Guild Wars 2

Guild Wars 2 Dev Tracker




20 Oct


16 Oct

Comment

You should be able to leave by interacting with the "door" near the boatmaster. If you're in the raceway, you'll need to use the boatmaster to enter the Labyrinth and then interact with the door to exit.

Sorry for the confusion! We'll try to get a fix in for this ASAP, but in the meantime use the steps above to exit the mad king's realm!


12 Oct

Comment

I don't personally know how a lich reproduces, but I feel like eggs are probably not the mechanism.

Bad joke end.

Great stuff as always~


09 Oct

Comment

This is jawsome! Thanks for sharing :)


08 Oct

Comment

Originally posted by Sheriffentv

Vedarach

I feel bad for pointing out a typo from a dev. I'm sorry :<

Shooshadon't ever tell me what to Shooshadoo.

(Kidding, thanks, fixed)

Comment

Originally posted by DarkXcution

Damn such a long post makes my mind go Shooshadoo!

I started work with a head-Verdarach-e, but this thread has made my day~


06 Oct

Comment

Originally posted by coffee_for_dinner

Wow he is excellent. ANet has been doing a really great job picking talent for the new character voices. Of course the old ones are fantastic as well but they seem to be continuing the trend with Gorrik.

Aw, thank you. :)

Comment

Originally posted by grandpaslim

Loved Ike Amadi since they used his voice for Locke in Halo 5. I had no idea he was gorrik. He's insanely versatile!

Link for referenc: https://youtu.be/gMxTfCTltUc

He's also Dr. Dayo Igwe in Prey. :D Very versatile, very talented actor.
https://youtu.be/w6NLT2eK2dk?t=9

Comment

Originally posted by SpoonsAreEvil

Can you please share who voices Kito? His voice sounds so familiar and it's driving me insane.

Kito is voiced by Jason Spisak. https://www.imdb.com/name/nm1032853/


05 Oct

Comment

Originally posted by [deleted]

[deleted]

In addition to Gorrik, Ike has voiced a number of other characters for us, like Zalambur. https://www.imdb.com/name/nm2941559

Koss is voiced by Keston John. https://www.imdb.com/name/nm1929609
Zaeim is voiced by Dave Fennoy...

Read more
Comment

Originally posted by julesthemighty

Taimi and Canach, regardless of the occasional writing quality hiccups, have some of the best performed lines.

S3 "One Path Ends" has some of the best lines with the Exemplar. Who played her?

Exemplar Kerida? She was played by Courtenay Taylor.

Comment

Originally posted by LCMockingbird

I have never seen a Dev in wvw. It's nice to see that they play wvw too xD

When I play WvW, I normally don't tag up, since it usually results in my immediate death (there's an achievement for killing devs). There is a WvW stream every Thursday though where the WvW team and a guest all select a server and go play WvW there.


03 Oct

Comment

Originally posted by isbobreallybob

Next wvw event "falling damage has been removed."

All damage with the exception of fall damage has been removed. :-p


02 Oct

Comment

Originally posted by cfedey

It's going to be a bigger nerf on larger hitboxes, but the 10% buff to F1 counts a lot for GS burst. So it might even out, especially on smaller hitboxes.

I'm more interested in the Zealous Blade change, and how much it heals now.

EDIT: There's also an unreported 33% duration increase (from 6s to 8s F1 duration now) included in the Big Game Hunter trait, so that's nice. More damage gets the 20% boost that it would have before.

To clear this up ahead of time: The duration increase is intended, but unintentionally omitted in the release notes.


27 Sep

Comment

Thank you for the report! We'll investigate what's going on.

Comment

As someone else posted, this is because the rainstorm in the area stopped :)


25 Sep

Comment

Very nice. Obviously, the couple in the upper right is the most attractive. :D

Comment

That is really nice! (And I love your color choices!)


23 Sep

Comment

Originally posted by lawliet89

Hehe I can imagine how happy he was to voice Bob Faren too.

Very much so! :)


22 Sep

Originally posted by Brawhalla_

Yeah, I'd love to know who is actually responsible for creating vistas, whether it's just part of the map designers job or if someone's whole task is to create them. They've always made exploring new areas just absolutely wonderful.

I can actually speak to this one.

Vistas tend to come in near the end of the dev cycle, since they depend so heavily on map geometry (which doesn't get a full lock until pretty late, so we can catch little bugs and world-outs and such). They also aren't really "load bearing," either in terms of gameplay ("is this episode, overall, fun?") or narrative ("does this episode's story make sense and feel rewarding?"). So often, as we're finishing iteration on the bigger-ticket items (like instances), vistas fall to whoever on the team has time. In this case, me.

Having worked only a little with our in-game cinematics tool (the knockout and wake-up shots in the Hero of Istan instance back in episode 1) and having never made any vistas, I was...well, pretty uncertain. So a lot of the credit goes to the cinematics team, who made time this episode to sit down and help me sand away some of the jankier bits after I presented first drafts. Also some to one of our tools progr...

Read more