Guild Wars 2

Guild Wars 2 Dev Tracker




28 Nov

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Originally posted by chaosau

I'm a GW2 roleplayer (I know, cringe...), and I wanted to give a shoutout to everyone who has worked on all the content so far. This is the best RP experience I've ever had in my life. Just yesterday I was nearly crying tears of joy because I actually had A PLAYER HEALER for the first time in five years. People have been so kind, and I've managed to find such kind people.

Thank you, THANK YOU for making all of this possible.

As for questions, any possibility of more mechanical-looking mount skins? Bought the Reforged Hellhound and made it look like a Golem, and it's been an integral part of my Asura for a bit (there was even a plot where we had to get it back from the Cavaliers 'cause made with Forged metal), but wouldn't mind having some other golemesque mounts....

Edit: Race/Class/Gender breakdown of dev team's characters?

I don't have any answers for your questions, but I just wanted to say that I'm 100% with you on getting different experiences. I think hearts are a great spot for this (as they were in the base game) and while it's not ep1 specific, I really appreciate the opportunities to help refugees, or the injured, or (for some reason) choya, and (especially for the heart in the Temple of Kormir) to do things that aren't just kill a handful of monsters and collect a few widgets.

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Hello, and thanks for reporting these issues! The wyvern and elemental issues have a fix in the pipe, and the Deathshroud issue is being investigated.

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Originally posted by MyPatronusIsABigCake

Just finished playing the story for this patch, you guys have done a great job as usual.

What was the best part of your job this patch (favourite thing you worked on for example or really anything you enjoyed) ?

Also, how many different voice recording for any character (ennemy, friendly npc, player character, really any character) do you have saying "Praise joko" ?

The Corsair ships in the Palawadan meta were the worst and best thing I worked on. Worst because they were a total pain to hook up both for me and our prop artists, and best because it's a freakin pirate ship you can board, sink and blast with cannons.

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Originally posted by Sodenia

I don't have a qustion, I just want to thank you for this awesome release! This is clearly my favourite content update of GW2 so far!

Everything, the living world, new fractal, new raid and even the new legendary weapon feel so connected by the living world which is absolutely one of my most loved aspects of this release. I hope that future releases will do the same thing! :)

Glad you're enjoying the release!

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Originally posted by MakubeC

When are you going to announce the Design-a-Weapon winners?

Our intention is to have a blog post announcing winners soon!

Originally posted by queicherius

With the (entirely deserved) promotion of Lawton a few weeks ago, the API has effectively not been supported. This manifests itself in some parts flickering between working and broken, some parts having outdated or missing information and no new features getting developed.

The community has poured thousands of hours (1) into developing applications and sites that make use of the API (including the official wiki). This is a labour of love towards the game.

These applications support a massive amount of players (2) in their in-game pursuits (such as looking up items or helping with crafting), keep the players engaged with the game when they can't play it (such as checking on your TP orders during travel or school/work breaks) and even give additional goals to complete (such as competing on arbitrary leaderboards or finishing all parts of specific content, for example gilder skins).

TLDR: Are you planning to continue supporting the API?

...

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Awesome work on gw2efficiency! :) Your question in primarily for SCW, who's out today, but yes we'll keep supporting the API.

~ MO

Hi all,

A few months ago I announced my intention to gradually hand the reins of GW2 game direction to Mike Zadorojny, "Z". You probably already know Z well: he's a 10+ year veteran of ArenaNet, who worked on GW2 from the beginning, and most recently served as the lead designer of Path of Fire.

I'm not going anywhere – Z and I sit next to each other and continue to work together – but I won't be able to continue spending virtually all my time on GW2 in the coming year as I did through most of the past two years. A game director should be 100% dedicated to the game. Z is absolutely dedicated to GW2. He has a deep passion and enthusiasm for the game, the same today as when he started working on it a decade ago. As game director I know he'll continue to champion the needs of players, and continue to set the highest quality standards for everything we do.

