Guild Wars 2

Guild Wars 2 Dev Tracker




02 May

Comment

Originally posted by digitalruse

How do testers sign up? I have a Mac tired of dual booting ready, willing, and able to test!

points at the Haiku

Comment

Originally posted by GlossGhost

Ella, I know the Legendary Armor is probably a really sensitive topic to talk about to you people who spent so much time on making them and implementing the system, but the majority from what I have seen seems to be on the negative side in terms of how those look. Is there any chance our future armors can be, oh I don't know, maybe the word "sleeker" is nice to classify as. Look at Duelist Coat for example for Medium, It is so beautiful and gentle, what about Carapace, it's incredibly good and I was so glad that armor existed in the game back when I was new to it, things along the lines. Now maybe you have a different philosophy when making armor like that, but I would still like to see some really stylish armors in the game. I can't help but feel the efforts you put into making them, although they have amazing baseline, rune swapping and stat swapping, proper animators for them, they could have been more, honestly, I feel like a more simplistic, yet beautiful, not-over-the-top app...

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There are no future plans for any additional legendary armor sets.

Comment

Originally posted by fearne_ib

For the Living World team: after Braham's change in A Crack in the Ice and spoiler do you have plans for a lot more character development of the NPCs in future LW/expac story? Previously NPCs seemed to keep the same personalities as the plot progressed, but as bigger and bigger events happen, will we see more changes in our friends and allies?

Our main characters are integral to the PC's story, so yes, you will see more evolution as events progress. You're already seeing evidence of the changes these characters are undergoing.

Comment

Originally posted by Olmega

will there be any more alterations to legendary armor in terms of looks or are we gonna get additional functionality to allow for transmutation charges to not be consumed?

Beyond the fix for the Charr medium tail issue we have no more changes planned.

Comment

Originally posted by EdhelGaladhrim

Hi! Firstly, I want to thank you all for the hard work that you guys do and everything you put up with. It's truly remarkable and your guys' game is simply breath taking. Secondly, as someone who's studied Latin for five years, I was wondering why you chose the name Draconis Mons for the new map. Also, do you all have a Latin expert, or did you use the internet to come up with the name? (If the latter is true, very impressive because Latin is quite the difficult language)

The map was originally named Mantlerock Scald, but we thought it was unrealistic that such a big mountain wouldn't have a name like Mount Everest or Mount Rainier. We took inspiration from Olympus Mons, the largest volcano on Mars. Adding 'Draconis' to the name was a short leap from there.

Comment

Originally posted by toaster_messiah

Currently, Juggernaut's armor-coating effect doesn't work with any kind of armor piece if you have a legendary armor piece equipped. (At least this is the case for heavy armor)

Is this an intended behaviour (though I suppose not, since it completely makes the weapon irrelevant with legendary armor); and if not, can we expect a quick fix on that. I just crated my breastplate (still need more of those sweet sweet provisioner tokens) and honestly have regrets because I love my Juggernaut.

This is absolutely not the way it should work. We made a conscious decision that any weapon with an effect such as juggernaut should continue to work with legendary armor - and as of yesterday that was working in the development branch. I suspect some Live branch shenanigans and I will look into whats happened.

Comment

Originally posted by regendo

I realize you won't be able to talk about major story topics and your reasons behind the quite disliked direction the story took in this patch so I'll spare you that question. There's one smaller detail that I noticed though that surprised me.

At one point in the story, while we're on comms with Taimi, the player character talks about . That's news to me! They're nature spirits alright but I wasn't aware of any connection like this.

Is this new lore that we just didn't know about previously?

Hi! Thanks for the question. This wasn't meant to imply that the spirits here are the norn Spirits of the Wild. Rather, the PC is being sassy and playing with Taimi a bit. It's meant as a bit of sarcasm, not literal. We haven't changed the lore. :)

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Originally posted by Captain_Ozone

Any time table other than by end of year? Are we going to have to wait for the expansion for it?

The WvW team releases their content when it is ready. We have a variety of things in work, some further along, some still early in development. The team wants nothing more than to deliver great content for WvW but making changes for the game mode is rarely trivial. The team wants to make sure that large system and content changes are given proper due diligence and are in a position to have the best possible impact for WvW players.

Comment

Originally posted by EdhelGaladhrim

Hi! Firstly, I want to thank you all for the hard work that you guys do and everything you put up with. It's truly remarkable and your guys' game is simply breath taking. Secondly, as someone who's studied Latin for five years, I was wondering why you chose the name Draconis Mons for the new map. Also, do you all have a Latin expert, or did you use the internet to come up with the name? (If the latter is true, very impressive because Latin is quite the difficult language)

Gratias tibi. Latine bona est!

Comment

Originally posted by kemzan

Hello. I may be wrong,but the mastery for the new map fall under exalted magic,and that is unlocked by a map that I don't have because I came back to the game earliear. Is that correct? Any plans on changing that so the new map unlocks exalted magic too?

The Mastery for the new map falls under the Ancient Magics line (all of the Living World Masteries have been located in that line).

Comment

Originally posted by CrystallineSugar

Paul Ella, is there any chance we'll get sigil swapping on legendary weapons?

We had originally intended that you should be able to change the sigils in the same way as runes for armor (so we had thought of it for everyone out there who thought we forgot :) ). However, when we started our economic impact analysis it became clear that we needed to do a deeper investigation to assess potential risks we had not previously foreseen. The investigation is currently ongoing.

Comment

Originally posted by GaileGray

Anything from the Halloween Festival that isn't already available in the guild hall. I <3 Tyrian Halloween soooo much!

You and me, both!

Comment

Originally posted by [deleted]

[deleted]

I played a bit of it. ;)

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Originally posted by Mireles

Just wanted to say great job on the armor.

The ability to swap upgrades and stats without destroying them and creating multiple sets of gear is a much needed feature in the game.

I was wondering if we are going to see legendary trinkets and the upgrade swap option expanded to weapons?

Also is the whole rune swap to inventory the ideal solution or is this just something easy to implement to hold us over on a more convenient solution?

We have no plans to make changes to the rune swapping mechanism for the armor.

Comment

Originally posted by EdhelGaladhrim

Hi! Firstly, I want to thank you all for the hard work that you guys do and everything you put up with. It's truly remarkable and your guys' game is simply breath taking. Secondly, as someone who's studied Latin for five years, I was wondering why you chose the name Draconis Mons for the new map. Also, do you all have a Latin expert, or did you use the internet to come up with the name? (If the latter is true, very impressive because Latin is quite the difficult language)

Thank YOU for playing. So glad you're enjoying it! The fact that you're asking this question tells me that you've translated it. We wanted a name that accurately represented the theme of what's happening here and with the layout of the map. We chose from a long list of suggestions, but this one seemed the most appropriate. I'm not sure if we have an "expert," but we do have several writers who dabble, at minimum. :)

Comment

Originally posted by InspiringCalmness

Im really impressed with the new map!
Did you plan on making it that big or did it kinda just ended up with that size after you implemented everything you wanted to be there?

The map definitely ended up being bigger than we were initially expecting. The original design called for 4 big islands of content, arranged in cardinal directions (to help with navigation), and a little bit of connecting terrain between them. As we worked on it though, the map grew to become more and more layered. Still we are pretty happy with the end result :)