Hey Jon I’ve been playing GW2 at a high level for the past few years using an Xbox controller, I would be happy to discuss my keybindings with you and any shortcomings I’ve had.
Sure, PMing you if you wanna talk outside reddit :-P
Hey Jon I’ve been playing GW2 at a high level for the past few years using an Xbox controller, I would be happy to discuss my keybindings with you and any shortcomings I’ve had.
Sure, PMing you if you wanna talk outside reddit :-P
I am in a worldwide group of Spinal Cord Injured people - little things like this can literally mean a huge difference. When so much is taken away from you, getting one thing back is like a beacon.
Thanks for sharing, and your support! I don't really know what to say other than I'm honored to be able to help, even if it's just a little.
Have you played Warframe? There is a very interesting system they have to make controller support more friendly and intuitive. It's this utility wheel that you can assign many items and functions to. Hold a button and rotate a thumb-stick to select items.
In the case of GW2, you could slot novelties, toys, outfits, chairs, emotes, mounts, consumables and quest items.
That was the issues I always found with trying to bind a controller. There are just enough buttons for core character control but not enough to get the secondary or more situational actions. A customizable quick select wheel would solve an enormous number of controller support issues.
This would be a very cool feature, and I think it would really help. I'll have to chew on this idea.
... Something something, mount wheel...
Thanks for the feedback!
Lol, pretty much.
Could you create a "hotbar" with like 10 slots (that could be toggled on or off if users don't want it)? That way, a gamepad user could hit like "Start + Right trigger" to toggle through the options they put within the bar. You could solve some of those 100+ hotkeys, allowing players to choose what ones are available. Like if I played with joystick, I'd want my cool chair bound, but I wouldn't care so much about maybe emoticons.
I've actually planned to do something exactly like this, also as part of a side project, but not a part of game pad support.
This is really a QoL thing that would be used by keyboard/mouse users as well, just an easy way to access commonly used "things" like toys/tonics/chairs, but also inventory potions and items, or emotes and more.
Musicians could use it to make a "instrument" hotbar, speedrunners might use it to keep track of their potions and whatnot.
But right now this idea is just that, an idea, and I won't be able to get started on it for a long while, sadly.
Read moreI never Reddit, but I am now just to tell you that as a gamer with rheumatoid arthritis and fibromayalgia, who has been alienated and pushed away from this game in the past few years because of my chronic pain and lack of gamepad support, this means the entire WORLD to me.
I'm probably going to regret this and I'm about to get annoying, tangenty, and ham here, but so much of this game has been utterly prohibitive for me to play because of the 1-2 punch of the grueling and miserable (for me) requirements for certain grind slogs combined with the amount of agonizing pain using a keyboard and mouse puts me through. I suffered chemical burns while trying to cope with the pain that playing this game with no controller support leaves me in during the Skyscale grind, and I lost quite a bit of sleep due to the injuries said grind gave me, and I was forced to quit for my health.
I'm even not talking as if I non-stop played for HOURS at a time. This level of injury is possibl...
Wow, thanks for sharing.
I hear ya. I'm not really sure what to say, other than I better get my ass in gear and finish this task :-)
My only question would be, will there be chorded inputs? As in hold one button, other actions on other buttons become new inputs. o7
yes, that is my current plan and having it working like so already. There's just so many input actions you can do in this game, but so little joystick buttons :-(
Sure.
So I'm not too concerned about if the the default mapping should be one way or the other, but one of the first things I did get working was making it so you can change your bindings in our key-bindings edit dialog, the same way you would for mouse/keyboard settings. Everyone is going to have their own opinion of what works best for them, and many people will use different types of controllers.
Unfortunately, GW2 has soooo many keyboard input actions, (we have like 100+ hotkeys you can bind!) And that doesn't work too great for controllers. So one of the things I also have working already is making it so you can have button "modifiers", kind of how the keyboard has Shift, Alt and Ctrl keys. So maybe joystick Triangle would press Skill 2, Left Trigger + Triangle could be Jump, Right Trigger + Triangle could be something else, etc.
I also have it so you can press a joystick button (that you can bind, this is the one that_shaman just found) to turn your jo...
Read morewhy is it that all the good stuff in terms of QoL over the years are always some side projects on their own from single devs apparently. <_<
I've got a few other side projects i've been working on that are also QoL that you'll see sooner than the controller stuff... You just wait!
that_shaman, You're good! I have no idea how you found this, as I tried to cover my tracks, but you are correct.
I would love to tell you but if I did that would mean there's going to be less for me to poke around at in the future.
But let me tell you that I'm very excited that you're working on this because gamepad support has been one of the features I would really love to have for things like smooth camera control, roller beetle racing and playing the game on my living room television from my couch!
Thank you for doing this
Oh good point, I haven't even tested it on beetle racing! I'll need to try this out tomorrow.
that_shaman, You're good! I have no idea how you found this, as I tried to cover my tracks, but you are correct.
I have been working on native controller support, as a side project in my own time. I've got a good deal of it all working, but it's still got a further to go.
My main goal is is to have accessibility in mind. If I can help just one person play the game that would would not otherwise be able to because of our current input controls, than I'll be very pleased.
Luckily, it wasn't too bad this time!
My drive in was actually rather pretty.
Apparently making a whole saga about Jormag appeased them and convinced them to hold back their wrath...
I saw a few light flakes, but the roads are still in good shape this morning.
Can you add this to the statuettes as an option there along par with the Immortal Weapon Chests?
Weapons only get added to the statuettes after we stop putting them in the appearance packs, that's why the immortal ones are in there now, since we no longer put those in appearance packs!
The mistake was not making them purchasable with BLC tickets?
We don't put collections for the Gemstore weapon sets that are exclusive to appearance packages. The mistake was that the collection was added at all and we will be removing it ~
This was a mistake and we are fixing it in the next release ~
You are a living meme my friend.
❤️❤️❤️
Judging by your posts, you must really like that line
I do...I really really do
AAAAAAAHHHHHHHHH!!!!!!!
Hahahaha this is my favorite thing I have seen all day, thank you for this treasure. The expressions are so good, and your art is fantastic!