Guild Wars 2

Guild Wars 2 Dev Tracker




08 Jan

Comment

Originally posted by Nelsiemon

This whole episode is a piece of art. The last scene is incredible at setting up the atmosphere and the picture of the impaled Aurene is trully traumatic. And then I heard my commander saying "I don't know..." while the screen gets black, and you can't help but feel desperate and shocked...
Also the music with the chorus all along is really impactful, great work from Maclaine on the soundtrack from this episode (I suggest you read the interview released earlier, very interesting).

The execution of the "I don't know" line was iterated on many times, from where it was placed timing wise to how it was delivered, and I'm glad that we were able to hit the desperate-and-shocked sweet spot for you :)

Comment

Originally posted by Zalani21

Man i’m just trying to figure out what’s going to happen next.

Major oof out of this though, I really didn’t expect the fight to go the way it did. So kudos to Anet for having the guts to do the thing(and nice character animations, it’s was neat the way the pc was animated at the end)

Thank you! Doing all of the PC animations for the ending was a long but ultimately rewarding endeavor.

Comment

Originally posted by fufuladoux

I rarely see any devs around anymore. Lucky you!

We definitely play, but we don't always have our tags up. I know that I personally take it down when I don't feel like interacting with anyone and just want to relax. We also tend to get grouped into the same map instance by the megaserver system, because it is a guild.

Comment

Originally posted by L4mpp

now

now

NOT

Comment

Originally posted by Gulstab

So this only shows something if you're looking at it in storage/bank already? Or would this work for things in inventory or TP? If it's the latter, hot mama I'm pumped.

Should work anywhere you can see a mouse-over tooltip from an item, which includes the TP, merchant windows, chat-links, etc.

Comment

Originally posted by PopeRaffeeVI

Are you in charge of the wiki? If so, my hat is off to you

I'm the studio liaison, which means that I work with the community of the wiki. The wiki is the work of editors who are players like you, so I'm not the one you should thank :)

Comment

Originally posted by theSkrool

Fun fact, the rank names of the french wiki are based on the rank of the Priory for this reason.

That's also why I used a lot the Priory imagery when I communicated information about the wiki on our social media channels :)

Comment

Originally posted by Varorson

You can find Wikki's Official Guide to Tyria in that same instance, too. Which paraphrases (reworded only to not break the 4th wall and bring it into modern-GW2 perspective) the first paragraph of https://wiki.guildwars.com/wiki/Tyria and https://wiki.guildwars.com/wiki/Tyria_(world)), said paragraphs remain unedited since the GW2's release incidentally.

Fun fact: the book is something that Angel McCoy created shortly before the original release of Guild Wars 2, after a discussion I had with her about lore and the wiki. As you said, it was a subtle nod that was trying not to be 4th-wall breaking, and being respectful of the wiki editor's passion for knowledge.


03 Jan

Comment

My exp bar is maxed, so I feel like I'm wasting playtime too.

You don't have to worry about this. XP you get when you have all available mastery XP tracks maxed goes to a hidden XP bar which will give you spirit shards once you've unlocked all the masteries. This is not well explained, and I actually just found out about it myself yesterday.


02 Jan

Comment

This thread delights Eve and me. You guys are asking all the right questions. Answers will begin to come next Tuesday. ;-)

Comment

Originally posted by Naqaj_

Not for much longer

RE Taimi, if you check out my posts after S4E1, you’ll get a sense of what’s ahead for her. We have a lot of players living with disabilities and the last thing we would want to do is simply exploit her disease for cheap pathos. Not interesting to us.

RE Debi voicing Aurene, that’s a pretty funny idea. :-)

Comment

Originally posted by Chiorydax

She'll probably view the Commander in a similar way we viewed someone like Forgal. He naturally had a parental air to him, but at no point did we feel like he was unquestionably in control. We were still teammates, mostly. He just had more experience.

As far as her voice, I don't trust child actors enough to deliver. She'll probably sound like a young adult if/when she starts talking.

FYI, we use adult actors even for child roles. (Many female VO actors have amazing range and can convincingly play kids of any gender.)

Comment

Originally posted by 50-Shades-Of-Gaile

Imagine if she starts talking and she's voiced by James Earl Jones. Thats the plot twist Im waiting for.

HOW DID YOU KNOW


24 Dec

Comment

Originally posted by TIA_Peavy

Start and restart playing the game with a fair number of different classes, and then stick with the one that feels just right for you. Class preference is a very personal preference and they all play a bit different, so we cannot really give a ultimate answer here, E.g., I myself wanted to play thief at launch but I was just not compatible with that play style. But I will enjoy playing engineer forever.

DPS and defense are primarily a feature of your build/role, and not necessarily a feature of your class. So I wouldn't mind too much about that when choosing.

I completely agree with this, and would add trying out different weapons too. I bought the game at launch (several years before I started working here), and started out on a Sylvari necromancer. I almost quit the game because I didn't like how it felt. But I tried a Charr Engineer and loved it. When my wife picked up the game a couple of months later, she rolled a Sylvari, so I played my necro to play with her, and when I found the staff my opinion of the class completely changed.


20 Dec

Comment

Originally posted by bluecheeseplate

That is the commander- or Anet's placeholder/stand in for the commander. Lately they're fond of using an Elonian male model.

We call him "Duncan" internally.


19 Dec

Comment

Originally posted by [deleted]

I just want to say bravo and well done to you and the rest of the team. The cinematics have felt SO much more dynamic than the vanilla game, and you all do a wonderful job of visually telling a story.

Thank you.

Thank you! I'll be sure to pass on the praise to the team :)

Comment

Originally posted by _Frustr8d

oh my GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD

Is this a Troll 2 reference? Nice.

Comment

Originally posted by axisaver

Those facial and body animations in the trailer. Damn. So good!

We had three animators working on this one (Ryan Goodwin, Da-Hee Im, Chelsey Shuder) and they all nailed it.

Comment

Originally posted by Ben-Z-S

Braham smiling during the Commanders speech! OH MY

Yes! I'm so happy someone noticed. I had a lot of fun with the other Cinematics animators figuring out exactly the right amount of smirk/smile to give our B-ham.

Comment

Originally posted by foozledaa

New track, probably made for the trailer, but some cues are from 'Fear Not This Night'. Notably at 1:00 and the end!

Yep, this was composed specifically for the trailer by Brendon Williams.