Guild Wars 2

Guild Wars 2 Dev Tracker




19 Feb

Comment

Originally posted by RisingDusk

Man, so this is what causes it! What a frustrating bug! We had Chronomancers with bizarrely low boon duration, condition classes with strangely low condition duration, and the works. We always figured out that rejoining the instance fixed it, but never what caused it. Glad to finally be aware of the issue.

/u/CrystalRAID can you please make sure this gets looked at? Thanks. :)

Late reply, but yes we are looking in to this.


16 Feb

Comment

Originally posted by lolcheme

so is this also character locking? Or if someone had two characters with the same profession but different builds would that be ok?

It would also be character locking.

Comment

Originally posted by RomoSSJ5

So... Question.

If they're not allowed to come back. That means automatic loss for the team. Basically meaning the whole team pays if someone messes up. Same thing with d/c's

They can come back if they go back to the character they queued with.

Comment

Originally posted by _Sorrows_

They can't ever guarantee only 1 of a class because duos can have 2 of a class. The system will most likely try and take 2 single players of that class within rating range and put them on the other team if possible. It'll never be perfect matches.

If we wanted to enforce a limit on profession counts, we'd have to put the same rules on premades, so a party with duplicate professions would not be allowed to queue.

Comment

Originally posted by Qewki

Locking profession would allow player profession to be accounted for to increase matchmaking accuracy

So is that profession-specific mmr or only to prevent class-stacking? If the former, what would become of having a unique skill rating for ranked seasons?

If we lock characters on queue, we could start using profession MMR.

Comment

Originally posted by razor123456789101

This might be a reaction to the complaints from lower divisions. But can't they just have the algorithm try and make balanced teams for them while still allowing change? There's more population in lower divisions so it might not strain the queue times too much.

Anyway, the more I think about it, the less I'm in favor.

The matchmaker already attempts to avoid class stacking, but it isn't strictly enforced. However, locking characters lets the matchmaking start using profession MMR instead of only account-wide MMR for matchmaking.


13 Feb

Comment

Originally posted by darapotocska

I beleaf your response has left me stumped

I hope nobody arbors any resentment about this.

Comment

This is pretty awesome.


10 Feb

Comment

Maybe next episode you'll find out he finally retired.

But, in the episode after that, you'll have to beg him to come out of retirement.

Comment

Hey everyone,

Thanks for bringing this behavior to our attention. We're looking into it.


09 Feb

Comment

Little did you know, years of being told that they can be outrun by others really gets to a centaur! ;)

Comment

Originally posted by ANet_Downtown

It wasn't uncommon to hear me cackling when we playtested this.

Can confirm.

Comment

Originally posted by JHBlancs

Dunno who to pass this on to, but by far my second favorite part of this patch is Watchtower Cliffs. I happened upon a 30-strong group that tore through everything, to the boss at the top, then back down. It was artful.

Then we went back up and down. I stopped after that, but they kept going. Some say the cycle continues, to this day.

Solid enjoyment had by all Thanks for getting this content to this level of enjoyment. The champs respawned really slowly - which is good! On the way down we didn't see any champs, and we saw few on the way back up. Still a solid haul of leather and a fun experience. I'd even say toss in a couple more veteran mobs up and down the stretch.

I'm glad you enjoy it, and I've alerted the proper authorities.

Comment

Originally posted by The_Blog

Oh it's the Ember Bay team?
I thought there were 3 teams that take turns. So I expected this map to come from the Bloodstone Fen team.

It was the Bloodstone Fen team on this map. :)

Comment

Originally posted by Zadah

nope

Episode 4 was made by the episode 1 team, but Nellie joined our team so you're both partially correct. ;)

Comment

Originally posted by Iroh_the_Dragon

Skelk Regurgitant in Tangled Depths

Yasss!! Of all the extra events that happen after completed camps, this one is my fav. Assist-o-matic is a pretty funny little guy, but there's something about that fight....

Assist-o-matic (and most of Rata Novus) were also events I designed. :)

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Thank you for the kind words :D

Comment

Originally posted by Sl4sh4ndD4sh

You should be happy to know that it also turned into a leatherfarm with all the champions there, and everything basically ends up dead, and thus balance is restored.

You gotta want it.

Comment

Originally posted by Amadan

Bloodstone Fen Gliding Skills and Hablion

They are really fun. I know you can't tell us anything, but it would be awesome if they appeared in more places than just one single map.

If you hit the leylines in Lake Doric you can use the skills there as well.