Guild Wars 2

Guild Wars 2 Dev Tracker




18 Oct

Comment

Originally posted by g0atmachine

Hey PeterL, thanks for the fast reply!

I also discovered, the Pants are bugged, too. (same bug, also light, female human). I linked a youtube video i did with the bug, if it helps you. :) https://www.youtube.com/watch?v=420HEmYSSVY

I think this is a result of the alpha channels not being applied to any armor piece while the bug is active, because I am only seeing the issue with the legs when the gloves are also equipped. The gloves are somehow messing up the alpha channel for everything.

So I think the source of the problem is still the gloves. Just to be sure though I've updated the bug with this additional information and will be sure to test that the pants are also fixed when the bug is sent back to me.

Thanks again!

Comment

Is there a reason you are not using the 64-bit client?

Comment

Originally posted by Chris2899

Nice work lads ^ As for the broken mess that is KC, can anet please for the love of god get their heads out of their asses and start fixing it? Countless bugs have been reported for years, yet nothing has been done. Spaghetticode hype!

List out some bugs, preferably with some repro steps, and I'll make fixing as many as possible a priority for the next raid release.

This one has been fixed internally.

Comment

Originally posted by g0atmachine

I wonder if /u/anet_PeterL can confirm that the dev-team knows about this

Thanks for pinging me! We were not aware of this until now. It appears that this is affecting human female characters who have neither the legendary boots nor chest equipped. I double-checked all other race/gender combinations and they all look good.

Comment

Originally posted by JoeMylinn

The hidden achievement “Seeker of Truth and Knowledge” in the Facing the Truth story Mission got reset, and it’s AP reduced to 7, from the original 15.

Apologies, this was an unintentional side effect to a different bug fix. Will be investigating and addressing today.

Comment

Originally posted by Ben-Z-S

Doesn't sound intentional. Your main AP is calculated by your achievement so it makes sense this was removed with the achievement reset. I imagine somehow instead of adjusting the points on this achievement they accidentally removed it and made a new instance.

Totally not intentional, apologies to anyone who was adversely affected. I will be investigating this right now.

Comment

Originally posted by Thunderflo

Is the checkbox not supposed to be saved? Since i patched my UI is way too large and unchecking that dpi-scaling solved it for me. But apparently it doesn't save my changes and i have to do it manually every time i start the game.

Is the checkbox not supposed to be saved?

It should save. I've seen some report that it does, some that it doesn't. We'll investigate.

Comment

Originally posted by NickKaedalus

Just found out why: I had "disable DPI scaling" on Compatibility settings turned on, heh. Thanks for letting me know.

EDIT: Turned it off, but enabling and disabling the option still does nothing. Not sure what's happening...

What is your Display Scaling setting in Windows? From context, it sounds like it's at 100%.


17 Oct


16 Oct

Comment

Originally posted by benbernards

Hey man, just checking in to see if you got my previous comments and Crash section? Still unplayable (have uninstalled and reinstalled, etc. etc., no luck. Works fine on my other Macs, but not this one.)

Yep, we got it and we're investigating. I don't have anything interesting to share at this time.

Comment

Originally posted by diruuo

I think /u/Anet_Tirzah mentioned somewhere that she puts a swinging boy and cats on every map she works on.

I also believe Josh Foreman includes this particular gold coin in maps he worked on.

I can confirm there is a swinging boy in three of the desert maps ;) He loves to travel!


15 Oct

Comment

Originally posted by Stergeary

Is there a way to manually un-snap the target when I have that option turned on? Some AoE spells need to be manually placed for best effect but this option forces me to center the AoE on my target.

There is indeed. Under the targeting keybinds there are two things of interest, Snap Ground Target and Toggle Snap Ground Target. Snap Ground Target will temporarily invert whatever your snap ground target checkbox is set to. In other words, if the checkbox is set and you push the key, it won't snap; if the checkbox is not set and you push the key, it will snap. Toggle Snap Ground Target will flip the state of the checkbox if you would prefer doing things that way.

Comment

I assume you're referring to aiming ground-targeted skills at your feet. There's a secret function of the Snap Ground Target to Current Target feature (enabled via checkbox or toggle keybind), where if you're using action camera and aim all the way down it will snap the ground target marker to your feet, regardless of zoom.


14 Oct

Comment

Originally posted by [deleted]

Is it? It barely does anything with 8 of mine. Does that include hyperthreading?

That includes hyperthreading.


12 Oct

Comment

Why do you want more races? We did just add 5 to the game. 1 per each map in PoF :D


07 Oct

Comment

Originally posted by LordDankus

Who is your favorite hero and why is it Palawa Joko?

Praise Joko

Comment

Originally posted by ImNotBeyonce

What was the weirdest bug that happened during development?

Some creatures would occasionally spawn in riding on raptors. So I'd say running from a Cavalry Horde of Choya riding Raptors was one of my favorites.

Comment

Originally posted by BeowulfBjornson

In regards to my third point, I believe a better term would be ground speed. Maybe this clarifies it:

https://imgur.com/a/8ZI8m

Since on scenario B I had to move up to get to the second checkpoint, I assume it took me longer to reach it, right? Or does moving up and down not affect my ground speed?

Ground speed will be substantially lower while climbing and diving.

Comment

Originally posted by MyPatronusIsABigCake

World map is sooo huge now. A friend of mine just started GW2, and when I made him open the map and zoom out, he went balistic.

On that subject have you seen that_shaman historical guide to tyria ?

Right?! The worldmap is one of the big things that, for me at least, gives a real sense of scale to everything and makes GW2 feel like one continuous world. (fractals/pvp/wvw not withstanding :) )

Also, yes, definitely have seen that_shaman's map. It's a very cool project!

Comment

Originally posted by Exfrus

As a rule of thumb, how long does it take to make changes like that to existing maps? Taking the mounts into old maps has been hilarious, sometimes it's hit and miss though. I keep dying in Verdant Brink because I keep trying to fly to the flax farm from Noble's Folly. I build up a ton of speed, sanic my way over there, dodge vines and low hanging rocks, lightly graze the killwall that is VB's map boundary, then watch my corpse gracefully descend into the depths. I also got up quite high in the Silverwastes and flew to the airships overhead only to find that they have no collision and you fly straight through the texture.

I was one of the players extremely leery at the prospect of mounts in Guild Wars 2. I, somewhat cynically, thought it was just going to be WoW pandering but the way they've been implemented has been a ton of fun and it's truly affected gameplay more than the speedboost and cosmetic goldsink I was expecting. You've all done a fantastic job.

It usually took us a day or two to modify the actual borders of each map and then any additional fixes for falling through props and so on was additional time. It usually didn't take long to make collision changes, but it was hard to catch them all.