So today I'm making it official: Mike Zadorojny is the new game director of GW2. Congratulations Z....

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27 Nov

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Originally posted by Anet_Ben

Chelsea is by far the better raider. Don't tell anyone though I want people to think I'm good.

Screenshotted.


15 Nov

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Originally posted by Salphir

As someone who works in audio, I think it's much more likely the producer of the trailer track just reused the same samples for the drums/percussion (sounds like Kontakt Action Strikes/West African package, /u/maclaine ?). Maaaaaybe they took a drum loop from the Twisted Marionette fight and sped up the tempo but this seems like a bit of a leap. I don't really hear much besides similar samples to suggest a reference to a motif of any kind.

It was actually one of our newer audio team members who handled the music for this teaser! He did a fantastic job, imo. And if I have to guess it was either that library you mentioned or another from Kontakt. ;)


13 Nov

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Originally posted by Lorsio

Thank you!! I guess it wasn't as long as I thought it was. xD


12 Nov

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Well I wrote a long-winded response and deleted it on accident instead of editing. Since I'm on a phone right now and can't retype it I'll give the abridged version: Thank you so much for the kind words!


08 Nov

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What operating system?

If Mac, what OS version and are you using the 64bit client?

Thanks!


02 Nov

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I always figured Blaine could live on his little rat subjects and just dip them in the honeycomb that his friends brought him over time..but this works too!


01 Nov

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Originally posted by nobody______cares

So future raids will require both expansions? or just PoF? or just Hot?

Since you said raids are expansion content i kind of assume coming raids will only require PoF but since it has no mastery track i'm not sure anymore.

This has never been answered anywhere thats why i'm asking :)

Raids are specific to the expansion that they are released with.

That means you require HoT to play Spirit Vale, Salvation Pass, Stronghold of the Faithful, and Bastion of the Penitent.

Any raids released for Path of Fire will require that expansion.

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Originally posted by InkTide

Certainly a fair compromise, glad you're doing it. Just to clarify, that means people who have not done any raids ever will be able to earn spirit shards from HoT mastery experience, correct?

It means if you have not unlocked the raid track it will become hidden. If you have unlocked it you will still need to max it out.

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Originally posted by RisingDusk

I'm curious why you say hiding the track like the Griffon Mastery track would suck for some people that have it unlocked already. Is this action going to reset progress on the raid masteries for those who already have it unlocked or something?

Outside of that, thanks for the heads-up! I think hiding the track is great and ideal for the game going forward.

No no. It means that, if you've already put progress into the track but have not completed the full track, it won't hide. It'll remain open, and you will need to complete it. No resetting.

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Originally posted by RisingDusk

I've actually noticed this in raids recently for exactly the reason you specified. Maybe because of its impact on raids, /u/anet_ianim can help?

Skills and Balance are looking into a fix, posthaste! :)

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Originally posted by Slice_0f_Life

This is amazing, and the best present I never knew I wanted. Edit: Festeval the Multigenerous.

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Hey folks! That's some good points you've made. I want to clarify some stuff I guess for sake of conversation, but also for edification. Because I like interacting with you guys and why not?

First thing: with the next raid release, the HoT Raid Mastery Track will be hidden just like the Griffon track. They can be unlocked the same as always: by completing any raid event. We understand that some people don't want to do raids, but want their delicious Spirit Shards. So let's fix that.

I'm going to sort of meander at this point because I haven't had breakfast yet. I'm so hungry

Fractals are part of Core Tyria (meaning base game, no expansion necessary). That is why the mastery track is separate. It has always been part of Core Tyria, and it always will be. Full stop. Raids are expansion content only. The Raid Mastery Track under HoT will always require owning HoT to utilize. At this point in time...

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30 Oct

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Hey all, I've poked our QA person for skills to see if we can get some eyes on this. Having a video showing this happening so clearly is a huge help, so thank you!