the first hour after patch, none worked. Well, I guess I'll try again.

Or do you mean that I have to specifically unlearn it on a character that already had cooking from prior?

It should work on any food CONSUMABLE.

Yes, sure, I didn't try components. I've tried 4 different recipes (all low level, can't say which ones right now), 2 worked, 2 didn't.

HA! I think we have figured it out. Try doing it in one of the starter zones instead of the main cities. Ascended cooking forked out the trainer logic for the main cities and it did not live in the same place as the original trainer conversations so I missed it. We are working on the fix and ensuring it doesn't happen again next time we do something with chef trainers.

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Originally posted by Hastaroth

So it's on the table? :P

We have been fairly open that this is the beginning of us doing some experimentation on how to improve the new player experience.

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Originally posted by Throwawayalt129

I realize you're saying not "generally" needed, but I immediately thought of the champion bandits in Kryta zones and the champions that spawn from awakened incursions. I'd also argue that teaching people about breakbars and cc as early as possible would be better for the state of the game as a whole. There are people at lvl 80 who dont know what breakbars or cc are. If you expect people to migrate from open world to instanced content, you need to teach them the mechanics of instanced content in open world, or they'll get frustrated and quit.

I absolutely, 100% agree that break bars should be better taught, or even taught at all. I will never argue to the contrary. However I also think we should be very careful about how many things like that we should be throwing at new players and I do not think this is required for level 1-10 content.


25 Feb

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Originally posted by Guildwars1996

Okay obvious question is it possible there will be more changes to the new player experience.

It is possible.

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Originally posted by bluespider1

how rare... i've been trying for so long to get a chest box again.

Probability is not always kind. It is more rare but not super rare. Keep at it.

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Originally posted by Iviris

I've tried to switch another profession to cooking, learn cooking on a 80lvl character with 1 free profession slot, learn cooking on a fresh 10lvl character, all that in the first hour after patch, none worked. Well, I guess I'll try again.

Or do you mean that I have to specifically unlearn it on a character that already had cooking from prior?

It should work on any food CONSUMABLE.

Yes, sure, I didn't try components. I've tried 4 different recipes (all low level, can't say which ones right now), 2 worked, 2 didn't.

Ok that is weird and I will look into it. The way I set it up is that any time you accept the disciple through the trainer, it sets the bit for the achievement so you should have gotten it.

It would not work on any unlock only recipes (anything not auto learned or discovered through discovery) and it is only for low level foods.

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Originally posted by MoXAriApph

Is there a reason you guys were short on time? It wasn't announced until right before it was released (technically teased early due to oopsies)

Also I'd argue Breakbars are very relevant at any level, CC is important in all content and breakbars do show up in lower level content, even if infrequently

We wanted to get a first set of changes out as soon as possible so we could start seeing what would help improve the new players experience as soon as possible and start iterating on that.

I would still argue that break bars and CC are generally not relevant in the level 1-10 content of the core game. I am not arguing that it's not important or that we don't need a tutorial for it, I agree that we absolutely do. It just doesn't meet the bar for required in level 1-10 content.

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Originally posted by Mireles

Do I seriously need to do map completion again?

/Wrists

Only partially!

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Originally posted by bacondev

Is there a CC tutorial achievement?

Not yet! We were targeting level 1-10 players, so break bars aren't yet relevant for them.

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Originally posted by jopemoro

Do enhanced items drop more than once? Asking for a friend that may have destroyed the items instead of equipping them ;)

I put in protections for that, but you will get them more rarely if you have gotten them before but not equipped them.

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Originally posted by Iviris

"First food crafted" seems to be working only with a VERY limited set of recipes? Got it to work with loaf of bread.

And "interest in food" doesn't seem to work at all.

If you have already learned the discipline, "unlearning" it to switch to a different profession and then switching back should work to give you the achievement. It's given when you accept the profession, so if it is already active, you aren't triggering it.

It should work on any food CONSUMABLE. Which means none of the ingredients would count.