Guild Wars 2

Guild Wars 2 Dev Tracker




20 Jan

Comment

Originally posted by ChaliElle

Is it intended that BFG#5 lets character keep uncapped speed after hitting slope and effectively pretty fast "sliding" for few moments on the ground?

That's not intended functionality as far as I know, but it's not part of the problem that the fix was for.


18 Jan

Comment

Originally posted by Xavoid

I appreciate the honesty with it fixing a bug, but the original poster does bring up a good point. These maps are suffering in population, as fun as they are. Changes may be necessary to ease their difficulty and scaling to keep them 'populated' [as they rely on groups of individuals to get any rewards]

I'll follow up on this as well. I'm not sure how much we can do, but I know it's something that has been discussed in the past in-office.

Comment

Originally posted by Mordrem_Moth

Can you then make the updrafts down where the unbound guardian spawn push you high enough you can reach the nodes that spawn down there then since there's no way to reasonably get them now?

They are pretty tough to get to. :/ I'll discuss with the others who worked on that episode.

Comment

This was a bug fix for an issue where certain skills that remove the speed cap on players could be combined with updrafts and other force-applying game systems to allow the player to accelerate way beyond how fast they should be able to go. I apologize for the lack of patch notes on the bug fix. Regardless, this was important to fix, because it broke many things, and as a byproduct made cheat detection more difficult to manage. It wasn't an attempt to "remove the fun of the skill", it was to fix a map-breaking bug that had game-wide repercussions.

As you can see from the past few living world episodes, we've been finding new ways to empower player movement, and this bug was causing issues for these, as well as blocking any future plans we may create to add fun new systems for motion.

Edit: One more clarification. That skill (BF Glider #5) was not specifically changed. What was changed was part of the underlying mechanics of how movement and skills interacted. Speci...

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17 Jan

Comment

Originally posted by Lon-ami

Are those 4 bosses linear? As in, beat boss 1 to beat boss 2 to beat boss 3 to beat boss 4, or do we have some branching? Would be cool and make it easier to play what you want without crying for openers.

It's still 10-man too, I guess?

For the next one yes, it's linear.

Comment

Originally posted by El_Barto_227

But did you fix the bug where the imbued mushrooms are always eaten just as I happen to use Epidemic?

Not a bug, by design.

Comment

Originally posted by Nebbii

People don't understand that the devs who handle the gem store are just a small team on Gw2.

They must be some very talented,motivated and productive team if they are able to give us rewards at Gemstore at such consistent and quality basis, mad props to them!

They are a fantastic team, for sure! So are the living world teams, though. It's a matter of scope. The more you can isolate the scope of your changes, the faster you can create content. This is why outfits are easier than armor sets, for example. A living world episode interacts with orders of magnitude more game systems and features than an outfit.

Comment

Originally posted by Joshua_Davis

Thanks for the shout out, old friend! Good luck with the tournament!

Mfw I still have the dev tag. Sound the alarm!

Comment

Thanks for the shout out, old friend! Good luck with the tournament!

Comment

Originally posted by sarielv

Hey, for the next game anniversary, could you maybe throw together some queries for interesting trivia like was posted for the first year anniversary? Most popular races, enemies that cause the most deaths, things of that nature? :D

Possibly, I have to ask our community and PR peeps what's ok for stuff like that.

Comment

Originally posted by Keorl

He is currently "Head of Analytics" after being "Senior Data Scientist". Description still has a point about economics, but at this point I'm pretty sure JS is fluent in SELECT sql queries with all the fun stuff it can imply.

SQL c# and python all day long!

Comment

I show a total time of 5 minutes 39 seconds. That's a pure event time from start to complete. I believe you that you had more time, but it would mean the event starts earlier than the time (which makes sense)

Comment

Originally posted by rude_asura

which means he earns enough gold to pay the data base analyst scrubs to find that data for him

lol, looked this one up myself.


16 Jan

Comment

I may be able to confirm your times if you PM your char name


13 Jan

Comment

oh gosh, thank you so much for posting this! you were both a joy to play with (the entire map was fantastic!) and it is always so much fun to see creative works like these!


12 Jan

Comment

Originally posted by Blackops606

I need a reaction gif of you at your desk when you see something like this happen.

Comment

Originally posted by Evei_Shard

Nice melody, Nero.

This wins the award for the most clever shot at me today. Well done.

Comment

Originally posted by Jack_van_Houten

John, I just want to let you know I am on your side. Reddit overreacts massively. There has been a big attempt to disrupt the market, and prices are already pretty much back to status quo.

It's John 1 : 0 Reddit in my books.

P.s.: For every downvote I gonna buy 10 Coins and delete them.

Edit: At this point I think it's the funniest thing to just chicken out, just to see if you down- or upvote in anger. And I guess being the most hated person in a mystic coin related topic instead of John is a one time opportunity, isn't it? <3

"P.s.: For every downvote I gonna buy 10 Coins and delete them."

Playing a dangerous game there sir.

Comment

Originally posted by Musth

As in one person bought 30k coins? Or just that 30k were purchased today?

It was 2 people.